# Landscape

⭐ [**Remiros' Groundcover**](https://www.nexusmods.com/morrowind/mods/46733) by [Remiros(Flash3113)](https://www.nexusmods.com/morrowind/users/899234)\
Adds groundcover to almost all regions.

* On MO2 installation, check the following options in the installer:
  * [x] 00 Core MGE XE or ✨00 Core OpenMW
  * [x] 01b Thicker Grass MGE XE or ✨01b Thicker Grass OpenMW
  * [x] 03 TR Plugins
* Double click the mod in MO2 and go to the **Optional ESPs** tab, move to the left (make optional):
  * [ ] `Rem_Solstheim.esp`

After installation, disable all of the mod's plugins in your load order. ⚠️ **Do not hide or delete them**, as they are necessary for the mod to work as intended when generating Distant Land.

{% hint style="warning" %}
Distant Land generation is required to make this mod work as intended on the original engine. Instructions will be given in the **Re-running Distant Land** section.
{% endhint %}

[**Remiros Groundcover Textures Improvement**](https://www.nexusmods.com/morrowind/mods/54261)\
Fix of jagged Remiros grass textures without increasing textures size.

[**Grass for Tamriel Rebuilt (Aesthesia or Remiros')**](https://www.nexusmods.com/morrowind/mods/54362)\
A groundcover plugin to place grass onto the landscape in Tamriel Rebuilt using either Aesthesia or Remiros' Groundcover. Now with the optional extra of groundcover in the seas, lakes and rivers. Versions supported are 23.1 and 24.12.

⭐ [**Beautiful Cities of Morrowind**](https://www.nexusmods.com/morrowind/mods/49231) by [RandomPal](https://www.nexusmods.com/morrowind/users/59284071)\
Overhaul of almost every settlement of Morrowind, inspired by concept art and aimed at a vanilla+ feeling.

* Files to install:
  * **Beautiful Cities of Morrowind - BCOM Core** (Main Files)
* On MO2 installation, check the following options in the installer:
  * **Installation Options**
    * [ ] Default Bcom -> **Default BCOM**
    * [ ] OpenME or MGEXE -> **MGEXE** (or ✨OpenMW)
    * [ ] Waterfront Options -> **Simple Cluttering**
    * [ ] Haalu Council Hall Plaza -> **Izy Style**
    * [ ] Concept Art Ghostfence Pillars -> **no**
    * [ ] Concept Art Ghostfence Planets -> **no**
    * [ ] Suran Options
      * [x] Suran Dock Expansion
      * [x] White Suran
    * [ ] Taller Syeda Neen Lighthouse -> no
    * [ ] Stav's MGO -> **No**
    * [ ] Ald'Ruhn Skar -> **Bigger Entrance**
    * [ ] Ald'Ruhn Outdoor merchants -> **yes**
    * [ ] Arena -> **Atmospheric Arena**
    * [ ] Vivec Customization
      * [x] Atmospheric Plazas
      * [ ] Concept art vivec statues
      * [x] Foreign Quarter Bridge
      * [ ] Foreign Quarter Bridge - Open Arena
      * [x] Arena - Street vendors
      * [ ] Arena - Bustling
      * [x] Arena - Planters
      * [x] Planters
      * [ ] Round Planters
      * [x] Temple Fountains
    * [ ] Molag Mar Dome -> **Broken Dome**
    * [ ] Caldera Mages Guild basement -> **yes**
    * [ ] Balmora Marketplace
      * [x] Default v2
    * [ ] More tribal Erabenimsun -> **yes**
    * [ ] Maar Gan
      * [ ] No
      * [ ] Maar Gan
      * [x] Ashlandish Maar Gan
    * [ ] Khuul Lighthouse -> **yes**
    * [ ] Expanded Sadrith Mora Dock -> **yes**
    * [ ] Sadrith Mora South Gates -> **no**
    * [ ] More logical Census Office -> **yes**
    * [ ] Glow in the Dahrk -> **Yes + Atlas**
    * [x] Concept art husk -> **yes**
    * [ ] Imperial Gatehouses
      * [x] Pelagiad
      * [x] Moonmoth
      * [x] Buckmoth
    * [ ] Project Atlas -> **yes**
    * [ ] Balmora Bridges with bigger arch -> **Yes + Atlas**
    * [ ] Eight plates -> **Yes**
    * [ ] RR Statues Patch -> **No**
    * [ ] Azura Statue -> **No**
    * [ ] HD Textures -> Yes
  * **Grass Patches**
    * Remiros Groundcover
      * [x] Azura's Coast
      * [ ] Azura's Coast No Sheogorad
      * [x] Ascadian Isles
      * [ ] Ashlands + Red Mountain Reborn + Kogoruhn Expanded
      * [x] Bitter Coast
      * [ ] Grazelands - Trackless Grazelands
      * [ ] West Gash
      * [x] West Gash - Caldera Priory
      * [ ] West Gash - Stonewood pass
      * [ ] West Gash - Stonewood pass + Caldera Priory
  * **Balmora Waterworks Options** -> none

⭐ [**Shipyards of Vvardenfell (Sadrith Mora - Seyda Neen - Gnaar Mok)**](https://www.nexusmods.com/morrowind/mods/51928)\
Morrowind is full of ships, boats and skiffs but who built them and where? Our mod seeks to answer these questions once and for all by adding shipyards to towns by the sea. The mod adds shipyards to Sadrith Mora, Seyda Neen and Gnaar Mok with four engaging quests in total.

⭐ [**Better Dunmer Strongholds**](https://www.nexusmods.com/morrowind/mods/49692) by [Dallara1000](https://www.nexusmods.com/morrowind/users/3346952)\
This little replacement make the old dunmer's strongholds less empty and a little bit more dangerous

* On MO2 installation, check the following options in the installer:
  * [x] Data Files
  * [x] Option
* Double click the mod in MO2 and go to the **Optional ESPs** tab, move to the left (make optional):
  * [x] `Dunmer Stronghold - Andasreth V1.0.esp`
  * [x] `Dunmer Stronghold - Berandas V1.0.esp`
  * [x] `Dunmer Stronghold - Full V1.0.esp`
  * [x] `Dunmer Stronghold - Hlormaren V1.0.esp`
  * [x] `Dunmer Stronghold - Kogorhun V1.0.esp`
  * [x] `Dunmer Stronghold - Marandus V1.0.esp`

[Northern Strongholds](https://www.nexusmods.com/morrowind/mods/53171)\
Overhauls the Strongholds

* On MO2 installation, check the following options in the installer:
  * [ ] Andasreth
  * [ ] Falasmaryon
  * [ ] Falensarano
  * [x] Indoranyon
  * [x] Rotheran
  * [ ] Valenvaryon
  * [ ] Telasero
* OAAB Grazelands Indoranyon
  * [x] Just Indoranyon

## Environment

⭐ [**Mid Mushroom Overhaul**](https://www.nexusmods.com/morrowind/mods/52760)\
Hand places OAAB's mid size parasol all across Vvardenfell.

⭐ [**Better Waterfalls**](https://www.nexusmods.com/morrowind/mods/45424) by [MelchiorDahrk](https://www.nexusmods.com/morrowind/users/962116)\
New effects and textures for the waterfalls. Includes LOD on the particle effects to improve performance.

* On MO2 installation, check the following options in the installer:
  * [x] 00 Core
  * [x] 02 Tamriel Rebuilt Water

⭐ [**I Lava Good Mesh Replacer**](https://www.nexusmods.com/morrowind/mods/49605) by [MelchiorDahrk](https://www.nexusmods.com/morrowind/users/962116)\
Fixes flickering on lava. Reduces the occurrence of seams found in large lava pools. Adds performance friendly spark particle effects to lava pools.

⭐ [**I Lava Good Intelligent Textures Compatibility Patch - Fix**](https://www.nexusmods.com/morrowind/mods/51521)\
Compatibility Patch for "I Lava Good Mesh Replacer" by Melchior Dahrk with "Intelligent Textures" by Remiros.

