Fixes
Last updated
Was this helpful?
Last updated
Was this helpful?
⭐ Asset repository required for Solstheim - Tomb of the Snow Prince and Nordic Dagon Fel.
Files to install:
Tamriel Data (HD) (Main files)
On MO2 installation, check the following options in the installer:
Disable the omwscripts when not using openmw.
⭐ Asset repository required for OAAB mods and Nordic Dagon Fel.
On MO2 installation, check the following options in the installer:
Better Telvanni Crystals -> Yes
⭐ Asset repository for PikacunoTM's An Addendum to Tamrielic Lore mod project.
Files to install:
AATL_Data
On MO2 installation, check the following options:
Install Modder's Resource -> No
Files to install:
Tamriel Rebuilt (Main files)
On MO2 installation, check the following options in the installer:
00 Core
01 Faction Integration
02 MWSE+MGE XE
✨ 03 Openmw
TRMusic (Optional files)
On MO2 installation, check the following options in the installer:
00 Core
01 Grass for MGEXE and OpenMW
After installation, disable Sky_Main_Grass.esp
in your load order. ⚠️ Do not hide or delete them, as they are necessary for the mod to work as intended when generating Distant Land.
After installation, disable Cyrodiil_Grass.ESP
in your load order. ⚠️ Do not hide or delete them, as they are necessary for the mod to work as intended when generating Distant Land.
On MO2 installation, check the following options:
Merged or Individual -> UMOPP Individual
Individual Plugins
Adamantium Armor
Area Effect Arrows
Bitter Coast Sounds
Entertainers
Helm of Tohan
Le Femm Armor
Master Index
Siege at Firemoth
Individual Plugins
Adamantium Armor
Le Femm Armor
Siege at Firemoth
Install Better Armor Compatibility -> No
On MO2 installation, check the following options:
Choose plugins
Adamantium Armor
Area Effect Arrows
Helm of Tohan
Master Index
Siege at Firemoth
High res textures -> Yes
Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):
Better Propylon Teleport Warp.esp
Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):
Ownership Overhaul.esp
Delete the following record from Services Restored.ESP:
NPC hecerinde
Save the plugin as Services Restored.ESP, overwriting the original.
Files to install:
Coins renamed (Main files)
Files to install:
📃 WeaponSheathing1.6-MWSE OR ✨ WeaponSheathing1.6-OpenMW (Main files)
On MO2 installation, right-click on Data Files.
Click Set as data files directory and click OK.
On MO2 installation, check the following options in the installer:
00 Core
02 Weapon Sheathing Patch
03 Chuzei Fix
04 Better Vanilla Textures
05 Graphic Herbalism Patch (install separately)
On MO2 installation, check the following options in the installer:
Nord Glass Windows -> Yes
Raven Rock Glass Windows -> Yes
Dark Molag Mar -> No
Hi res Window Texture Replacer -> As you like
Windoors Patch -> No
Telvanni Dormers -> None
Telvanni Tower Interior Glow -> 📃 MGE XE (Vanilla)/✨ OpenMW (Openmw)
On MO2 installation, check the following options in the installer:
00 Core + Vanilla Meshes
Files to install:
Project Atlas (Main files)
Hotfix
On MO2 installation, check the following options in the installer:
00 BATs
00 Core
01 Textures - Vanilla
06 Glow in the Dahrk Patch Compatibility patch for Glow in the Dahrk. Uses compatible meshes.
07 Graphic Herbalism Patch Compatibility patch for Graphic Herbalism. Uses compatible meshes.
Note that Project Atlas utilizes its own texture sets for its edited meshes, meaning any retexture designed with the vanilla meshes in mind will require a patch for it to work alongside this mod.
On MO2 installation, check the following options in the installer:
00 Core
01 Smoke and Steam Emitters
On MO2 installation, check the following options in the installer:
00 Core
01 Weapon Sheathing Patch
On MO2 installation, check the following options in the installer:
00 Core
01 Weapon Sheathing Patch
On MO2 installation, check the following options in the installer:
00 Core
01 Iron Repair Prongs
Files to install:
ReAnimations first person - Vanilla Morrowind (Main files) OR ✨ ReAnimations first person - OpenMW
⭐ Tamriel Rebuilt is a large fan project that aims to complete development of The Elder Scrolls III: Morrowind by reconstructing the world to include the province’s mainland, through the study of creation of lore, and preservation of the game’s creative vision and direction.
