Morrowind++
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  1. Fundamentals

Fixes

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Last updated 21 days ago

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Main

⭐ Asset repository required for Solstheim - Tomb of the Snow Prince and Nordic Dagon Fel.

  • Files to install:

    • Tamriel Data (HD) (Main files)

  • On MO2 installation, check the following options in the installer:

Disable the omwscripts when not using openmw.

⭐ Asset repository required for OAAB mods and Nordic Dagon Fel.

  • On MO2 installation, check the following options in the installer:

Resource Pack and Asset Library for LondonRooks assets.

⭐ Asset repository for PikacunoTM's An Addendum to Tamrielic Lore mod project.

  • Files to install:

    • AATL_Data

  • On MO2 installation, check the following options:

  • Files to install:

    • Tamriel Rebuilt (Main files)

      • On MO2 installation, check the following options in the installer:

    • TRMusic (Optional files)

Disable the omwscripts when not using openmw.

  • On MO2 installation, check the following options in the installer:

After installation, disable Sky_Main_Grass.esp in your load order. ⚠️ Do not hide or delete them, as they are necessary for the mod to work as intended when generating Distant Land.

After installation, disable Cyrodiil_Grass.ESP in your load order. ⚠️ Do not hide or delete them, as they are necessary for the mod to work as intended when generating Distant Land.

Bug fixes

  • On MO2 installation, check the following options:

    • Merged or Individual -> UMOPP Individual

    • Individual Plugins

    • Individual Plugins

    • Install Better Armor Compatibility -> No

Uncheck the vanilla AreaEffectArrows.esp plugin

  • On MO2 installation, check the following options:

    • Choose plugins

    • High res textures -> Yes

  • Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):

Lore Fixes

  • Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):

  • Delete the following record from Services Restored.ESP:

    • NPC hecerinde

  • Save the plugin as Services Restored.ESP, overwriting the original.

  • Files to install:

    • Coins renamed (Main files)

Mesh fixes

  • Files to install:

    • 📃 WeaponSheathing1.6-MWSE OR ✨ WeaponSheathing1.6-OpenMW (Main files)

  • On MO2 installation, right-click on Data Files.

  • Click Set as data files directory and click OK.

  • On MO2 installation, check the following options in the installer:

We do not install 01 Lake Fjalding Anti-Suck because this is included in Tomb of the Snow Prince. If you do not intend to install TOTSP, then select Lake Fjalding Anti-Suck.

  • On MO2 installation, check the following options in the installer:

  • On MO2 installation, check the following options in the installer:

  • On MO2 installation, check the following options in the installer:

Files to install:

  • Project Atlas (Main files)

  • On MO2 installation, check the following options in the installer:

    • Intelligent Textures

    • Add-ons: All

    • Patches: All

    • BC Mushrooms: Smoothed Glowing

  • On MO2 installation, check the following options in the installer:

  • On MO2 installation, check the following options in the installer:

  • On MO2 installation, check the following options in the installer:

Files to install:

  • ReAnimations first person - Vanilla Morrowind (Main files) OR ✨ ReAnimations first person - OpenMW

Texture packs

  • Files to install:

    • Intelligent Textures (Main files)

  • On MO2 installation, check the following options in the installer:

  • Files to install:

    • Textures - Intelligent Textures (Main files)

⭐ Tamriel Rebuilt is a large fan project that aims to complete development of The Elder Scrolls III: Morrowind by reconstructing the world to include the province’s mainland, through the study of creation of lore, and preservation of the game’s creative vision and direction.

⭐ The Imperial Legion maintains a border wall between Dragonstar East, ruled by Jarl Jona the Ansei-Ender, and Dragonstar West, a Crown holding surrounded almost entirely by the Kingdom of the Reach. Residents of the cities are forbidden from crossing the wall due to threats of constant violence, something they know too well. Outside the cities, life goes on for the Reachmen of the Alovach and Taliesinn tribes; however, they keep one ear to the ground. If war were to again break out in Dragonstar, they would inevitably be dragged in...

⭐ Set almost exactly between the great ports of Cyrodiil, Hammerfell, Valenwood and Summerset, the isle of Stirk offers a safe harbor to the many trade ships that sail on the wide Abecean Sea. Though poor and provincial compared to the mighty cities of Cyrodiil, the island thrives on passing trade and the rich fishing grounds that surround it.

⭐ by Unofficial patch for The Elder Scrolls III: Morrowind Game of the Year Edition that aims to make the game completely bug-free (within the abilities of Construction Set). It diverges from later versions of the community patches in that it takes a more conservative approach about what it considers a bug.

⭐ by Fixes many issues present in Bethesda's original Official Plugins.

⭐ by Implementation of Bethesda's Official Plugins with some slightly improved implementation. Uses UMOPP as a base.