⭐ [**Flies - MWSE**](https://www.nexusmods.com/morrowind/mods/53927)\
MWSE port of R-Zero's Flies mod, + some new features

⭐ [**Nocturnal Moths**](https://www.nexusmods.com/morrowind/mods/44148) by [Reizeron](https://www.nexusmods.com/morrowind/users/32410819)\
Adds moths flying around some of the lanterns at night.

* On MO2 installation, check the following options in the installer:
  * [ ] 00 Core
  * [x] 📃 01 Lua version - MWSE
  * [ ] ✨ 02 Legacy version - OpenMW and Vanilla

⭐ [**Cave Drips**](https://www.nexusmods.com/morrowind/mods/43488) by [Reizeron](https://www.nexusmods.com/morrowind/users/32410819)\
Adds a visual effect to all vanilla cave drip sound emitters.

⭐ [**Parasol Particles**](https://www.nexusmods.com/morrowind/mods/47755?tab=description) by [MelchiorDahrk](https://www.nexusmods.com/morrowind/users/962116)\
Adds falling spores particle effects to the iconic emperor parasol mushrooms.

* On MO2 installation, check the following options in the installer:
  * Replacers -> none
  * Do you use Ashfall -> yes
  * Patches -> \[x] OAAB Data

⭐ [**OAAB - Tombs and Towers**](https://www.nexusmods.com/morrowind/mods/49131)\
A remake of tombs and velothi towers.

⭐ [**Know Thy Ancestors**](https://www.nexusmods.com/morrowind/mods/49678/)\
Every Ancestral Tomb in Vvardenfell has a unique banner displaying the family name in Daedric.

* Files to install:
  * **Know Thy Ancestors** (Main Files)
  * **Know The Ancestors - Tamriel Rebuilt Addon** (Optional Files)
  * **Know Thy Ancestors - Valley of the Wind Overhaul Patch** (Optional Files)

After installation

* Run Wrye Mash (**mash64**) in Mod Organizer 2.
* In the **Mods** tab, select `Know Thy Ancestors - TR.ESP`
* Right click -> **Repair Refs**

⭐ [**Know Thy Ancestors - Serano Tomb Fix (Main)**](https://www.nexusmods.com/morrowind/mods/53235?tab=files)\
Fix of Serano Tomb in 'Know Thy Ancestors', based on the version found in 'Main Files'

⭐ [**Caverns Overhaul - Fixed**](https://www.nexusmods.com/morrowind/mods/48683)\
RandomPal's random mods and patches The original mod has a lot of great ideas but was never finished or fixed. Other mods make Cavern Overhaul an outdated mod anyway, but there's some locations that have not been covered by any other mod.

* Files to install:
  * **Caverns Overhaul - Fixed**

⭐ [**Better Caves and Caverns**](https://www.nexusmods.com/morrowind/mods/51218)\
Alteration to some of the Vanilla Caves and Caverns with a visual overhaul, as well as improved enemies and Bosses, all while maintaining maximum compatibility.

[**Thickle-Lo - The Succulent Hackle-Lo Mod**](https://www.nexusmods.com/morrowind/mods/47502)\
Hackle-lo leaves are described as "a tasty edible succulent leaf of the Grazelands..." And yet the leaves appear to be flat and not reminiscent of a succulent. This mod edits the plants and ingredients to be thicker. The ingredient is now a single leaf split in half to reveal the tasty flesh inside that locals like to chew after a long day's work.

[**Waterfalls Tweaks**](https://www.nexusmods.com/morrowind/mods/46271)\
Various modifications to waterfalls and water splashes. Born to fit Better Waterfalls mod.

## Ascadian Isles

⭐ [**Concept Arts plantations**](https://www.nexusmods.com/morrowind/mods/50020)\
A concept arts-based overhaul of the Arvel and Dren plantations.

* On MO2 installation, check the following options in the installer:
  * Vanilla+
  * BCOM Remiros Grass Patch

⭐ [**Vibrant Ivy and trellis additions**](https://www.nexusmods.com/morrowind/mods/49863) by [RandomPal](https://www.nexusmods.com/morrowind/users/59284071)\
A solution to your ivy-related issues.

* On MO2 installation, check the following options in the installer:
  * New Ivy -> **Yes**
  * BCOM addon -> **Yes**
  * Trellis addon -> **For the new ivy (BCOM Suran Expansion version)**

⭐ [**Remiros' Ascadian Isles Trees 2**](https://www.nexusmods.com/morrowind/mods/45779)\
Replaces all of the trees in the Ascadian Isles region.

* Files to install:
  * **Remiros' Ascadian Isles Trees - Vanilla**

⭐ [**OAAB - Hawia Egg Mine**](https://www.nexusmods.com/morrowind/mods/51846)\
A remake of Hawia egg mine using OAAB assets.

⭐ [**Ascadian Isles - Hlaalu Bridges**](https://www.nexusmods.com/morrowind/mods/52571)\
Replaces bridges on major Ascadian Isles' roads.

⭐ [**ReadMe - Library of Vivec Overhaul**](https://www.nexusmods.com/morrowind/mods/49916)\
This mod redesigns the Library of Vivec from scratch to make it look and feel like a true library, with many books added from Tamriel\_Data and OAAB\_Data for you to read. There are also new NPCs for you to interact with, and two new quests that set you on the hunt for a unique book the resource for which was provided by RubberMan.

[**Concept Art Palace (Vivec City)**](https://www.nexusmods.com/morrowind/mods/48136)\
The Concept Art Palace mod (C.A.P.) is my attempt to bring the Vivec palace closer the original Kirkbride's concept art.

* On MO2 installation, check the following options in the installer:
  * Palace Style -> **Symmetrical**
  * Interior Cluttering -> **Yes**
  * Flame Options -> **Nothing**
  * Rotating Planets -> **Yes**
  * DoorStep -> **Nothing**
  * Engravings -> **Dunmer Letters (Columns)**
  * Bridge Decorations -> **Yes**
  * Decorated Staircase -> **Nothing**
  * Unique Door -> **No**
  * TR Water -> **Symmetrical - Original**
  * Vanilla Resolution -> **No**

[**Prerelease Prisonmoon**](https://www.nexusmods.com/morrowind/mods/49627)\
Adds some more clutter to the ministry of truth inspired by early screenshots and concept art.

[**Glass Domes of Vivec - Performance-friendly Open-ish Cantons**](https://www.nexusmods.com/morrowind/mods/48935)\
Replaces the tops of Vivec's cantons with "glass" domes, so that the plaza interiors are gloriously lit by daylight and aren't as miserable. They will react to weather and night time, ALSO.

[**Glass Domes of Vivec - Moonrain Edition**](https://www.nexusmods.com/morrowind/mods/48946)\
Community expansion to Glass Domes of Vivec - visual fixes, new region mechanics, and more.

* On MO2 installation, check the following options in the installer:
  * [x] 00 Core Visual Assets
  * [x] 01 Glow in the Dahrk Patch - flickering
  * [x] 01 Optional Green Glow for GitD Patch - flickering
  * [x] 📃 02 New Weather Mechanics (requires MWSE)
  * [x] 07 Optional Thinner Interior Texture

[**Guar Stables of Vivec**](https://www.nexusmods.com/morrowind/mods/50118) by [RandomPal](https://www.nexusmods.com/morrowind/users/59284071)\
Adds guar stables to Vivec

* On MO2 installation, check the following options in the installer:
  * [x] 00 Core
  * [x] 01 Guar Stables

[**Big Imperial Halls**](https://www.nexusmods.com/morrowind/mods/47533)\
2 small mods using new interior tiles for the In\_ImpBig set making larger open areas possible.

* Double click the mod in MO2 and go to the **Optional ESPs** tab, move to the left (make optional):
  * [x] `Imp_Big_4way.ESP`

[**Ebonheart Underworks**](https://www.nexusmods.com/morrowind/mods/47272)\
Ebonheart now has its own sewage system. With filth, rats, people and quests.

[**Foreign Quarter Market Square**](https://www.nexusmods.com/morrowind/mods/51700)\
Overhauls the pit area in the Lower Waistworks of the Foreign Quarter in Vivec to a cozy flea market with custom, OAAB and vanilla assets.

