Landscape
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⭐ by Adds groundcover to almost all regions.
On MO2 installation, check the following options in the installer:
Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):
After installation, disable all of the mod's plugins in your load order. ⚠️ Do not hide or delete them, as they are necessary for the mod to work as intended when generating Distant Land.
Distant Land generation is required to make this mod work as intended on the original engine. Instructions will be given in the Re-running Distant Land section.
⭐ by Overhaul of almost every settlement of Morrowind, inspired by concept art and aimed at a vanilla+ feeling.
Files to install:
Beautiful Cities of Morrowind - BCOM Core (Main Files)
On MO2 installation, check the following options in the installer:
Installation Options
Taller Syeda Neen Lighthouse -> no
Stav's MGO -> No
Ald'Ruhn Skar -> Bigger Entrance
Ald'Ruhn Outdoor merchants -> yes
Arena -> Atmospheric Arena
Vivec Customization
Atmospheric
Foreign Quarter Bridge
Arena - Street vendors
Arena - Planters
Planters
Temple Fountains
Molag Mar Dome -> Broken Dome
Caldera Mages Guild basement -> yes
Balmora Marketplace
Default v2
More tribal Erabenimsun -> yes
Maar Gan
Ashlandish Maar Gan
Khuul Lighthouse -> yes
Expanded Sadrith Mora Dock -> yes
Sadrith Mora South Gates -> no
More logical Census Office -> yes
Glow in the Dahrk -> Yes + Atlas
Concept art husk -> yes
Imperial Gatehouses
Pelagiad
Moonmoth
Buckmoth
Project Atlas -> yes
HD Textures -> ✨Yes for OpenMW
Balmora Bridges with bigger arch -> Yes + Atlas
Eight plates -> Yes
RR Statues Patch -> No
Azura Statue -> No
Grass Patches
Remiros Groundcover
Azura's Coast
Azura's Coast No Sheogorad
Ascadian Isles
Ashlands + Red Mountain Reborn + Kogoruhn Expanded
Bitter Coast
Grazelands - Trackless Grazelands
West Gash
West Gash - Caldera Priory
West Gash - Stonewood pass
West Gash - Stonewood pass + Caldera Priory
Balmora Waterworks Options -> none
On MO2 installation, check the following options in the installer:
Data Files
Option
Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):
Dunmer Stronghold - Andasreth V1.0.esp
Dunmer Stronghold - Berandas V1.0.esp
Dunmer Stronghold - Falensarano V1.0.esp
Dunmer Stronghold - Full V1.0.esp
Dunmer Stronghold - Hlormaren V1.0.esp
Dunmer Stronghold - Kogorhun V1.0.esp
Dunmer Stronghold - Marandus V1.0.esp
On MO2 installation, check the following options in the installer:
00 Core
02 Tamriel Rebuilt Water
On MO2 installation, check the following options in the installer:
Replacers -> none
Do you use Ashfall -> yes
Patches -> [x] OAAB Data
Files to install:
Know Thy Ancestors (Main Files)
Know The Ancestors - Tamriel Rebuilt Addon (Optional Files)
Know Thy Ancestors - Valley of the Wind Overhaul Patch (Optional Files)
After installation
Run Wrye Mash (mash64) in Mod Organizer 2.
