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  1. Fundamentals

Shaders and Patches

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Last updated 1 month ago

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Patches

⭐ Patches for various mods

  • Files to install:

    • Beautiful Cities of Morrowind - Patches

  • On MO2 installation, check the following options in the installer:

Do not use the Publicans patch, it is outdated

  • Files to download:

    • Miscellaneous Patches

      • On MO2 installation, check the following options in the installer:

      • Available esps:

        • AliceL93 Vanilla Quest Tweaks - Script Fix.esp

        • AliceL93 Vanilla Quest Tweaks - TR_Factions Compatibility Patch.esp

        • Ebonheart_Underworks - Disable Rebirth Question.esp

        • Library of Vivec Overhaul - Full - Dialogue Fix.esp

        • Morrowind - Tombs Leveled Lists Flag Fixed.esp

        • OAAB Brother Junipers Twin Lamps - Camonna Tong Compatibility Patch.esp

        • OAAB Brother Junipers Twin Lamps - Script Fix.esp

        • Solstheim Tomb of The Snow Prince - Bloodmoon Rebalance.esp

        • Tribunal - Rare Durzogs In Vvardenfell Caves.esp

        • Wares-base - Adamantium Armor - Rare.esp

  • Patch for Beautiful Cities of Morrowind v3.2.3

  • Patch for Character Sound Overhaul v1.1

  • Patch for Graphic Herbalism v1.04

  • Patch for Heat Haze v1.1

  • Patch for Muse

  • Patch for Spells Reforged v1.1

  • Patch for Tamriel_Data v11.0

  • Files to download:

    • Ald Gash Lighthouse Patch for Rocky West Gash

    • Snowy Holly Bushes Patch

  • On MO2 installation, check the following options in the installer:

  • Files to download:

    • Tomb of the Snow Prince - PA and GitD Patch

  • Files to download:

    • familiar_faces_fixes

Shaders

Per-pixel lighting enabled Light clamping disabled

Enable post-processing shaders in your settings.cfg.

Shader setup

  • Run MGE XE in Mod Organizer 2.

  • In the Graphics tab, click Enable shaders.

  • Click Shader setup....

  • On the Set active shaders window, click Modding >>>.

  • Double click on the corresponding shader under Available shaders to activate.

  • Under Active Shaders have the following:

SSAO HQ
Underwater Interior Effects
Invisibility
EdgeAA
deband_fogawarev3
Underwater Effects
Sunshafts
Special Process
Eye Adaptation (HDR)
heathaze
r0_qk_shaker
skoomaesthesia
warp
  • Click Save after setting up your shader chain.

Note that all of these shaders, minus the ones added by mods and which thus won't work without them enabled, are optional. In particular, Special Process tends to be divisive.

⭐ Collection of compatibility patches, fixes, mod expansions and tiny mods.

⭐ Most patches are to prevent errors in the MWSE.log file, and do not substantially change the behavior of the mod.

Patch for Class Starting Spells to work with ME 3.0.0+

Changes the RR Telvanni Lighthouse crystals to OAAB blue, or changes the OAAB telvanni crystals to RR white.

Here are some patches I made for my modlist, maybe it'll be useful to someone.

Patches made by the Modding-OpenMW.com community.

Various minor mods patched together mostly as small improvements or patches to other popular mods.

Small mods, tweaks and fixes.

⭐📃 A modernized version of the pixel shader water from vanilla Morrowind, which aims to replicate the texture, transparency, and artistic feeling of the original mercurial water, without duplicating its low resolution.

⭐✨ Photorealistic shaders for Morrowind

⭐✨ A volumetric clouds mod for OpenMW

Beautiful Cities of Morrowind - Patches
alvazir's various patches
Null's Minor Patches
Class Starting Spells for ME v3
OAAB to RR Telvanni Consistency
Katya's Patches and mod recommendations
momw-patches
Mono's Minor Moddities
Various tweaks and fixes
Pixel Shader Style Water for MGE XE
Zesterer's OpenMW Shaders
Zesterer's Volumetric Cloud & Mist Mod for OpenMW