[**Suran Silt Skiff**](https://www.nexusmods.com/morrowind/mods/51697)\
Each month on the 17th a skiff will appear in Suran. Onboard is a friendly ashlander looking to sell her wares.

[**Vivec Lighthouse**](https://www.nexusmods.com/morrowind/mods/52019)\
A Velothi lighthouse has been added to the peninsula south of Ebonheart. Now the ships can safely navigate to the docks at the city of Vivec.

* On MO2 installation, check the following options in the installer:
  * [x] 00 Core
  * [x] 01 Patch - Logs on Fire

[**Hla Odai**](https://www.nexusmods.com/morrowind/mods/51942)\
Adds a cozy new Hlaalu dock town at the mouth of the Odai River, as well as a few quests within the town. West of Seyda Neen, south of Balmora. Also marbles!

* On MO2 installation, check the following options in the installer:
  * [x] Data Files

[**Vivec Foreign Quarter Bridge**](https://www.nexusmods.com/morrowind/mods/51420)\
A small mod that adds a bridge to the Foreign Quarter.

[**Minor Plantations Redone**](https://www.nexusmods.com/morrowind/mods/54537)\
Ever thought that the Gro-Bagrat and Arano plantations felt more like farmhouses instead of proper plantations? This mod aims to fix that by expanding them. New buildings, revised interiors, a few new NPCs, and more!

[**Web of Mephala Morag Tong Headquarters**](https://www.nexusmods.com/morrowind/mods/55163)\
Visual overhaul of Hidden Area in Vivec Arena

## Ashlands

⭐ [**OAAB - The Ashen Divide**](https://www.nexusmods.com/morrowind/mods/49047)\
Transforms the Ashlands pass between Seyda Neen and Balmora.

⭐ [**The Dream is the Door**](https://www.nexusmods.com/morrowind/mods/47423)\
To align with what the in-game dialogue suggests, the entrance to the Cavern of the Incarnate will now only be visible during the magical hours of twilight.

⭐ [**Ald'ruhn Architecture Variety**](https://www.nexusmods.com/morrowind/mods/53939)\
Introducing new redoran buildings in Ald'ruhn

* On MO2 installation, check the following options in the installer:
  * [x] 00 Core
  * [x] 01 Rat In The Pot

[**Strider Burial**](https://www.nexusmods.com/morrowind/mods/47661)\
Strider Burial is an overhaul of the area containing a few Strider husks East of Urshilaku Camp, turning the zone in a small Silt Strider graveyard complete with an optional high-level unmarked quest.

* On MO2 installation, check the following options in the installer:
  * [x] 00 Core
  * [x] 01 For Vanilla Rocks

[**Faces of Vel - Ash Mire**](https://www.nexusmods.com/morrowind/mods/44200)\
Adds a large mud pit in the foyada south of Bthuand and Zergonipal.

* On MO2 installation, an installer window will pop up asking you to set a Data Files Directory.
* Right click on `Data Files` and select "Set as < data files > directory".

[**The magic rock of Maar Gan**](https://www.nexusmods.com/morrowind/mods/50763)\
Experience the Maar Gan shrine as the sacred place it should have been.

* On MO2 installation, check the following options in the installer:
  * [x] 00 Core
  * [x] 📃 03- Ashfall add-on

[**Maar Gan - Town of Pilgrimage**](https://www.nexusmods.com/morrowind/mods/53919)\
Overhaul of Maar Gan

* On MO2 installation, check the following options in the installer:
  * Ashlander Addon
  * Magic Rock of Maar Gan

[**Salt Gems of Bensamsi**](https://www.nexusmods.com/morrowind/mods/45126) by [MelchiorDahrk](https://www.nexusmods.com/morrowind/users/962116)\
His methods are atypical, but an Argonian in the Sixth House base of Bensamsi has discovered a way to create soul gems from ash salts. Talk to Heem-La in the Ald-ruhn Guild of Mages about research opportunities if you would like to learn more.

* On MO2 installation, check the following options in the installer:
  * MWSE
  * HD

[**The Beacon of St Rilms**](https://www.nexusmods.com/morrowind/mods/49515)\
Along the path between Ald-Ruhn and Ghostgate is a place of rest for those walking their pilgrimage, owned and operated by House Redoran as a gift to the people.

[**Valley of the Wind Atmospheric Enhancements**](https://www.nexusmods.com/morrowind/mods/47563) by [Lucevar](https://www.nexusmods.com/morrowind/users/3099525)\
According to Ashlander dialogue, the Valley of the Wind is rarely travelled because the spirits there are restless. This mod adds haunting sound effects and removes fences from the Valley of the Wind, because really - who would bother to put them there?

[**Valley of the Wind Overhaul**](https://www.nexusmods.com/morrowind/mods/46691) by [Leyawynn](https://www.nexusmods.com/morrowind/users/27841505)\
Overhauls the Valley of the Wind with massive wind torn cliffs and fallen trees.

[**Finding the Erabenimsun Ashlander Camp**](https://www.nexusmods.com/morrowind/mods/49227) by [Damius](https://www.nexusmods.com/morrowind/users/1729697)\
Makes the Erabenimsun camp stand out from the rest of the ashlands with some unique rock formations.

* Files to install:
  * **Finding The Erabenimsun for BCOM** (Optional Files)

[**Akulakhan's best chamber**](https://www.nexusmods.com/morrowind/mods/49644)\
A fully animated overhaul of Akulakhan's chamber.

* On MO2 installation, check the following options in the installer:
  * [x] 00 - Core files

[**Riharradroon - Hidden Path to Kogoruhn**](https://www.nexusmods.com/morrowind/mods/47357)\
Adds a tunnel to the world which provides an alternate route into the depths of the Dunmer stronghold known as Kogoruhn.

[**Bal'laku - The Lonely Towers**](https://www.nexusmods.com/morrowind/mods/51060)\
Looming high over the hills of the northern Ashlands, the towers of Bal'laku are an awe-inspiring sight to behold.

[**Tales from the Ashlands - The Great Hive Baan Binif**](https://www.nexusmods.com/morrowind/mods/51419)\
Implementation of the official concept art drawing by Michael Kirkbride.

[**The Beacons of Mamaea**](https://www.nexusmods.com/morrowind/mods/53875)\
Adds a network of alarm beacons that stretches from Ghostgate all the way south to Vivec. Inspired by the Warning Beacons of Gondor from Lord of the Rings.

[**Devilish Rocky Red Mountain**](https://www.nexusmods.com/morrowind/mods/53473)\
Malbogatra's "Rocky Red Mountain" made compatible with important mods such as BCOM, Memento Mori, Red Mountain Reborn ...

[**Another Markgran Forest**](https://www.nexusmods.com/morrowind/mods/53910)\
Another take on Demanufacturer87s Markgran Forest mod. Covers the area near Maar Gan in a new mushroom forest.

## Azura's Coast

⭐ [**OAAB Tel Mora**](https://www.nexusmods.com/morrowind/mods/46177) by [MelchiorDahrk](https://www.nexusmods.com/morrowind/users/962116)\
OAAB Tel Mora enhances the city of Tel Mora by adding new buildings, new quests, detailing the landscape, and more. It accomplishes all this while staying lore friendly and without (in my opinion) going over the top by making the city too big.

* On MO2 installation, check the following options in the installer:
  * [x] 00 Core
  * [ ] 01 Female Guards

⭐ [**Sadrith Mora BCOM Plus Module**](https://www.nexusmods.com/morrowind/mods/53465)\
This is not BCOM but a BCOM extensions module. It includes a BAIN installer where you can choose from 9 mods (or even take them all) that have been made both BCOM compatible and compatible with each other. The goal is to make the installation process easier.

* On MO2 installation, check the following options in the installer:
  * [x] 01 Sadrith Mora Seat Of Power Closed City
  * [x] 02 Of Murk and Mussels - A Sadrith Mora Trader
  * [x] 03 Of Musk and Mer - A Sadrith Mora Tale
  * [x] 04 Of Melodies and Moonlight - A Sadrith Mora Artist
  * [x] 05 Devilish Upper District Overhaul (requires 01)
  * [x] 06 OAAB Market
  * [ ] 07 Belltower of Sadrith Mora
  * [x] 08 Shipyards of Vvardenfell
  * [ ] 09 Hasphats HQ Telvanni Textures
  * [x] 10 Telvanni Strider House

[**Holamayan Island**](https://www.nexusmods.com/morrowind/mods/50996)\
A simple mod that adds a few details to the monastery island.

