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Tamriel Dataarrow-up-right Asset repository required for Solstheim - Tomb of the Snow Prince and Nordic Dagon Fel.

  • Files to install:

    • Tamriel Data (HD) (Main files)

  • On MO2 installation, check the following options in the installer:

Disable the omwscripts when not using openmw.

OAAB Dataarrow-up-right Asset repository required for OAAB mods and Nordic Dagon Fel.

  • On MO2 installation, check the following options in the installer:

Dr_Dataarrow-up-right Resource Pack and Asset Library for LondonRooks assets.

AATL Data - An Addendum to Tamrielic Lore Dataarrow-up-right Asset repository for PikacunoTM's An Addendum to Tamrielic Lore mod project.

  • Files to install:

    • AATL_Data

  • On MO2 installation, check the following options:

Tamriel Rebuiltarrow-up-right Tamriel Rebuilt is a large fan project that aims to complete development of The Elder Scrolls III: Morrowind by reconstructing the world to include the province’s mainland, through the study of creation of lore, and preservation of the game’s creative vision and direction.

  • Files to install:

    • Tamriel Rebuilt (Main files)

      • On MO2 installation, check the following options in the installer:

    • TRMusic (Optional files)

Disable the omwscripts when not using openmw.

Skyrim Home Of The Nordsarrow-up-right The Imperial Legion maintains a border wall between Dragonstar East, ruled by Jarl Jona the Ansei-Ender, and Dragonstar West, a Crown holding surrounded almost entirely by the Kingdom of the Reach. Residents of the cities are forbidden from crossing the wall due to threats of constant violence, something they know too well. Outside the cities, life goes on for the Reachmen of the Alovach and Taliesinn tribes; however, they keep one ear to the ground. If war were to again break out in Dragonstar, they would inevitably be dragged in...

  • On MO2 installation, check the following options in the installer:

After installation, disable Sky_Main_Grass.esp in your load order. ⚠️ Do not hide or delete them, as they are necessary for the mod to work as intended when generating Distant Land.

Province Cyrodiilarrow-up-right Set almost exactly between the great ports of Cyrodiil, Hammerfell, Valenwood and Summerset, the isle of Stirk offers a safe harbor to the many trade ships that sail on the wide Abecean Sea. Though poor and provincial compared to the mighty cities of Cyrodiil, the island thrives on passing trade and the rich fishing grounds that surround it.

After installation, disable Cyrodiil_Grass.ESP in your load order. ⚠️ Do not hide or delete them, as they are necessary for the mod to work as intended when generating Distant Land.

Bug fixes

Patch for Puristsarrow-up-right by half11arrow-up-right Unofficial patch for The Elder Scrolls III: Morrowind Game of the Year Edition that aims to make the game completely bug-free (within the abilities of Construction Set). It diverges from later versions of the community patches in that it takes a more conservative approach about what it considers a bug.

Unofficial Morrowind Official Plugins Patchedarrow-up-right by PikachunoTMarrow-up-right Fixes many issues present in Bethesda's original Official Plugins.

  • On MO2 installation, check the following options:

    • Merged or Individual -> UMOPP Individual

    • Individual Plugins

    • Individual Plugins

    • Install Better Armor Compatibility -> No

Uncheck the vanilla AreaEffectArrows.esp plugin

Bethesda Official Plugins Naturalizedarrow-up-right by PikachunoTMarrow-up-right Implementation of Bethesda's Official Plugins with some slightly improved implementation. Uses UMOPP as a base.

  • On MO2 installation, check the following options:

    • Choose plugins

    • High res textures -> Yes

Silt Strider Animation Restoredarrow-up-right by Reizeronarrow-up-right Restores previously unused Silt Strider animation - it was present in the model, but never played in the game itself because of the lack of the necessary script. It also comes with a previously unused sound.

Under Constructionarrow-up-right by Necrolesianarrow-up-right Construction materials and scaffolding are now visible at the Great House strongholds during construction of the later stages.

Better Propylon Teleport Scriptarrow-up-right by PikachunoTMarrow-up-right The Warp Script for the Propylon Indices will now prompt you before teleporting.

  • Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):

Lore Fixes

Ownership Overhaularrow-up-right by Necrolesianarrow-up-right Assigns ownership to the many, many items and containers that rightly should be owned but weren't, and otherwise makes adjustments to item ownership.

  • Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):

Services Restoredarrow-up-right by half11arrow-up-right Adds the missing master trainer for Medium Armor, Cinia Urtius.

  • Run TESAME in Mod Organizer 2.

  • Delete the following record from Services Restored.ESP:

    • NPC hecerinde

  • Save the plugin as Services Restored.ESP, overwriting the original.

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This omits the restoration of Hecerinde's Secret Master tools from Services Restoredarrow-up-right, for consistency with the rest of the Secret Master tools unavailable in the game.

Early Transport to Mournholdarrow-up-right by Necrolesianarrow-up-right Allows travel to Mournhold before the Dark Brotherhood attacks begin.

Lord's Mail and Morningstarsarrow-up-right Fixes two inconsistencies in the game: one concerning the enchantment of Lord's Mail and another concerning the lack of morningstars in the game.