In the Mods tab, select Know Thy Ancestors - TR.ESP
Right click -> Repair Refs
Files to install:
Caverns Overhaul - Fixed
Files to install:
Mines and Caverns
After installation
Run tes3cmd delete --backup-dir tes3cmdbck --hide-backups --interior --id "Assumanu" "Clean_Mines & Caverns.ESP"
Run tes3cmd delete --backup-dir tes3cmdbck --hide-backups --type pgrd --id "Assumanu" "Clean_Mines & Caverns.ESP"
Waterfalls Tweaks
On MO2 installation, check the following options in the installer:
Vanilla+
BCOM Remiros Grass Patch
On MO2 installation, check the following options in the installer:
New Ivy -> Yes
BCOM addon -> Yes
Trellis addon -> For the new ivy (BCOM Suran Expansion version)
Files to install:
Remiros' Ascadian Isles Trees - Vanilla
On MO2 installation, check the following options in the installer:
00 - Core Files
05 - GitD - patch
Files to install:
Vivec Palace Water Replacer
On MO2 installation, check the following options in the installer:
00 Core
01 Original Color
On MO2 installation, check the following options in the installer:
00 Core Visual Assets
01 Glow in the Dahrk Patch - flickering
01 Optional Green Glow for GitD Patch - flickering
📃 02 New Weather Mechanics (requires MWSE)
07 Optional Thinner Interior Texture
On MO2 installation, check the following options in the installer:
00 Core
01 Guar Stables
Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):
Imp_Big_4way.ESP
On MO2 installation, check the following options in the installer:
00 Core
01 Patch - Logs on Fire
On MO2 installation, check the following options in the installer:
Data Files
The Great Seawall of Vivec
On MO2 installation, check the following options in the installer:
00 Core
01 Rat In The Pot
On MO2 installation, check the following options in the installer:
00 Core
01 For Vanilla Rocks
On MO2 installation, an installer window will pop up asking you to set a Data Files Directory.
Right click on Data Files
and select "Set as < data files > directory".
On MO2 installation, check the following options in the installer:
00 Core
📃 03- Ashfall add-on
On MO2 installation, check the following options in the installer:
Ashlander Addon
Magic Rock of Maar Gan
On MO2 installation, check the following options in the installer:
MWSE
HD
Files to install:
Finding The Erabenimsun for BCOM (Optional Files)
On MO2 installation, check the following options in the installer:
00 - Core files
Bal'laku - The Lonely Towers
Tales from the Ashlands - The Great Hive Baan Binif
The Beacons of Mamaea
On MO2 installation, check the following options in the installer:
00 Core
01 Female Guards
On MO2 installation, check the following options in the installer:
any preference
On MO2 installation, check the following options in the installer:
None
On MO2 installation, check the following options in the installer:
00 - Main Files
01 - Main ESP - English
Telvanni Council House Lounge Room Tel Branora Expansion
On MO2 installation, check the following options in the installer:
00 Core
01 Glowbugs BC
02 Glowbugs AI
On MO2 installation, check the following options in the installer:
00 Core
01 Vanilla Mist Replacer
After installation, in MO2, go to Filetree:
Pundaab Playset v1.esp
-> right click: Hide.
On MO2 installation, check the following options in the installer:
Tree Replacers -> None
Mod compatibility
Ashfall
OAAB_Data
Denser Bitter Coast -> No
Vality's Bitter Coast Patch
Platforms and Walkways
Mod Patches
Cawumaloe Manor
Tamriel Rebuilt Sundred Scar Region
Files to install:
Justice for Khartag (Main files)
OAAB - Shipwrecks patch (Optional files)
Files to install:
Expedition to Mzelthuand (Main files)
Expedition to Mzelthuand - Cleaned Melchior Dahrk (Optional files)
Swamp Stump Sanctuaries More Alien Bitter Coast Bal Isra and Indarys Manor Overhaul A New Windmill for Pelagiad Arano Plantation Windmill
On MO2 installation, check the following options in the installer:
📃 Magicka Expanded
Remiros Groundcover
On MO2 installation, check the following options in the installer:
Select Add-ons
📃 Ashfall
OAAB_Data
Files to install:
Telvanni Lighthouse - Tel Vos (Main files)
Telvanni Lighthouse - Tel Vos Patch (Update files)
On MO2 installation, check the following options in the installer:
00 - Main Files
01 - Main Files GITD Patch
02 - Main ESP - English
Files to install:
BDI - Nchuleft (Main files)
Better Dwemer Interiors Master (Main files)
BDI master update (Update files)
nchuleft interim hotfix (Update files)
Files to install:
Fixed Falensarano (Main files)
Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):
Sloadic Transport Necro.ESP
On MO2 installation, check the following options in the installer:
More Nordic Dagon Fel
Nine Holes Patch (BCOM)
On MO2 installation, check the following options in the installer:
00 Core
01 GITD Patch
On MO2 installation, check the following options in the installer:
00 Core
01 Nordic Interior Detailing
03 Patch - Spines of Madness
Files to install:
New Ilunibi
Patch for Main Quest Overhaul and Sixth House Smugglers (Optional files)
On MO2 installation, check the following options in the installer:
00 Core
Files to install:
📃 Of Eggs and Dwarves_MWSE OR ✨ Of Eggs and Dwarves_OpenMW
On MO2 installation, check the following options in the installer:
00 Core
01 BCOM Patch
On MO2 installation, check the following options in the installer:
HD Textures
Pine (Default)
Ashfall trees patch
Files to install:
BalmoraGravemarketBCOM (Main files)
Caldera Mine Expanded - Simplified and bug-free
Prior installation, hide the Rem_Solstheim.esp plugin from Remiros' Groundcover. Their functionality is already included in Solstheim - Tomb of the Snow Prince.