[**ShrineOfAzura**](https://www.nexusmods.com/morrowind/mods/48278)\
This mod populates the Shrine of Azura on the Azura's Coast with some pilgrims and a priestess along with some other edits.

[**The Slavers Spire**](https://www.nexusmods.com/morrowind/mods/50662)\
Adds a Telvanni lighthouse to the waters near Sadrith Mora and Tel Aruhn.

[**Telvanni Sea Beacons**](https://www.nexusmods.com/morrowind/mods/50957)\
A series of navigation beacons along the length of the Azuras Coast.

[**The Telvanni Ward Keepers**](https://www.nexusmods.com/morrowind/mods/50078)\
Near Sadrith Mora is a series of ancient pillars, rumoured to be a long abandoned prototype of the Ghostfence built by a young Sotha Sil and now adopted by House Telvanni. Though nowhere near as great as the true Ghostfence they at least slow the spread of the blight winds, keeping the Telvanni mainland safe.

[**The Corprusarium experience**](https://www.nexusmods.com/morrowind/mods/49738) by [Vegetto88](https://www.nexusmods.com/morrowind/users/4655319)\
Overhaul of the corprusarium, making it the creepy place it was meant to be.

* On MO2 installation, check the following options in the installer:
  * None

[**RR Mod Series - Melchiors Mudcrab Merchant**](https://www.nexusmods.com/morrowind/mods/42685)\
This mod is a model and texture replacer for the Mudcrab Merchant, making him stand out against the other mudcrabs in a classy way.

[**Stormkiss Reforged**](https://www.nexusmods.com/morrowind/mods/44565)\
This mod overhauls the burial of Olmgerd the Outlaw with proper Journal Indexing, a new armor set, and a remake of Storm Kiss.

[**Moody Magas Volar**](https://www.nexusmods.com/morrowind/mods/49789)\
A complete overhaul of Magas Volar.

[**Forge of Hilbongard**](https://www.nexusmods.com/morrowind/mods/43222)\
This little mod tweaks the Forge of Hilbongard slightly to make it a little more unique. The pictures show pretty much all the current changes.

[**RR Mod Series - Telvanni Lighthouse Tel Branora**](https://www.nexusmods.com/morrowind/mods/42664)\
This mod adds a Telvanni style Lighthouse to Tel Branora.

* On MO2 installation, check the following options in the installer:
  * [x] 00 - Main Files
  * [x] 01 - Main ESP - English

[**Telvanni Council House Lounge Room**](https://www.nexusmods.com/morrowind/mods/49285) by [RandomPal](https://www.nexusmods.com/morrowind/users/59284071)\
Adds a new room in the Telvanni Council House where the player, and the other npcs, can relax, sleep and eat.

[**Smuggler's Market**](https://www.nexusmods.com/morrowind/mods/51698)\
Pirates upon the shore of Azura's Coast, along with a market, tavern, and small cavern. Includes one short quest.

[**Tethered Tel Branora**](https://www.nexusmods.com/morrowind/mods/53314)\
An exterior overhaul of Tel Branora and the surrounding island to be more thematic to Mistress Therana.

[**Tel Branora Expansion**](https://www.nexusmods.com/morrowind/mods/55279)\
Overhaul of Tel Branora

* On MO2 installation, check the following options in the installer:
  * [x] 00 Core
  * [ ] 01 Boat Addon (do not use alogside BCoM)
  * [x] 02 Quest addon

## Bitter Coast

⭐ [**Glowbugs**](https://www.nexusmods.com/morrowind/mods/50538) by [MelchiorDahrk](https://www.nexusmods.com/morrowind/users/962116)\
Adds firefly-like insects called glowbugs across the Bitter Coast region which come out on calm nights. They can be caught by the agile adventurer and their thorax makes a quality component in potions of Light.

* On MO2 installation, check the following options in the installer:
  * [x] 00 Core
  * [x] 01 Glowbugs BC
  * [x] 02 Glowbugs AI

⭐ [**Mistify**](https://www.nexusmods.com/morrowind/mods/48112) by [MelchiorDahrk](https://www.nexusmods.com/morrowind/users/962116)\
Enhances the ambiance of the Bitter Coast by adding a new mist effect throughout region which appears during the night and certain weather conditions. It will burn off in the morning sun.

* On MO2 installation, check the following options in the installer:
  * [x] 00 Core
  * [x] 01 Vanilla Mist Replacer

⭐ [**Cawumaloe Manor**](https://mw.modhistory.com/download-44-12735) by *Blue Eagle*\
Adds an airborne mudball house southeast of Gnaar Mok.

* After installation, in MO2, go to **Filetree**:
* `Pundaab Playset v1.esp` -> right click: **Hide**.

⭐ [**Graht Morrowind Swamp Trees**](https://www.nexusmods.com/morrowind/mods/49771) by [MelchiorDahrk](https://www.nexusmods.com/morrowind/users/962116)\
Adds enormous trees to the Bitter Coast region to provide a dense canopy overheard and large roots jutting out of the ground below.

* On MO2 installation, check the following options in the installer:
  * Texture Resolution -> **HD**
  * Tree Replacers -> **None**
  * Mod compatibility
    * [x] Ashfall
    * [x] OAAB\_Data
  * Denser Bitter Coast -> No
    * [ ] Vality's Bitter Coast Patch
  * Platforms or Shorter Trees -> **Platforms and Walkways**
  * Mod Patches
    * [x] Cawumaloe Manor
    * [x] Tamriel Rebuilt Sundred Scar Region
    * [ ] Nevena's Twin Lamps
    * [ ] The Sable Dragon
    * [ ] Odai Lifeblood of Balmora

[**Andrano Tomb+Retribution**](https://abitoftaste.altervista.org/morrowind/index.php?option=downloads\&task=info\&id=122\&Itemid=50&-Andrano-Tomb-Retribution) by *abot*\
Andrano Ancestral Tomb remastered + (the no more available sequel) Andrano retribution merged, some changes (e.g. now compatible with ROHT) for hopefully better compatibility.

[**Samarys Ancestral Tomb Expanded**](https://www.nexusmods.com/morrowind/mods/45612)\
An ancient burial lies in ruins outside of Seyda Neen – the few who know of the secrets it holds guard them closely, and the tomb lays all but forgotten.

[**Hlormaren Reclaimed - Slightly Improved**](https://www.nexusmods.com/morrowind/mods/47301) by [AliceL93](https://www.nexusmods.com/morrowind/users/4709296)\
You encounter an old knight outside Hla Oad, with a seemingly menial quest for you - to clear out the bandits in Hlormaren. Little do you know there is more to this old knight and his motives than you expected...

[**Justice for Khartag (J.F.K.)**](https://www.nexusmods.com/morrowind/mods/49832) by [Vegetto88](https://www.nexusmods.com/morrowind/users/4655319)\
Changes Khartag Point making it the high peak described in the in-game dialogues.

* Files to install:
  * **Justice for Khartag** (Main files)
  * **OAAB - Shipwrecks patch** (Optional files)

[**Of Dungeons and Abodes**](https://www.nexusmods.com/morrowind/mods/44253) by [darkelfguy](https://www.nexusmods.com/morrowind/users/19250)\
A distraught nephew, a missing uncle, a manor slowly sinking into the swamps of the Bitter Coast, and numerous secrets and hidden dungeons lurking just beneath the surface. Do you have what it takes to tame Velodil Manor and claim it as your own? Of Dungeons and Abodes is a dungeon delving, quest story telling, house building mod.

[**Expedition to Mzelthuand**](https://www.nexusmods.com/morrowind/mods/45229) by **Greatness7 - Melchior Dahrk - TheDrunkenMudcrab**\
Off the shoreline of the Bitter Coast region, a Dwemer Ruin has appeared. Take up your spells and delve into the deepest and darkest of Dwemer mysteries within an enigmatic study facility that holds far more than it lets on.

