Gameplay
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⭐ Increases the availability of restocking Restore Magicka, Restore Fatigue, and Restore Health potions across Alchemists, Apothecaries, and Healers. Now these potions will be easier to come across for sale.
On MO2 installation, check the following options in the installer:
⭐ by Changes weather chances, including an increasing chance of blight throughout Vvardenfell before the Main Quest is complete.
Files to install:
📃 Creeping Blight - MWSE Version (Main files) OR
✨ Creeping Blight - Plugin Version (Main files) OR
✨ Changes the effects of Blight Diseases to make them more interesting and unique, rather than just more potent versions of the common diseases.
⭐ by Pherim Running and Swimming uses much less Fatigue, but Fatigue regenerates slower
Each birthsign now has a few variants (including the original one) for a grand total of 40 new lore-friendly birthsigns.
Tweaks bows so that they line up better with the sheathing animation.
Adds sheaths to weapons not covered by Weapon Sheathing.
Most enchantments have been revamped. Many cast on use enchantments are now constant effects, with more appropriate (but not fun sucking) balancing so they aren't TOO crazy. Many cast on use enchantments have also been buffed, to make it worth going through a bunch of menus and raising your hands and casting them.
Most potions have been rebalanced to give you more noticeable effects. Plus, alcohol gets a new mechanic to control its consumption. My goal with this mod is to finally get someone to drink a swift swim potion.
This mod adds 6 caravaner travel services to the eastside of Vvardenfell. Helping to fill out the vanilla services with land based travel in the Grazelands and Molag Amur. Simple, balanced, useful.
Files to install:
📃 SR_0_Core (Main files)
📃 SR_3_ElementalShields (Main files)
📃 SR_4_Shield (Main files)
This has been on PES for a year now, I figured it was about time to put it up on TES Nexus. Expanded Birthsigns for Purists rebalances and expands the original birthsigns while retaining lore-purity, based on the in-game text 'The Firmament', and the birthsigns available in Oblivion, doubling the number of birthsigns from thirteen to twenty-six.
spell effect visual replacers