Files to install:
Solstheim Tomb of the Snow Prince (Main files)
On MO2 installation, check the following options in the installer:
GitD integration
Patch for Purists
Files to install:
Solstheim Graphical Replacer (Main files)
On MO2 installation, check the following options in the installer:
010 Solstheim - HD Worldspace Graphical Replacer
011 Skyrim-Like Trees
012 Remiros' Groundcover for TOTSP
013 Grey Solstheim Rocks
After installation, disable VSW-Rem-Anthology Solstheim.esp
in your load order. ⚠️ Do not hide or delete them, as they are necessary for the mod to work as intended when generating Distant Land.
Distant Land generation is required to make this mod work as intended. Instructions will be given in the Re-running Distant Land section.
On MO2 installation, check the following options in the installer:
00 Core
01 TotSP Patch
On MO2 installation, check the following options in the installer:
00 Core
01 WWGTMA Patch
On MO2 installation, check the following options in the installer:
BCOM
Concept art plantations
On MO2 installation, check the following options in the installer:
00 Core
01 Patch - Uncharted Artifacts
02 Patch - TR Patch
Files to install:
OAAB - Magical Lights (Main files)
On MO2 installation, check the following options in the installer:
00 Core
01 BCoM Version
Bthuand Expanded Zebabi Expanded Bensamsi Expanded Galom Daeus Overhaul Aleft Overhaul Nchardumz Overhaul Haishibi Mine Ranyabi Egg Mine Mzahnch Overhaul Druscashti Overhaul Andrethi Tomb Overhaul Compatible Odai Boat Service Little Landscapes- Bitter Coast Waterway Little Landscapes- Path to Pelagiad Little Landscapes - Nix Hound Hunting Grounds Little Landscapes - Seyda Neen Swamp Pools Little Landscapes - Path to Vivec Lighthouse Little Landscape - Foyada of Sharp Teeth Little Landscape - Path to Balmora Superior Shulk Eggmine -OAAB Neselia Remade Another Markgran Forest Salothan Council What Kwamas Forage - An Eggmine Mod Vennin's Dungeons
On MO2 installation, check the following options in the installer:
Data Files
✨ Extras for OpenMW only (OpenMW)
On MO2 installation, check the following options in the installer:
00 Core
01 HD Textures
On MO2 installation, check the following options in the installer:
01 Main Files (Required)
02 BCOM Patch (Optional)
✨ 03 OpenMW Patch
On MO2 installation, check the following options in the installer:
00 Core
01 Vanilla
This mod requires the Beta/actor collision box fix feature to be enabled in the Morrowind Code Patch.
After installation, in MO2, go to Filetree:
Far From Home v1.4.ESP
-> right click: Hide.
Files to install:
Minuet Alternate Spot (Main files)
⭐ by This little replacement make the old dunmer's strongholds less empty and a little bit more dangerous
⭐ Hand places OAAB's mid size parasol all across Vvardenfell.