* Files to install:
  * **Expedition to Mzelthuand** (Main files)
  * **Expedition to Mzelthuand - Cleaned Melchior Dahrk** (Optional files)

[**Seamless abandoned shack**](https://www.nexusmods.com/morrowind/mods/49527) by [RandomPal](https://www.nexusmods.com/morrowind/users/59284071)\
Seamless Abandoned shack built in the exterior cell.

[**Shal Overgrown**](https://www.nexusmods.com/morrowind/mods/47219) by [Danae123](https://www.nexusmods.com/morrowind/users/1233897)\
Travel to Shal and discover its secrets: the once small cave is now overgrown and even reaches into the nearby Daedric ruin Ashurnibibi.

[**Perfect Scum**](https://www.nexusmods.com/morrowind/mods/51355)\
Changes the location of the scum models to better match the water level. Makes all swamps perfect. OpenMW and MGE XE compatible.

{% hint style="info" %}
The author of Perfect Scum recommends to put height waves to 0 when generating Distant Land.
{% endhint %}

[**Swamp Stump Sanctuaries**](https://www.nexusmods.com/morrowind/mods/52841)\
Puts doors in a few stumps around the bitter coast that lead to small abodes under the surface of the swamp water.

[**More Alien Bitter Coast**](https://www.nexusmods.com/morrowind/mods/55585)\
Adds new mushroom trees to the Bitter Coast region

[**Bal Isra and Indarys Manor Overhaul**](https://www.nexusmods.com/morrowind/mods/54497)\
Overhaul of Bal Isra and Indarys Manor

[**A New Windmill for Pelagiad**](https://www.nexusmods.com/morrowind/mods/50316)\
This mod adds a windmill on the hill behind Pelagiad.

[**Arano Plantation Windmill**](https://www.nexusmods.com/morrowind/mods/55393)\
Adds a windmill to the Arano Plantation

[**Dallara Odai Plateau**](https://www.nexusmods.com/morrowind/mods/56243)\
-This replacement transform the Rethan Manor in a real Stronghold.

## Grazelands

⭐ [**OAAB Grazelands**](https://www.nexusmods.com/morrowind/mods/49075) by [MelchiorDahrk](https://www.nexusmods.com/morrowind/users/962116)\
This mod is an overhaul of Vos and Tel Vos, the land surrounding them, the two nearby egg mines, covering a large portion of the northern Grazelands. Currently, the mod does not cover the entire Grazelands region, but additional work is planned in future updates. The mod includes 16+ new quests with approximately 18,000 words of dialogue.

* On MO2 installation, check the following options in the installer:
  * [x] 📃 Magicka Expanded
  * [x] Remiros Groundcover

⭐ [**Melchior's Excellent Grazelands Acacia**](https://www.nexusmods.com/morrowind/mods/51058) by [MelchiorDahrk](https://www.nexusmods.com/morrowind/users/962116)\
A pluginless replacer for the Grazelands trees inspired by the umbrella thorn acacia species.

* On MO2 installation, check the following options in the installer:
  * Select Add-ons
    * [x] 📃 Ashfall
    * [x] OAAB\_Data

[**RR Mod Series - Telvanni Lighthouse Tel Vos**](https://www.nexusmods.com/morrowind/mods/42744)\
This mod adds a Telvanni style Lighthouse not far from Tel Vos and Tel Mora.

* Files to install:
  * **Telvanni Lighthouse - Tel Vos** (Main files)
  * **Telvanni Lighthouse - Tel Vos Patch** (Update files)
* On MO2 installation, check the following options in the installer:
  * [x] 00 - Main Files
  * [x] 01 - Main Files GITD Patch
  * [x] 02 - Main ESP - English

[**Better Dwemer Interiors**](https://www.nexusmods.com/morrowind/mods/50193)\
Overhauls Dwemer ruins so that they are more memorable, more fun to explore, and ultimately more rewarding without being unbalanced or overcluttered.

* Files to install:
  * **BDI - Nchuleft** (Main files)
  * **Better Dwemer Interiors Master** (Main files)
  * **BDI master update** (Update files)
  * **nchuleft interim hotfix** (Update files)

[**Thickle-Lo Grove**](https://www.nexusmods.com/morrowind/mods/51689)\
Discover a little secret of the Ashlander traders, who live near Iveri Llothri, the unlucky witch... This mod adds an interesting place to visit in the Grazelands, to the east of Zainab camp and to the south of Vos. Made for the Summer Modjam 2022.

[**The Song of the Grazelands**](https://www.nexusmods.com/morrowind/mods/54652)\
A major landscape overhaul and quest mod for the southwestern corner of the Grazelands. Transforms this area of the map into a land of a rising plateaus and towering trees.

## Molag Amur

⭐ [**Sloadic Transports**](https://www.nexusmods.com/morrowind/mods/50546) by [RealAshstaar](https://www.nexusmods.com/morrowind/users/48605)\
Sloadic Cargo Transports have arrived at Molag Mar. One is docked at the strider port and one will fly a route north of Molag Mar. There is a standard version and a necro version. Use only one .esp file. A very good place to view the flying airship is from the northeast corner of the Molag Mar canton.

* Double click the mod in MO2 and go to the **Optional ESPs** tab, move to the left (make optional):
  * [x] `Sloadic Transport Necro.ESP`

⭐ [**Concept Art Molag Amur Region - The Great Scathes**](https://www.nexusmods.com/morrowind/mods/52971)\
Overhaul of the Molag Amur Region

[**Maren's Misfit Mabrigash**](https://www.nexusmods.com/morrowind/mods/48709)\
Explore a revamped Maren Ancestral Tomb in search of a mysterious Ashlander outcast. Part of the Summer Modjam 2020.

[**Marandus Rebuilt**](https://www.nexusmods.com/morrowind/mods/49522) by [EndoranWest](https://www.nexusmods.com/morrowind/users/44230747)\
The once generic stronghold of Marandus has now been given a facelift to truly show that it's now a Redoran conquest.

[**Ashunartes Overhaul**](https://www.nexusmods.com/morrowind/mods/50049)\
This mod overhauls the shrine of Ashunartes, adding more to explore.

## Sheogorad

⭐ [**Nordic Dagon Fel**](https://www.nexusmods.com/morrowind/mods/49603) by [RandomPal](https://www.nexusmods.com/morrowind/users/59284071)\
Subtle changes to make the nordic village of Dagon Fel...nordic

* On MO2 installation, check the following options in the installer:
  * [x] More Nordic Dagon Fel
  * [x] Nine Holes Patch (BCOM)

⭐ [**The Grove of Ben'Abi**](https://www.nexusmods.com/morrowind/mods/46137) by [Remiros(Flash3113)](https://www.nexusmods.com/morrowind/users/899234)\
Small expansion to the mushroom grove near Dagon Fel.

⭐ [**Gray North - Ruined Redaynia**](https://www.nexusmods.com/morrowind/mods/49862) by [Anumaril21](https://www.nexusmods.com/morrowind/users/60236996)\
Implements the cut village of Ald Redaynia and overhauls the nearby Velothi tower it's named for, expanding on existing content as well as adding an optional unmarked quest.

* On MO2 installation, check the following options in the installer:
  * [x] 00 Core
  * [x] 01 GITD Patch

[**Gray North - Andavel-Assumanu**](https://www.nexusmods.com/morrowind/mods/51326) by [Anumaril21](https://www.nexusmods.com/morrowind/users/60236996)\
Overhauls the Andavel Ancestral Tomb and nearby Assumanu caverns, expanding on existing content as well as adding an optional objective.

[**Ancient Foes**](https://www.nexusmods.com/morrowind/mods/44705) by [darkelfguy](https://www.nexusmods.com/morrowind/users/19250)\
To the west and slightly north of Dagon Fel, you'll find a small cottage along the shores of the Sheogorad, where a young Nord spends his days longing for home. Will you help him find what he seeks? Or will you be the instrument of his destruction?