Coins renamedarrow-up-right Renames gold to Septims, and dwemer coins to dwemer dumacs

  • Files to install:

    • Coins renamed (Main files)

Temple Markersarrow-up-right Allows Almsivi Intervention to Ghostgate, Suran and Vos.

Mesh fixes

Fix Those Bastard Rope Fencesarrow-up-right by Petetehgoatarrow-up-right Modifies collision boxes on rope-related meshes, player and NPC's hitboxes to prevent getting stuck.

Weapon Sheathingarrow-up-right by Greatness7arrow-up-right Equipped weapons will be shown on the character's hip or back. This new functionality affects both the player and all other characters, and works with all weapons from all mods. Additionally features a comprehensive set of high quality quiver and scabbard assets.

  • Files to install:

    • 📃 WeaponSheathing1.6-MWSE OR ✨ WeaponSheathing1.6-OpenMW (Main files)

  • On MO2 installation, right-click on Data Files.

  • Click Set as data files directory and click OK.

Morrowind Optimization Patcharrow-up-right by Remirosarrow-up-right Greatly improves performance and fixes some mesh errors.

  • On MO2 installation, check the following options in the installer:

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We do not install 01 Lake Fjalding Anti-Suck because this is included in Tomb of the Snow Prince. If you do not intend to install TOTSP, then select Lake Fjalding Anti-Suck.

Glow in the Dahrkarrow-up-right by MelchiorDahrkarrow-up-right Makes vanilla windows glow in the dark.

  • On MO2 installation, check the following options in the installer:

    • Optional Files:

    • Telvanni Dormers -> None

    • Telvanni Tower Interior Glow -> 📃 MGE XE (Vanilla)/✨ OpenMW (Openmw)

Graphic Herbalism - MWSE and OpenMW Editionarrow-up-right by Stuporstararrow-up-right Automatically harvests herbs, instead of opening the container interface. Picked herbs will now have their meshes modified or disappear altogether (they will still respawn).

  • On MO2 installation, check the following options in the installer:

Improved Lights for All Shadersarrow-up-right by mwclevernamearrow-up-right Adjusts every vanilla light mesh to enhance the effects of other shader and lighting mods. Compatible with MGE, OpenMW, ReShade, True Lights And Darkness, Enlightened Flames, and just about everything else.

  • On MO2 installation, check the following options in the installer:

Glowing Bitter Coast (Reupload)arrow-up-right Luminous Russula, Violet Coprinus, and Draggle-Tail now glow. Ingredients also glow.

Project Atlasarrow-up-right by MelchiorDahrkarrow-up-right Optimizes the most performance heavy areas of vanilla Morrowind through texture atlases.

Files to install:

  • Project Atlas (Main files)

  • On MO2 installation, check the following options in the installer:

    • Intelligent Textures

    • Add-ons

    • Patches

    • BC Mushrooms: Smoothed Glowing

Crabs Diversityarrow-up-right Molecrab from TR, Mushroom Crab inspired by TESO, Correct UV Mudcrabs included.

Nordic Mesh Improvementsarrow-up-right by Remirosarrow-up-right Replaces the meshes for all nordic weapons.

  • On MO2 installation, check the following options in the installer:

Silver Mesh Improvementsarrow-up-right by Remirosarrow-up-right Replaces the meshes of the silver weapons with higher quality ones.

  • On MO2 installation, check the following options in the installer:

Overlooked Meshes Replacerarrow-up-right by Remirosarrow-up-right Replaces a lot of meshes that haven't (properly) been covered by other mods yet.

  • On MO2 installation, check the following options in the installer:

Morrowind Animated Hammocks (MAH)arrow-up-right Animates the hammocks in boats, or/and caverns, and shacks and the pillows above it when necessary. Different versions for all your hammocks animation tastes

Animation Compilationarrow-up-right Combines the Almalexia casting animations with Dirnae's running animations and fixes the errors that were usually accompanied with them. It also enables the player to see the casting animations in first person.

ReAnimations - first-personarrow-up-right A mix of new, altered vanilla, and adjusted MCAR animations.

Files to install:

  • ReAnimations first person - Vanilla Morrowind (Main files) OR ✨ ReAnimations first person - OpenMW

One-handed animations and idle fixesarrow-up-right Rework of 1h weapon movement and idles aiming to look more natural. Also tweaks 1h attacks and unbugs vanilla idles without making the feet slide. Only affects 3rd-person animations.

Improved Telvanni Architecturearrow-up-right Replaces 32 Models. Very High Polys.

Texture packs

Intelligent Texturesarrow-up-right Replaces almost all textures in the vanilla game and its expansions with high resolution AI upscales.

  • Files to install:

    • Intelligent Textures (Main files)

  • On MO2 installation, check the following options in the installer:

Project Atlas - Intelligent Texturesarrow-up-right Compatibility patch for Morrowind Enhanced Textures.

  • Files to install:

    • Textures - Intelligent Textures (Main files)

Telvanni Bump Mapsarrow-up-right This replaces the Telvanni architecture, roots and mushrooms with high-resolution meshes and textures with bump-mapping. Some textures also feature a subtle glow effect at night

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