⭐ by New effects and textures for the waterfalls. Includes LOD on the particle effects to improve performance.
⭐ by Fixes flickering on lava. Reduces the occurrence of seams found in large lava pools. Adds performance friendly spark particle effects to lava pools.
⭐ Compatibility Patch for "I Lava Good Mesh Replacer" by Melchior Dahrk with "Intelligent Textures" by Remiros.
⭐ by Adds a visual effect to all vanilla flies sound emitters.
⭐ by Adds moths flying around some of the lanterns at night.
⭐ by Adds a visual effect to all vanilla cave drip sound emitters.
⭐ by Adds falling spores particle effects to the iconic emperor parasol mushrooms.
⭐ A remake of tombs and velothi towers.
⭐ Every Ancestral Tomb in Vvardenfell has a unique banner displaying the family name in Daedric.
⭐ RandomPal's random mods and patches The original mod has a lot of great ideas but was never finished or fixed. Other mods make Cavern Overhaul an outdated mod anyway, but there's some locations that have not been covered by any other mod.
⭐ This mod improves several vanilla dungeons aesthetically and/or expands them.
⭐ Alteration to some of the Vanilla Caves and Caverns with a visual overhaul, as well as improved enemies and Bosses, all while maintaining maximum compatibility.
Ancestral Tomb Loot Enhancement Mod
Hackle-lo leaves are described as "a tasty edible succulent leaf of the Grazelands..." And yet the leaves appear to be flat and not reminiscent of a succulent. This mod edits the plants and ingredients to be thicker. The ingredient is now a single leaf split in half to reveal the tasty flesh inside that locals like to chew after a long day's work.
⭐ A concept arts-based overhaul of the Arvel and Dren plantations.
⭐ by A solution to your ivy-related issues.
⭐ Replaces all of the trees in the Ascadian Isles region.
⭐ A remake of Hawia egg mine using OAAB assets.
⭐ Replaces bridges on major Ascadian Isles' roads.
⭐ This mod redesigns the Library of Vivec from scratch to make it look and feel like a true library, with many books added from Tamriel_Data and OAAB_Data for you to read. There are also new NPCs for you to interact with, and two new quests that set you on the hunt for a unique book the resource for which was provided by RubberMan.
The Concept Art Palace mod (C.A.P.) is my attempt to bring the Vivec palace closer the original Kirkbride's concept art.
by Replaces the water in the Palace of Vivec's canals using the animation method and textures of Tamriel Rebuilt's water statics. Two versions included, one with the original color and one made more blue.
Adds some more clutter to the ministry of truth inspired by early screenshots and concept art.
Replaces the tops of Vivec's cantons with "glass" domes, so that the plaza interiors are gloriously lit by daylight and aren't as miserable. They will react to weather and night time, ALSO.
Community expansion to Glass Domes of Vivec - visual fixes, new region mechanics, and more.
by Adds guar stables to Vivec
2 small mods using new interior tiles for the In_ImpBig set making larger open areas possible.
by Updates Severa Magia's hideout to look and feel more like a DB sanctuary.
Ebonheart now has its own sewage system. With filth, rats, people and quests.
Overhauls the pit area in the Lower Waistworks of the Foreign Quarter in Vivec to a cozy flea market with custom, OAAB and vanilla assets.
Each month on the 17th a skiff will appear in Suran. Onboard is a friendly ashlander looking to sell her wares.
A Velothi lighthouse has been added to the peninsula south of Ebonheart. Now the ships can safely navigate to the docks at the city of Vivec.
Adds a cozy new Hlaalu dock town at the mouth of the Odai River, as well as a few quests within the town. West of Seyda Neen, south of Balmora. Also marbles!
⭐ Transforms the Ashlands pass between Seyda Neen and Balmora.
⭐ To align with what the in-game dialogue suggests, the entrance to the Cavern of the Incarnate will now only be visible during the magical hours of twilight.
⭐ Introducing new redoran buildings in Ald'ruhn
Strider Burial is an overhaul of the area containing a few Strider husks East of Urshilaku Camp, turning the zone in a small Silt Strider graveyard complete with an optional high-level unmarked quest.