[**Sanctus Shrine**](https://www.nexusmods.com/morrowind/mods/47841) by [hater8](https://www.nexusmods.com/morrowind/users/57926276)\
Minor cosmetic changes to the Sanctus Shrine.

[**Dagon Fel Mill Redux**](https://www.nexusmods.com/morrowind/mods/50067) by [RandomPal](https://www.nexusmods.com/morrowind/users/59284071)\
Cleaned, fixed and improved version of the Dagon Fel Mill mod

[**Ashmelech Reborn**](https://www.nexusmods.com/morrowind/mods/45648) by [istred](https://www.nexusmods.com/morrowind/users/2476481)\
This mod improves Ashmelech from being a largely empty ruin to a place worthy of being the clansted of the Aundae. More furniture, lights, services.

[**The Weary Vampire**](https://www.nexusmods.com/morrowind/mods/49774) by [OperatorJack](https://www.nexusmods.com/morrowind/users/61791411)\
This mod overhauls Drethan Ancestral Tomb, transforming it into a much larger location that can be used as a player home after completing the quest, "The Weary Vampire."

[**Devilish Spines Of Madness**](https://www.nexusmods.com/morrowind/mods/53423)\
Malbogatra's Spines Of Madness edited to be compatible with important mods of the Sheogorad region such as BCOM, Rise of House Telvanni, Dagon Fel Lighthouse, Ald Redaynia mods, Ancient Foes, Of Justice and Innocence ...

[**Dagon Fel Lighthouse**](https://www.nexusmods.com/morrowind/mods/52291)\
A lighthouse has been added to the North-West of Dagon Fel. Meet Vigunn, the Nord lighthousekeeper.

* On MO2 installation, check the following options in the installer:
  * [x] 00 Core
  * [x] 01 Nordic Interior Detailing
  * [x] 03 Patch - Spines of Madness

[**OAAB Vertical Shipwreck**](https://www.nexusmods.com/morrowind/mods/52268)\
West of Ald Redaynia and north of the Derelict Shipwreck is a small stony crag lies a shipwreck and the scattered remains of those misfortunate enough to have found themselves washed up on its bleak shore. There is a reason this rock is forsaken. Go forth with caution.

[**Fort Ghostmoth**](https://www.nexusmods.com/morrowind/mods/52300)\
An unusual Imperial fort to the farthest north of Sheogorad.

[**Forests of Sheogorad**](https://www.nexusmods.com/morrowind/mods/53648)\
Adds flora from Bloodmoon to Sheogorad, with compatibility with Devilish Spines of Madness in mind

[**The Wake of Hanin - Ibar-Dad Overhaul**](https://www.nexusmods.com/morrowind/mods/56206)\
The Wake of Hanin overhauls and expands the vanilla dungeon of Ibar-Dad. Venture into the unfathomable depths of Ibar-Dad and solve two quests to find Mordrin Hanin's burial chamber and claim all its treasure for yourself!

## West Gash

⭐ [**Devilish Rocky West Gash**](https://www.nexusmods.com/morrowind/mods/53420)\
Malbogatra's Rocky West Gash compatible with BCOM, Caldera Priory, Caldera Mine Expanded, Justice for Khartag ...

⭐ [**New Ilunibi**](https://www.nexusmods.com/morrowind/mods/50393) by [seelof](https://www.nexusmods.com/morrowind/users/4139826)\
This mod rebuilds the mainquest dungeon Ilunibi from scratch to make it larger, more imposing and more interesting to explore. It also adds four new quests for you to discover and embark upon.

* Files to install:
  * **New Ilunibi**
  * **Patch for Main Quest Overhaul and Sixth House Smugglers** (Optional files)

⭐ [**Foyada Mamaea Overhaul**](https://www.nexusmods.com/morrowind/mods/46424) by [Remiros(Flash3113)](https://www.nexusmods.com/morrowind/users/899234)\
Completely overhauls Foyada Mamaea.

* On MO2 installation, check the following options in the installer:
  * [x] 00 Core

⭐ [**Mamaea Awakened**](https://www.nexusmods.com/morrowind/mods/46096) by [MelchiorDahrk](https://www.nexusmods.com/morrowind/users/962116)\
In vanilla Morrowind, Mamaea is a dull maze of caves with nothing remarkable about them aside from the spine of bone down the center of the cavern network. This mod aims to make Mamaea a more memorable visit for the player.

⭐ [**Of Eggs and Dwarves - Gnisis Eggmine and Bethamez Overhaul**](https://www.nexusmods.com/morrowind/mods/51171) by [seelof](https://www.nexusmods.com/morrowind/users/4139826)\
This mod rebuilds and expands the Gnisis Eggmine complex from scratch, which includes the Eggmine, the Lower Eggmine, the Underground Stream, and Bethamez. It also adds a quest, which asks the player to investigate the origins of the tremors that have been plaguing the eggmine ever since the Dwemer ruin was uncovered. Features actual earth quakes!

* Files to install:
  * 📃 **Of Eggs and Dwarves\_MWSE** OR ✨ **Of Eggs and Dwarves\_OpenMW**
* On MO2 installation, check the following options in the installer:
  * [x] 00 Core
  * [x] 01 BCOM Patch

⭐ [**Vanilla-friendly West Gash Tree Replacer**](https://www.nexusmods.com/morrowind/mods/44173) by [MelchiorDahrk](https://www.nexusmods.com/morrowind/users/962116)\
A West Gash tree replacer for players who desire a look closer to the vanilla game for the region.

* On MO2 installation, check the following options in the installer:
  * HD Textures
  * Pine (Default)
  * Ashfall trees patch

⭐ [**Balmora Lighthouse**](https://www.nexusmods.com/morrowind/mods/43103)\
This mod adds a free player house of your very own in Balmora. Compatible with Beautiful Cities of Morrowind and Morrowind Rebirth.

[**The Island - Aln'Baldrahn**](https://www.nexusmods.com/morrowind/mods/43187) by [MelchiorDahrk](https://www.nexusmods.com/morrowind/users/962116)\
This mod adds a beautiful new island to the West Gash Region near Khuul. I actually made this mod as my interior/exterior showcase for the Tamriel Rebuilt project but I spent so much time on it and I liked it so much that I thought I would release it here for others to enjoy.

[**Berandas Overhaul**](https://www.nexusmods.com/morrowind/mods/48236) by [seelof](https://www.nexusmods.com/morrowind/users/4139826)\
This mod overhauls and slightly expands the old Dunmer fortress Berandas near Gnisis. Daedra have claimed Berandas, but other than the few roaming Daedra themselves there is not much evidence of the corruption. With this mod, old daedric structures have risen from the deep to transform the fortress into a proper daedric stronghold.

[**Windmill in Caldera v1.0**](https://mw.modhistory.com/download-80-6218) by **ayse**\
This mod add two charming windmill immediately northwest of Caldera. You simply can't miss them. Inside the mill is a simple hammock if you need a free nap.

[**Andasreth Stronghold - dungeon and exterior overhaul**](https://www.nexusmods.com/morrowind/mods/46604)\
Rebuilds Andasreth stronghold and its exterior area.

[**Balmora Gravemarket**](https://www.nexusmods.com/morrowind/mods/51696) The disused catacombs under Balmora make a fine spot for a flea market. Food, drink, jewellery, home goods, tailoring, all available and guaranteed watched over by the sacred dead.

* Files to install:
  * **BalmoraGravemarketBCOM** (Main files)

[**Caldera Mine Expanded - Simplified and bug-free**](https://www.nexusmods.com/morrowind/mods/52840)\
Simplified version of the classic "Caldera Mine Expanded". This version removes all the quests, dialogue entries and scripting and only keeps the scenic part of the mod.

[**Gnisis Docks**](https://www.nexusmods.com/morrowind/mods/45994)\
General Darius wants Widow Vabdas' land, because he would like to build a new dock for the Legion. With this mod, an actual dock will appear near Vabdas' hut, a few days after the quest is finished by stealing the land deed.

[**Ahrkthumz - Dwemer Puzzle Dungeon**](https://www.nexusmods.com/morrowind/mods/54187)\
Venture deep into Ahrkthumz, an untouched Dwemer ruin north of Caldera. Discover new artifacts and a unique color-based puzzle mechanic.