⭐ by Restores previously unused Silt Strider animation - it was present in the model, but never played in the game itself because of the lack of the necessary script. It also comes with a previously unused sound.

⭐ by Construction materials and scaffolding are now visible at the Great House strongholds during construction of the later stages.

by The Warp Script for the Propylon Indices will now prompt you before teleporting.

⭐ by Assigns ownership to the many, many items and containers that rightly should be owned but weren't, and otherwise makes adjustments to item ownership.

⭐ by Adds the missing master trainer for Medium Armor, Cinia Urtius.

Run in Mod Organizer 2.

This omits the restoration of Hecerinde's Secret Master tools from , for consistency with the rest of the Secret Master tools unavailable in the game.

by Allows travel to Mournhold before the Dark Brotherhood attacks begin.

Fixes two inconsistencies in the game: one concerning the enchantment of Lord's Mail and another concerning the lack of morningstars in the game.

Renames gold to Septims, and dwemer coins to dwemer dumacs

Allows Almsivi Intervention to Ghostgate, Suran and Vos.

⭐ by Modifies collision boxes on rope-related meshes, player and NPC's hitboxes to prevent getting stuck.

⭐ by Equipped weapons will be shown on the character's hip or back. This new functionality affects both the player and all other characters, and works with all weapons from all mods. Additionally features a comprehensive set of high quality quiver and scabbard assets.

⭐ by Greatly improves performance and fixes some mesh errors.

⭐ by Makes vanilla windows glow in the dark.

⭐ by Automatically harvests herbs, instead of opening the container interface. Picked herbs will now have their meshes modified or disappear altogether (they will still respawn).

⭐ by Adjusts every vanilla light mesh to enhance the effects of other shader and lighting mods. Compatible with MGE, OpenMW, ReShade, True Lights And Darkness, Enlightened Flames, and just about everything else.

Luminous Russula, Violet Coprinus, and Draggle-Tail now glow. Ingredients also glow.

⭐ by Optimizes the most performance heavy areas of vanilla Morrowind through texture atlases.

Molecrab from TR, Mushroom Crab inspired by TESO, Correct UV Mudcrabs included.

by Replaces the meshes for all nordic weapons.

by Replaces the meshes of the silver weapons with higher quality ones.

by Replaces a lot of meshes that haven't (properly) been covered by other mods yet.

Animates the hammocks in boats, or/and caverns, and shacks and the pillows above it when necessary. Different versions for all your hammocks animation tastes

Combines the Almalexia casting animations with Dirnae's running animations and fixes the errors that were usually accompanied with them. It also enables the player to see the casting animations in first person.

A mix of new, altered vanilla, and adjusted MCAR animations.

Rework of 1h weapon movement and idles aiming to look more natural. Also tweaks 1h attacks and unbugs vanilla idles without making the feet slide. Only affects 3rd-person animations.

Replaces 32 Models. Very High Polys.

⭐ Replaces almost all textures in the vanilla game and its expansions with high resolution AI upscales.

⭐ Compatibility patch for Morrowind Enhanced Textures.

⭐ This replaces the Telvanni architecture, roots and mushrooms with high-resolution meshes and textures with bump-mapping. Some textures also feature a subtle glow effect at night

Tamriel Data
OAAB Data
Dr_Data
AATL Data - An Addendum to Tamrielic Lore Data
Tamriel Rebuilt
Skyrim Home Of The Nords
Province Cyrodiil
Patch for Purists
half11
Unofficial Morrowind Official Plugins Patched
PikachunoTM
Bethesda Official Plugins Naturalized
PikachunoTM
Silt Strider Animation Restored
Reizeron
Under Construction
Necrolesian
Better Propylon Teleport Script
PikachunoTM
Ownership Overhaul
Necrolesian
Services Restored
half11
Services Restored
Early Transport to Mournhold
Necrolesian
Lord's Mail and Morningstars
Coins renamed
Temple Markers
Fix Those Bastard Rope Fences
Petetehgoat
Weapon Sheathing
Greatness7
Morrowind Optimization Patch
Remiros
Glow in the Dahrk
MelchiorDahrk
Graphic Herbalism - MWSE and OpenMW Edition
Stuporstar
Improved Lights for All Shaders
mwclevername
Glowing Bitter Coast (Reupload)
Project Atlas
MelchiorDahrk
Crabs Diversity
Nordic Mesh Improvements
Remiros
Silver Mesh Improvements
Remiros
Overlooked Meshes Replacer
Remiros
Morrowind Animated Hammocks (MAH)
Animation Compilation
ReAnimations - first-person
One-handed animations and idle fixes
Improved Telvanni Architecture
Intelligent Textures
Project Atlas - Intelligent Textures
Telvanni Bump Maps
TESAME