# Shaders and Patches

## Patches

⭐ [**Beautiful Cities of Morrowind - Patches**](https://www.nexusmods.com/morrowind/mods/49231)\
Patches for various mods

* Files to install:
  * **Beautiful Cities of Morrowind - Patches**
* On MO2 installation, check the following options in the installer:
  * [x] 📃 Ashfall interop
  * [x] Ashlander Traders Remastered
  * [x] Bounty Hunter Assignments
  * [x] Concept Art Plantations
  * [x] Ebonheart Underworks
  * [x] Far From Home
  * [x] Foreign Quarter Market Square
  * [x] Glass Domes
  * [x] Logs on Fire
  * [x] Main Quest Overhaul
  * [x] Mamaea Awakened
  * [x] Mandas Manor
  * [x] OAAB Foyada Mamaea Overhaul
  * [x] OAAB Pomegranates
  * [x] Patch for Purists
  * [x] Province Cyrodiil
  * [x] 📃 Realistic Repair Addon
  * [x] Rise of House Telvanni 2.0
  * [x] Store Entrance Chimes
  * [x] Strider Port Lights
  * [x] Tamriel Rebuilt
  * [x] Tel Aruhn Chronicles quest and Yansirramus Overhaul addon
  * [x] The Publicans
  * [x] Velothi Wall Art
  * [x] Velothi Wall Art Re-Addon

Do not use the Publicans patch, it is outdated

⭐ [**alvazir's various patches**](https://www.nexusmods.com/morrowind/mods/48955)\
Collection of compatibility patches, fixes, mod expansions and tiny mods.

* Files to download:
  * **Miscellaneous Patches**
    * On MO2 installation, check the following options in the installer:
      * [x] 01 Misc
      * [x] 02 Script Fix
      * [x] 03 Creature Leveled Lists
    * Available esps:
      * AliceL93 Vanilla Quest Tweaks - Script Fix.esp
      * AliceL93 Vanilla Quest Tweaks - TR\_Factions Compatibility Patch.esp
      * Ebonheart\_Underworks - Disable Rebirth Question.esp
      * Library of Vivec Overhaul - Full - Dialogue Fix.esp
      * Morrowind - Tombs Leveled Lists Flag Fixed.esp
      * OAAB Brother Junipers Twin Lamps - Camonna Tong Compatibility Patch.esp
      * OAAB Brother Junipers Twin Lamps - Script Fix.esp
      * Solstheim Tomb of The Snow Prince - Bloodmoon Rebalance.esp
      * Tribunal - Rare Durzogs In Vvardenfell Caves.esp
      * Wares-base - Adamantium Armor - Rare.esp

⭐ [**Null's Minor Patches**](https://www.nexusmods.com/morrowind/mods/55897)\
Most patches are to prevent errors in the MWSE.log file, and do not substantially change the behavior of the mod.

* Patch for Graphic Herbalism v1.04
* Patch for Heat Haze v1.1
* Patch for Spells Reforged v1.1

[**Class Starting Spells for ME v3**](https://www.nexusmods.com/morrowind/mods/47111)\
Patch for Class Starting Spells to work with ME 3.0.0+

[**OAAB to RR Telvanni Consistency**](https://www.nexusmods.com/morrowind/mods/56187)\
Changes the RR Telvanni Lighthouse crystals to OAAB blue, or changes the OAAB telvanni crystals to RR white.

[**Katya's Patches and mod recommendations**](https://www.nexusmods.com/morrowind/mods/56060)\
Here are some patches I made for my modlist, maybe it'll be useful to someone.

* Files to download:
  * **Ald Gash Lighthouse Patch for Rocky West Gash**
  * **Snowy Holly Bushes Patch**

[**momw patches**](https://modding-openmw.gitlab.io/momw-patches/)\
Patches made by the Modding-OpenMW\.com community.

* On MO2 installation, check the following options in the installer:
  * [ ] 05 AFFresh + Samarys Ancestral Tomb Expanded Patch
  * [x] 10 Ebonheart Underworks MOMW Patch
  * [x] 11 Mamaea Awakened OpenMW Patch
  * [x] 21 Imperial Factions Patched
  * [x] 24 BCOM + Dagon Fel Lighthouse + Remiros’ Groundcover patch
  * [x] 56 Quest Voice Greetings + Tamriel Data Patch
  * [ ] 58 OAAB Shipwrecks+Justice for Khartag MOMW Patch

[**Mono's Minor Moddities**](https://www.nexusmods.com/morrowind/mods/53027)\
Various minor mods patched together mostly as small improvements or patches to other popular mods.

* Files to download:
  * **Tomb of the Snow Prince - PA and GitD Patch**

[**Various tweaks and fixes**](https://www.nexusmods.com/morrowind/mods/43795?tab=files)\
Small mods, tweaks and fixes.

* Files to download:
  * **familiar\_faces\_fixes**

## Shaders

⭐📃 [**Pixel Shader Style Water for MGE XE**](https://www.nexusmods.com/morrowind/mods/50044)\
A modernized version of the pixel shader water from vanilla Morrowind, which aims to replicate the texture, transparency, and artistic feeling of the original mercurial water, without duplicating its low resolution.

⭐✨ [**Zesterer's OpenMW Shaders**](https://github.com/zesterer/openmw-shaders/tree/openmw-0.48)\
Photorealistic shaders for Morrowind

{% hint style="info" %}
Per-pixel lighting enabled Light clamping disabled
{% endhint %}

⭐✨ [**Zesterer's Volumetric Cloud & Mist Mod for OpenMW**](https://github.com/zesterer/openmw-volumetric-clouds)\
A volumetric clouds mod for OpenMW

{% hint style="info" %}
Enable post-processing shaders in your settings.cfg.
{% endhint %}

## Shader setup

* Run MGE XE in Mod Organizer 2.
* In the **Graphics tab**, click **Enable shaders**.
* Click **Shader setup...**.
* On the **Set active shaders** window, click **Modding >>>**.
* Double click on the corresponding shader under **Available shaders** to activate.
* Under **Active Shaders** have the following:

```
SSAO HQ
Underwater Interior Effects
Invisibility
EdgeAA
deband_fogawarev3
Underwater Effects
Sunshafts
Special Process
Eye Adaptation (HDR)
heathaze
r0_qk_shaker
skoomaesthesia
warp
```

* Click **Save** after setting up your shader chain.

{% hint style="info" %}
Note that all of these shaders, minus the ones added by mods and which thus won't work without them enabled, are optional. In particular, **Special Process** tends to be divisive.
{% endhint %}


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://r-fuzzo.gitbook.io/morrowind++/fundamentals/shaders.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