[**Guar Stable in the West Gash**](https://www.nexusmods.com/morrowind/mods/54893)\
Adds an NPC to the Horse-Mouth farm north west of Caldera who will sell scrolls that can cure diseased guars (or anything else). Intended to be used on the guars from Guar Whisperer.

## Solstheim

⭐ [**Solstheim - Tomb of the Snow Prince**](https://www.nexusmods.com/morrowind/mods/46810)\
Worldspace overhaul of Solstheim, improving the graphical fidelity, environmental design, and gameplay of the Bloodmoon DLC to a level that is consistent with modern TES3 mod projects, such as Tamriel Rebuilt and Project Tamriel.

* Prior installation, hide the **Rem\_Solstheim.esp** plugin from **Remiros' Groundcover**. Their functionality is already included in Solstheim - Tomb of the Snow Prince.
* Files to install:
  * **Solstheim Tomb of the Snow Prince** (Main files)
  * On MO2 installation, check the following options in the installer:
    * GitD integration
    * Patch for Purists
* Files to install:
  * **Solstheim Graphical Replacer** (Main files)
  * On MO2 installation, check the following options in the installer:
    * [x] 010 Solstheim - HD Worldspace Graphical Replacer
    * [x] 011 Skyrim-Like Trees
    * [x] 012 Remiros' Groundcover for TOTSP
    * [x] 013 Grey Solstheim Rocks

After installation, disable `VSW-Rem-Anthology Solstheim.esp` in your load order. ⚠️ **Do not hide or delete them**, as they are necessary for the mod to work as intended when generating Distant Land.

{% hint style="warning" %}
Distant Land generation is required to make this mod work as intended. Instructions will be given in the **Re-running Distant Land** section.
{% endhint %}

⭐ [**Interiors of Solstheim**](https://www.nexusmods.com/morrowind/mods/44451)\
Enhances the interiors of the Skaal village and Thirsk by adding some miscellaneous objects.

⭐ [**The Stone Halls of Solstheim - Reforged**](https://www.nexusmods.com/morrowind/mods/49841) by [Corsair83](https://www.nexusmods.com/morrowind/users/23131859)\
A complete rebuilt of Bloodmoon barrows.

* On MO2 installation, check the following options in the installer:
  * [x] 00 Core
  * [x] 01 TotSP Patch

## Mournhold

⭐ [**Immersive Mournhold**](https://www.nexusmods.com/morrowind/mods/49353) by [RandomPal](https://www.nexusmods.com/morrowind/users/59284071)\
Mournhold Overhaul

[**Tribunal Main Quest Reforged**](https://www.nexusmods.com/morrowind/mods/54743)\
Expands and deepens the Tribunal questlines, giving players more choice and agency than before.

## Misc

[**OAAB Pomegranates**](https://www.nexusmods.com/morrowind/mods/50726) by [MelchiorDahrk](https://www.nexusmods.com/morrowind/users/962116)\
Inspired by their mention of growing in the badlands of Morrowind in Sermon 12, a regional variety of pomegranates can now be found growing atop Mount Assarnibibi.

* On MO2 installation, check the following options in the installer:
  * Textures -> High resolution
  * Patches -> None
  * SSQN -> None

[**OAAB Saplings**](https://www.nexusmods.com/morrowind/mods/50334) by [MelchiorDahrk](https://www.nexusmods.com/morrowind/users/962116)\
This mod places saplings from OAAB\_Data in most regions on Vvardenfell.

* On MO2 installation, check the following options in the installer:
  * BCOM
  * Concept art plantations
  * Excellent Grazelands
  * Graht Swamp Trees

[**OAAB Shipwrecks**](https://www.nexusmods.com/morrowind/mods/51364)\
A complete overhaul of every vanilla shipwreck.

* On MO2 installation, check the following options in the installer:
  * [x] 00 Core
  * [x] 01 Patch - Uncharted Artifacts
  * [x] 02 Patch - TR Patch

[**Magical lights for Telvanni**](https://www.nexusmods.com/morrowind/mods/49453)\
Adds some unique, Telvanni style light sources to various Telvanni settlements

* Files to install:
  * **OAAB - Magical Lights** (Main files)
* On MO2 installation, check the following options in the installer:
  * [x] 00 Core
  * [x] 01 BCoM Version
  * [x] 02 Telvanni Council House Pathway

[**Tamriel Rebuilt - Hall of Justice Overhaul**](https://www.nexusmods.com/morrowind/mods/52224)\
Overhaul the Hall of Justice in Old Ebonheart

[**Superior Shulk Eggmine -OAAB**](https://www.nexusmods.com/morrowind/mods/53785)\
Rediscover the Shulk Eggmine and new hidden depths within its bowels. Superior Shulk Eggmine integrates assets from OAAB and TR data. With mysteries and secrets hidden throughout for the keen adventurer or simply aspiring Fighter's Guild members on their journeys through one of the Fighter's Guild's earliest quest locales.

[**What Kwamas Forage - An Eggmine Mod**](https://www.nexusmods.com/morrowind/mods/53360)\
Remakes the eggmines using OAAB assets and adds some minor loot. Now, eggmines look unique and you have a reason to go into them.

[**Dungeon Details**](https://www.nexusmods.com/morrowind/mods/54772)\
A series in which I visually update dungeons using various assets. Like Mines and Caverns, but entirely modular.

[**Vennin's Dungeons**](https://www.nexusmods.com/morrowind/mods/55630)\
A compilation of all of my dungeon mods in a single mod with two new dungeons and some fixes.

[**The Woe of Indalen Tomb**](https://www.nexusmods.com/morrowind/mods/54661)\
Elmussa Damori has been suffering nightmares, perhaps you might offer her assistance?

[**Neselia Remade**](https://www.nexusmods.com/morrowind/mods/53524)\
A loose reimagining of The Neverhalls using the PC Ayleid tileset. a level 20+ dungeon dive.

Little Landscapes- Bitter Coast Waterway Little Landscapes- Path to Pelagiad Little Landscapes - Nix Hound Hunting Grounds Little Landscapes - Seyda Neen Swamp Pools Little Landscapes - Path to Vivec Lighthouse Little Landscape - Foyada of Sharp Teeth Little Landscape - Path to Balmora

## Add-ons

⭐ [**Investigations at Tel Eurus**](https://www.nexusmods.com/morrowind/mods/51940)\
Investigate a series of attacks on Tel Eurus, follow the clues to uncover the mastermind behind it. Level 10 or higher recommended.

* On MO2 installation, check the following options in the installer:
  * [x] Data Files
  * [x] ✨ Extras for OpenMW only (OpenMW)

⭐ [**Secrets of the Crystal City**](https://www.nexusmods.com/morrowind/mods/51932)\
The lost "Crystal City" of Massama has been discovered by a desperate group of escaped slaves. Through a series of quests, players will learn some of the secrets behind The Curse of Massama while trying to keep the separate factions from killing each other over the raw glass they've mined.

* On MO2 installation, check the following options in the installer:
  * [x] 00 Core
  * [x] 01 HD Textures

⭐ [**Memento Mori**](https://www.nexusmods.com/morrowind/mods/51940)\
Discover the Great Ossuaries of Ayem, Seht, and Vehk on the slopes of Red Mountain and their associated catacombs deep beneath the volcano.

* On MO2 installation, check the following options in the installer:
  * [x] 01 Main Files (Required)
  * [x] 02 BCOM Patch (Optional)
  * [x] ✨ 03 OpenMW Patch

[**Memento Mori - Buried**](https://www.nexusmods.com/morrowind/mods/55382)\
Moves a majority of the exterior changes from Memento Mori to their own interior cells for compatability.

[**OAAB - Tel Raloran**](https://www.nexusmods.com/morrowind/mods/46841) by [Corsair83](https://www.nexusmods.com/morrowind/users/23131859)\
A Telvanni mushroom house with MWSE functions.

* On MO2 installation, check the following options in the installer:
  * [x] 00 Core
  * [x] 01 Vanilla

[**The Vestige of Bethaleft**](https://www.nexusmods.com/morrowind/mods/50663)\
Discover the remnants of a failed Telvanni expedition and explore the depths of Bethaleft, a Dwemer citadel that served as a testing ground for the Tools of Kagrenac.