⭐ The Imperial Legion maintains a border wall between Dragonstar East, ruled by Jarl Jona the Ansei-Ender, and Dragonstar West, a Crown holding surrounded almost entirely by the Kingdom of the Reach. Residents of the cities are forbidden from crossing the wall due to threats of constant violence, something they know too well. Outside the cities, life goes on for the Reachmen of the Alovach and Taliesinn tribes; however, they keep one ear to the ground. If war were to again break out in Dragonstar, they would inevitably be dragged in...
⭐ Set almost exactly between the great ports of Cyrodiil, Hammerfell, Valenwood and Summerset, the isle of Stirk offers a safe harbor to the many trade ships that sail on the wide Abecean Sea. Though poor and provincial compared to the mighty cities of Cyrodiil, the island thrives on passing trade and the rich fishing grounds that surround it.
⭐ by Unofficial patch for The Elder Scrolls III: Morrowind Game of the Year Edition that aims to make the game completely bug-free (within the abilities of Construction Set). It diverges from later versions of the community patches in that it takes a more conservative approach about what it considers a bug.
⭐ by Fixes many issues present in Bethesda's original Official Plugins.
⭐ by Implementation of Bethesda's Official Plugins with some slightly improved implementation. Uses UMOPP as a base.
⭐ by Restores previously unused Silt Strider animation - it was present in the model, but never played in the game itself because of the lack of the necessary script. It also comes with a previously unused sound.
⭐ by Construction materials and scaffolding are now visible at the Great House strongholds during construction of the later stages.
by The Warp Script for the Propylon Indices will now prompt you before teleporting.
⭐ by Assigns ownership to the many, many items and containers that rightly should be owned but weren't, and otherwise makes adjustments to item ownership.
⭐ by Adds the missing master trainer for Medium Armor, Cinia Urtius.
Run in Mod Organizer 2.
This omits the restoration of Hecerinde's Secret Master tools from , for consistency with the rest of the Secret Master tools unavailable in the game.
by Allows travel to Mournhold before the Dark Brotherhood attacks begin.
Fixes two inconsistencies in the game: one concerning the enchantment of Lord's Mail and another concerning the lack of morningstars in the game.
Renames gold to Septims, and dwemer coins to dwemer dumacs
Allows Almsivi Intervention to Ghostgate, Suran and Vos.
⭐ by Modifies collision boxes on rope-related meshes, player and NPC's hitboxes to prevent getting stuck.
⭐ by Equipped weapons will be shown on the character's hip or back. This new functionality affects both the player and all other characters, and works with all weapons from all mods. Additionally features a comprehensive set of high quality quiver and scabbard assets.
⭐ by Greatly improves performance and fixes some mesh errors.
⭐ by Makes vanilla windows glow in the dark.
⭐ by Automatically harvests herbs, instead of opening the container interface. Picked herbs will now have their meshes modified or disappear altogether (they will still respawn).
⭐ by Optimizes the most performance heavy areas of vanilla Morrowind through texture atlases.
⭐ by Adjusts every vanilla light mesh to enhance the effects of other shader and lighting mods. Compatible with MGE, OpenMW, ReShade, True Lights And Darkness, Enlightened Flames, and just about everything else.
Molecrab from TR, Mushroom Crab inspired by TESO, Correct UV Mudcrabs included.
by Replaces the meshes for all nordic weapons.
by Replaces the meshes of the silver weapons with higher quality ones.
by Replaces a lot of meshes that haven't (properly) been covered by other mods yet.
Animates the hammocks in boats, or/and caverns, and shacks and the pillows above it when necessary. Different versions for all your hammocks animation tastes
A mix of new, altered vanilla, and adjusted MCAR animations.