Adds a large mud pit in the foyada south of Bthuand and Zergonipal.
Experience the Maar Gan shrine as the sacred place it should have been.
Overhaul of Maar Gan
by His methods are atypical, but an Argonian in the Sixth House base of Bensamsi has discovered a way to create soul gems from ash salts. Talk to Heem-La in the Ald-ruhn Guild of Mages about research opportunities if you would like to learn more.
Along the path between Ald-Ruhn and Ghostgate is a place of rest for those walking their pilgrimage, owned and operated by House Redoran as a gift to the people.
by According to Ashlander dialogue, the Valley of the Wind is rarely travelled because the spirits there are restless. This mod adds haunting sound effects and removes fences from the Valley of the Wind, because really - who would bother to put them there?
by Overhauls the Valley of the Wind with massive wind torn cliffs and fallen trees.
by Makes the Erabenimsun camp stand out from the rest of the ashlands with some unique rock formations.
A fully animated overhaul of Akulakhan's chamber.
Adds a tunnel to the world which provides an alternate route into the depths of the Dunmer stronghold known as Kogoruhn.
⭐ by OAAB Tel Mora enhances the city of Tel Mora by adding new buildings, new quests, detailing the landscape, and more. It accomplishes all this while staying lore friendly and without (in my opinion) going over the top by making the city too big.
⭐ This is not BCOM but a BCOM extensions module. It includes a BAIN installer where you can choose from 9 mods (or even take them all) that have been made both BCOM compatible and compatible with each other. The goal is to make the installation process easier.
A simple mod that adds a few details to the monastery island.
This mod populates the Shrine of Azura on the Azura's Coast with some pilgrims and a priestess along with some other edits.
Adds a Telvanni lighthouse to the waters near Sadrith Mora and Tel Aruhn.
A series of navigation beacons along the length of the Azuras Coast.
Near Sadrith Mora is a series of ancient pillars, rumoured to be a long abandoned prototype of the Ghostfence built by a young Sotha Sil and now adopted by House Telvanni. Though nowhere near as great as the true Ghostfence they at least slow the spread of the blight winds, keeping the Telvanni mainland safe.
by Overhaul of the corprusarium, making it the creepy place it was meant to be.
This mod is a model and texture replacer for the Mudcrab Merchant, making him stand out against the other mudcrabs in a classy way.
This mod overhauls the burial of Olmgerd the Outlaw with proper Journal Indexing, a new armor set, and a remake of Storm Kiss.
A complete overhaul of Magas Volar.
This little mod tweaks the Forge of Hilbongard slightly to make it a little more unique. The pictures show pretty much all the current changes.
This mod adds a Telvanni style Lighthouse to Tel Branora.
by Adds a new room in the Telvanni Council House where the player, and the other npcs, can relax, sleep and eat.
Pirates upon the shore of Azura's Coast, along with a market, tavern, and small cavern. Includes one short quest.
An exterior overhaul of Tel Branora and the surrounding island to be more thematic to Mistress Therana.
⭐ by Adds firefly-like insects called glowbugs across the Bitter Coast region which come out on calm nights. They can be caught by the agile adventurer and their thorax makes a quality component in potions of Light.
⭐ by Enhances the ambiance of the Bitter Coast by adding a new mist effect throughout region which appears during the night and certain weather conditions. It will burn off in the morning sun.
⭐ by Blue Eagle Adds an airborne mudball house southeast of Gnaar Mok.
⭐ by Adds enormous trees to the Bitter Coast region to provide a dense canopy overheard and large roots jutting out of the ground below.
by abot Andrano Ancestral Tomb remastered + (the no more available sequel) Andrano retribution merged, some changes (e.g. now compatible with ROHT) for hopefully better compatibility.