[**The Manifold Spires**](https://www.nexusmods.com/morrowind/mods/46128) by [PhDinSorcery](https://www.nexusmods.com/morrowind/users/8404526)\
A mod that adds the Manifold Spires, a new landmass, and an associated quest.

[**Lyithdonea**](https://www.nexusmods.com/morrowind/mods/43749) by [MelchiorDahrk](https://www.nexusmods.com/morrowind/users/962116)\
Lyithdonea: The Azurian Isles is a landmass mod for Morrowind featuring a tropical paradise between Tamriel and Akavir. The mod has a strong influence from the Daedric Lord Azura with dusk and dawn themes and Azura being the focus of religion in the region. Explore a detailed new landmass, discover strange creatures, battle pirates, immerse in the

[**Anna-Sera**](https://www.nexusmods.com/morrowind/mods/51343)\
Anna-Sera is a ship located in the Sheogorad region. On board you will meet Sugar-Scales and his partner in crime, Zan'si.

{% hint style="warning" %}
This mod requires the **Beta/actor collision box fix** feature to be enabled in the Morrowind Code Patch.
{% endhint %}

[**Hidden Sea Loot**](https://www.nexusmods.com/morrowind/mods/52296)\
Adds over 500 hidden containers for you to find in the sea for every region around the island of Vvardenfell. Each contains random items that change for EVERY playthrough. Randomization is weighted for balanced distribution.

[**Far From Home**](https://www.nexusmods.com/morrowind/mods/46860)\
This mod adds a quest to a new and dangerous tomb which brings the player to unexpected places and the player has a chance to acquire a curious new home.

* After installation, in MO2, go to **Filetree**:
* `Far From Home v1.4.ESP` -> right click: **Hide**.

[**Ald Gash - a Redoran Lighthouse**](https://www.nexusmods.com/morrowind/mods/52292)\
This mod adds a Redoran lighthouse to the north-eastern coast of Vvardenfell.

[**Keelhouse - A quest and house mod for Tamriel Rebuilt**](https://www.nexusmods.com/morrowind/mods/53395)\
Moves Joi Ror’s Keelhouse to the TR mainland, gives it a visual update and a small questline to get the house.

✨ [**Traveling Guar Riders**](https://www.nexusmods.com/morrowind/mods/52788)\
Adds traveling guar riders to a few locations on Vvardenfell as well as the mainland.

[**Restful Reef Refuge**](https://www.nexusmods.com/morrowind/mods/52829)\
A quaint underwater home with plenty of storage in the Sea of Ghosts.

[**A Cold Cell**](https://www.nexusmods.com/morrowind/mods/52832)\
Travel to Khuul and investigate the rumors about a smuggling operation nearby. Or perhaps it's more than that?

[**Terror of Tel Amur**](https://www.nexusmods.com/morrowind/mods/53673)\
Adds a series of heists and a quest to investigate a mysterious new tower deep in the Molag Amur wilderness

[**Tel Mundnisses**](https://www.nexusmods.com/morrowind/mods/52882)\
Adds a tiny telvanni housepod in the Ascadian Isles wilderness.

[**Ashlander Silt Skiff**](https://www.nexusmods.com/morrowind/mods/52907)\
Ashu-awa, an Ashlander hunter, undertakes a regular journey between Suran and Pelagiad on her trusty Silt Skiff, selling the spoils of her hunts and the potions and crafted items she has to offer. Her journey commences in Suran, where she docks in the afternoon. Come the next morning, she sets off once again, continuing her voyage towards Pelagiad

[**Halls Of Colossus**](https://www.nexusmods.com/morrowind/mods/53677)\
Journey through time and space as you uncover the secrets of the ancient Halls of Colossus. Guarded by the Emperor's elite, this enigmatic location is your portal to an epic tale of mystery and intrigue.

[**Grahtwood Roost**](https://www.nexusmods.com/morrowind/mods/52888)\
Obtain and improve a cozy treehouse of your own through a short series of quests.

[**Draggle-Tail Shack**](https://www.nexusmods.com/morrowind/mods/53305)\
Help a dunmer to get some money for his travels by buying his shack in the Bitter Coast. But why is he in such a hurry to get rid of it? For Summer Modjam 2023

[**Pelagiad Minuet Cottage**](https://www.nexusmods.com/morrowind/mods/53023)\
Minuet Cottage is, very simply, a move-in ready tiny house cottage for sale in Pelagiad. It's pretty tiny. That's...that's really it, you know? To purchase the house, first read the note on the door, and then barter with Mebastien Ence in Pelagiad for the key, as it's being sold as any miscellaneous item.

* Files to install:
  * **Minuet Alternate Spot** (Main files)

[**Thurndal**](https://www.nexusmods.com/morrowind/mods/48158)\
An ancient Velothi tower on the coast of the West Gash, for a tranquil and secluded retreat fitting of the Nerevarine.

[**Distant Horizon - A Chimeri-quey flotilla**](https://www.nexusmods.com/morrowind/mods/53152)\
Visit the Chimeri-quey flotilla of Distant Horizon On A Foggy Morning, out on the Padomaic Ocean, and get to meet the locals.

[**Drethos Ancestral Tomb**](https://www.nexusmods.com/morrowind/mods/53481)\
This mod adds a new dungeon to the Bitter Coast Region: Drethos Ancestral Tomb. Ancient and forgotten, it hides a sad story about loss and grief. Will you find your way through root and rock to uncover both it and an old and forsaken artifact?

[**Telvanni questline addon - Arvs-Spelun**](https://www.nexusmods.com/morrowind/mods/51449)\
Adds a unique interior with a Telvanni wizard doing researches on vampirism.

[**Indoril Mansion**](https://www.nexusmods.com/morrowind/mods/53022)\
Help the guests from Necrom in solving their little problem in Mournhold. A quest, a dungeon, a fancy home and an amazing robe to wear!

[**Lord of Rebirth**](https://www.nexusmods.com/morrowind/mods/53680)\
Explore a realm in conflict between undead void pirates and a group of alchemists with members from all over Tamriel. Join one of them or find an alternate path to end the stalemate. Includes new weapons and items to earn as rewards.

[**Tamrielic Treasures - A Caldera shop with mannequins**](https://www.nexusmods.com/morrowind/mods/53487)\
A new shop outside of Caldera with a wide variety of goods imported from all over Tamriel, plus a unique assortment of Imperial armor equipment. They even sell mannequins to showcase your new armor!

[**Arnchenzel - Dwemer Underwater House**](https://www.nexusmods.com/morrowind/mods/52838)\
This mod adds a house to the southwest of Tel Branora. Maybe you'll even find a cool dwemer helmet too!

[**Pleasant Pilgrim's Rest**](https://www.nexusmods.com/morrowind/mods/53258)\
An overhaul of The Pilgrim's Rest Tavern in Molag Mar. A better interior, 6 new quests, new dialogue, additions to a local tomb, and more.

[**Ald'Ruhn Outskirts - Ancestral Refuge**](https://www.nexusmods.com/morrowind/mods/55944)\
Adds a cozy old temple to the hill above Ald'Ruhn. Now it serves as a base for the Ancestral mages. Also you can eat and rest there during your pilgrimage.

[**Iceholme Retreat**](https://www.nexusmods.com/morrowind/mods/55221)\
A Nord merchant has appeared on the road to the northeast of Balmora. She's got a small treasure to sell. Will you take your chance to learn its secrets?

* Double click the mod in MO2 and go to the **Optional ESPs** tab, move to the left (make optional):
  * [ ] `Iceholme retreat_Vanilla Solstheim.esp`
  * [ ] `Iceholme Retreat_No Solstheim Edits.ESP`

[**Balmora Outskirts - Stoneflower trading post**](https://www.nexusmods.com/morrowind/mods/54534)\
This mod adds a new cozy trading post/tavern to the outskirts of Balmora. There you can meet a Khajiit bard who sings her native songs, try delicious bantam guar meat, and explore the nearby egg mine...