An ancient burial lies in ruins outside of Seyda Neen – the few who know of the secrets it holds guard them closely, and the tomb lays all but forgotten.
by You encounter an old knight outside Hla Oad, with a seemingly menial quest for you - to clear out the bandits in Hlormaren. Little do you know there is more to this old knight and his motives than you expected...
by Changes Khartag Point making it the high peak described in the in-game dialogues.
by A distraught nephew, a missing uncle, a manor slowly sinking into the swamps of the Bitter Coast, and numerous secrets and hidden dungeons lurking just beneath the surface. Do you have what it takes to tame Velodil Manor and claim it as your own? Of Dungeons and Abodes is a dungeon delving, quest story telling, house building mod.
by Greatness7 - Melchior Dahrk - TheDrunkenMudcrab Off the shoreline of the Bitter Coast region, a Dwemer Ruin has appeared. Take up your spells and delve into the deepest and darkest of Dwemer mysteries within an enigmatic study facility that holds far more than it lets on.
by Seamless Abandoned shack built in the exterior cell.
by Travel to Shal and discover its secrets: the once small cave is now overgrown and even reaches into the nearby Daedric ruin Ashurnibibi.
Changes the location of the scum models to better match the water level. Makes all swamps perfect. OpenMW and MGE XE compatible.
⭐ by This mod is an overhaul of Vos and Tel Vos, the land surrounding them, the two nearby egg mines, covering a large portion of the northern Grazelands. Currently, the mod does not cover the entire Grazelands region, but additional work is planned in future updates. The mod includes 16+ new quests with approximately 18,000 words of dialogue.
⭐ by A pluginless replacer for the Grazelands trees inspired by the umbrella thorn acacia species.
This mod adds a Telvanni style Lighthouse not far from Tel Vos and Tel Mora.
Overhauls Dwemer ruins so that they are more memorable, more fun to explore, and ultimately more rewarding without being unbalanced or overcluttered.
This is a small edit to the mod Falensarano - The ruined stronghold where landscape edits have been removed for compatibility. There were also dirty edits that have been removed and some small tweaks here and there.
Discover a little secret of the Ashlander traders, who live near Iveri Llothri, the unlucky witch... This mod adds an interesting place to visit in the Grazelands, to the east of Zainab camp and to the south of Vos. Made for the Summer Modjam 2022.
⭐ by Sloadic Cargo Transports have arrived at Molag Mar. One is docked at the strider port and one will fly a route north of Molag Mar. There is a standard version and a necro version. Use only one .esp file. A very good place to view the flying airship is from the northeast corner of the Molag Mar canton.
⭐ Overhaul of the Molag Amur Region
Explore a revamped Maren Ancestral Tomb in search of a mysterious Ashlander outcast. Part of the Summer Modjam 2020.
by The once generic stronghold of Marandus has now been given a facelift to truly show that it's now a Redoran conquest.
This mod overhauls the shrine of Ashunartes, adding more to explore.
⭐ by Subtle changes to make the nordic village of Dagon Fel...nordic
⭐ by Small expansion to the mushroom grove near Dagon Fel.
⭐ by Implements the cut village of Ald Redaynia and overhauls the nearby Velothi tower it's named for, expanding on existing content as well as adding an optional unmarked quest.
by Overhauls the Andavel Ancestral Tomb and nearby Assumanu caverns, expanding on existing content as well as adding an optional objective.
by To the west and slightly north of Dagon Fel, you'll find a small cottage along the shores of the Sheogorad, where a young Nord spends his days longing for home. Will you help him find what he seeks? Or will you be the instrument of his destruction?
by Minor cosmetic changes to the Sanctus Shrine.
by Cleaned, fixed and improved version of the Dagon Fel Mill mod
by This mod improves Ashmelech from being a largely empty ruin to a place worthy of being the clansted of the Aundae. More furniture, lights, services.
by This mod overhauls Drethan Ancestral Tomb, transforming it into a much larger location that can be used as a player home after completing the quest, "The Weary Vampire."
Malbogatra's Spines Of Madness edited to be compatible with important mods of the Sheogorad region such as BCOM, Rise of House Telvanni, Dagon Fel Lighthouse, Ald Redaynia mods, Ancient Foes, Of Justice and Innocence ...
A lighthouse has been added to the North-West of Dagon Fel. Meet Vigunn, the Nord lighthousekeeper.
West of Ald Redaynia and north of the Derelict Shipwreck is a small stony crag lies a shipwreck and the scattered remains of those misfortunate enough to have found themselves washed up on its bleak shore. There is a reason this rock is forsaken. Go forth with caution.
An unusual Imperial fort to the farthest north of Sheogorad.
⭐ Malbogatra's Rocky West Gash compatible with BCOM, Caldera Priory, Caldera Mine Expanded, Justice for Khartag ...
⭐ by This mod rebuilds the mainquest dungeon Ilunibi from scratch to make it larger, more imposing and more interesting to explore. It also adds four new quests for you to discover and embark upon.
⭐ by Completely overhauls Foyada Mamaea.
⭐ by In vanilla Morrowind, Mamaea is a dull maze of caves with nothing remarkable about them aside from the spine of bone down the center of the cavern network. This mod aims to make Mamaea a more memorable visit for the player.
⭐ by This mod rebuilds and expands the Gnisis Eggmine complex from scratch, which includes the Eggmine, the Lower Eggmine, the Underground Stream, and Bethamez. It also adds a quest, which asks the player to investigate the origins of the tremors that have been plaguing the eggmine ever since the Dwemer ruin was uncovered. Features actual earth quakes!
⭐ by A West Gash tree replacer for players who desire a look closer to the vanilla game for the region.
⭐ This mod adds a free player house of your very own in Balmora. Compatible with Beautiful Cities of Morrowind and Morrowind Rebirth.
by This mod adds a beautiful new island to the West Gash Region near Khuul. I actually made this mod as my interior/exterior showcase for the Tamriel Rebuilt project but I spent so much time on it and I liked it so much that I thought I would release it here for others to enjoy.
by This mod overhauls and slightly expands the old Dunmer fortress Berandas near Gnisis. Daedra have claimed Berandas, but other than the few roaming Daedra themselves there is not much evidence of the corruption. With this mod, old daedric structures have risen from the deep to transform the fortress into a proper daedric stronghold.
Adds a basement to Vorar Helas' house, with a small skooma (alchemy) lab, a bookshelf and some storage.
by ayse This mod add two charming windmill immediately northwest of Caldera. You simply can't miss them. Inside the mill is a simple hammock if you need a free nap.
Rebuilds Andasreth stronghold and its exterior area.
The disused catacombs under Balmora make a fine spot for a flea market. Food, drink, jewellery, home goods, tailoring, all available and guaranteed watched over by the sacred dead.
⭐ Worldspace overhaul of Solstheim, improving the graphical fidelity, environmental design, and gameplay of the Bloodmoon DLC to a level that is consistent with modern TES3 mod projects, such as Tamriel Rebuilt and Project Tamriel.
⭐ Enhances the interiors of the Skaal village and Thirsk by adding some miscellaneous objects.
⭐ by A complete rebuilt of Bloodmoon barrows.
⭐ by Mournhold Overhaul
⭐ This mod redecorates Dark Brotherhoods lair in Old Mournhold
by Inspired by their mention of growing in the badlands of Morrowind in Sermon 12, a regional variety of pomegranates can now be found growing atop Mount Assarnibibi.
by This mod places saplings from OAAB_Data in most regions on Vvardenfell.
A complete overhaul of every vanilla shipwreck.
Adds some unique, Telvanni style light sources to various Telvanni settlements
Overhaul the Hall of Justice in Old Ebonheart
⭐ Investigate a series of attacks on Tel Eurus, follow the clues to uncover the mastermind behind it. Level 10 or higher recommended.
⭐ The lost "Crystal City" of Massama has been discovered by a desperate group of escaped slaves. Through a series of quests, players will learn some of the secrets behind The Curse of Massama while trying to keep the separate factions from killing each other over the raw glass they've mined.
⭐ Discover the Great Ossuaries of Ayem, Seht, and Vehk on the slopes of Red Mountain and their associated catacombs deep beneath the volcano.
by A Telvanni mushroom house with MWSE functions.
Discover the remnants of a failed Telvanni expedition and explore the depths of Bethaleft, a Dwemer citadel that served as a testing ground for the Tools of Kagrenac.
by A mod that adds the Manifold Spires, a new landmass, and an associated quest.
by Lyithdonea: The Azurian Isles is a landmass mod for Morrowind featuring a tropical paradise between Tamriel and Akavir. The mod has a strong influence from the Daedric Lord Azura with dusk and dawn themes and Azura being the focus of religion in the region. Explore a detailed new landmass, discover strange creatures, battle pirates, immerse in the
Download the files, zip them and install with MO2 to get a installer.
Anna-Sera is a ship located in the Sheogorad region. On board you will meet Sugar-Scales and his partner in crime, Zan'si.
Adds over 500 hidden containers for you to find in the sea for every region around the island of Vvardenfell. Each contains random items that change for EVERY playthrough. Randomization is weighted for balanced distribution.
This mod adds a quest to a new and dangerous tomb which brings the player to unexpected places and the player has a chance to acquire a curious new home.
Ask around about Latest Rumors in Maar Gan to find tell of a mine in peril. Bring forth its demise, or save it from financial ruin! Ever wanted to own a mine? Ever wanted to be friends with a kwama? This is the mod for you.
This mod adds a Redoran lighthouse to the north-eastern coast of Vvardenfell.
Moves Joi Ror’s Keelhouse to the TR mainland, gives it a visual update and a small questline to get the house.
Adds traveling guar riders to a few locations on Vvardenfell as well as the mainland.
A quaint underwater home with plenty of storage in the Sea of Ghosts.
Travel to Khuul and investigate the rumors about a smuggling operation nearby. Or perhaps it's more than that?
This mod adds a house to the southwest of Tel Branora. Maybe you'll even find a cool dwemer helmet too!
Adds a series of heists and a quest to investigate a mysterious new tower deep in the Molag Amur wilderness
Adds a tiny telvanni housepod in the Ascadian Isles wilderness.
Ashu-awa, an Ashlander hunter, undertakes a regular journey between Suran and Pelagiad on her trusty Silt Skiff, selling the spoils of her hunts and the potions and crafted items she has to offer. Her journey commences in Suran, where she docks in the afternoon. Come the next morning, she sets off once again, continuing her voyage towards Pelagiad
Journey through time and space as you uncover the secrets of the ancient Halls of Colossus. Guarded by the Emperor's elite, this enigmatic location is your portal to an epic tale of mystery and intrigue.
Help the guests from Necrom in solving their little problem in Mournhold. A quest, a dungeon, a fancy home and an amazing robe to wear!
Obtain and improve a cozy treehouse of your own through a short series of quests.
Puts doors in a few stumps around the bitter coast that lead to small abodes under the surface of the swamp water.
Help a dunmer to get some money for his travels by buying his shack in the Bitter Coast. But why is he in such a hurry to get rid of it? For Summer Modjam 2023
Minuet Cottage is, very simply, a move-in ready tiny house cottage for sale in Pelagiad. It's pretty tiny. That's...that's really it, you know? To purchase the house, first read the note on the door, and then barter with Mebastien Ence in Pelagiad for the key, as it's being sold as any miscellaneous item.
A new shop outside of Caldera with a wide variety of goods imported from all over Tamriel, plus a unique assortment of Imperial armor equipment. They even sell mannequins to showcase your new armor!
Explore a realm in conflict between undead void pirates and a group of alchemists with members from all over Tamriel. Join one of them or find an alternate path to end the stalemate. Includes new weapons and items to earn as rewards.
An ancient Velothi tower on the coast of the West Gash, for a tranquil and secluded retreat fitting of the Nerevarine.
Visit the Chimeri-quey flotilla of Distant Horizon On A Foggy Morning, out on the Padomaic Ocean, and get to meet the locals.