Morrowind++
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  • Environment
  • Ascadian Isles
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  • Bitter Coast
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  • West Gash
  • Solstheim
  • Mournhold
  • Misc
  • Add-ons

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  1. Fundamentals

Landscape

PreviousVisualsNextMWSE

Last updated 1 month ago

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⭐ by Adds groundcover to almost all regions.

  • On MO2 installation, check the following options in the installer:

  • Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):

After installation, disable all of the mod's plugins in your load order. ⚠️ Do not hide or delete them, as they are necessary for the mod to work as intended when generating Distant Land.

Distant Land generation is required to make this mod work as intended on the original engine. Instructions will be given in the Re-running Distant Land section.

Fix of jagged Remiros grass textures without increasing textures size.

A groundcover plugin to place grass onto the landscape in Tamriel Rebuilt using either Aesthesia or Remiros' Groundcover. Now with the optional extra of groundcover in the seas, lakes and rivers. Versions supported are 23.1 and 24.12.

⭐ by Overhaul of almost every settlement of Morrowind, inspired by concept art and aimed at a vanilla+ feeling.

  • Files to install:

    • Beautiful Cities of Morrowind - BCOM Core (Main Files)

  • On MO2 installation, check the following options in the installer:

    • Installation Options

    • Grass Patches

      • Remiros Groundcover

    • Balmora Waterworks Options -> none

  • On MO2 installation, check the following options in the installer:

  • Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):

  • On MO2 installation, check the following options in the installer:

Environment

  • On MO2 installation, check the following options in the installer:

  • On MO2 installation, check the following options in the installer:

  • On MO2 installation, check the following options in the installer:

    • Replacers -> none

    • Do you use Ashfall -> yes

    • Patches -> [x] OAAB Data

  • Files to install:

    • Know Thy Ancestors (Main Files)

    • Know The Ancestors - Tamriel Rebuilt Addon (Optional Files)

    • Know Thy Ancestors - Valley of the Wind Overhaul Patch (Optional Files)

After installation

  • Run Wrye Mash (mash64) in Mod Organizer 2.

  • In the Mods tab, select Know Thy Ancestors - TR.ESP

  • Right click -> Repair Refs

  • Files to install:

    • Caverns Overhaul - Fixed

Ascadian Isles

  • On MO2 installation, check the following options in the installer:

    • Vanilla+

    • BCOM Remiros Grass Patch

  • On MO2 installation, check the following options in the installer:

    • New Ivy -> Yes

    • BCOM addon -> Yes

    • Trellis addon -> For the new ivy (BCOM Suran Expansion version)

  • Files to install:

    • Remiros' Ascadian Isles Trees - Vanilla

  • On MO2 installation, check the following options in the installer:

    • Palace Style -> Symmetrical

    • Interior Cluttering -> Yes

    • Flame Options -> Nothing

    • Rotating Planets -> Yes

    • DoorStep -> Nothing

    • Engravings -> Dunmer Letters (Columns)

    • Bridge Decorations -> Yes

    • Decorated Staircase -> Nothing

    • Unique Door -> No

    • TR Water -> Symmetrical - Original

    • Vanilla Resolution -> No

  • On MO2 installation, check the following options in the installer:

  • On MO2 installation, check the following options in the installer:

  • Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):

  • On MO2 installation, check the following options in the installer:

  • On MO2 installation, check the following options in the installer:

Ashlands

  • On MO2 installation, check the following options in the installer:

  • On MO2 installation, check the following options in the installer:

  • On MO2 installation, an installer window will pop up asking you to set a Data Files Directory.

  • Right click on Data Files and select "Set as < data files > directory".

  • On MO2 installation, check the following options in the installer:

  • On MO2 installation, check the following options in the installer:

    • Ashlander Addon

    • Magic Rock of Maar Gan

  • On MO2 installation, check the following options in the installer:

    • MWSE

    • HD

  • Files to install:

    • Finding The Erabenimsun for BCOM (Optional Files)

  • On MO2 installation, check the following options in the installer:

Azura's Coast

  • On MO2 installation, check the following options in the installer:

  • On MO2 installation, check the following options in the installer:

  • On MO2 installation, check the following options in the installer:

    • None

  • On MO2 installation, check the following options in the installer:

  • On MO2 installation, check the following options in the installer:

Bitter Coast

  • On MO2 installation, check the following options in the installer:

  • On MO2 installation, check the following options in the installer:

  • After installation, in MO2, go to Filetree:

  • Pundaab Playset v1.esp -> right click: Hide.

  • On MO2 installation, check the following options in the installer:

    • Texture Resolution -> HD

    • Tree Replacers -> None

    • Mod compatibility

    • Denser Bitter Coast -> No

    • Platforms or Shorter Trees -> Platforms and Walkways

    • Mod Patches

  • Files to install:

    • Justice for Khartag (Main files)

    • OAAB - Shipwrecks patch (Optional files)

  • Files to install:

    • Expedition to Mzelthuand (Main files)

    • Expedition to Mzelthuand - Cleaned Melchior Dahrk (Optional files)

The author of Perfect Scum recommends to put height waves to 0 when generating Distant Land.

Grazelands

  • On MO2 installation, check the following options in the installer:

  • On MO2 installation, check the following options in the installer:

    • Select Add-ons

  • Files to install:

    • Telvanni Lighthouse - Tel Vos (Main files)

    • Telvanni Lighthouse - Tel Vos Patch (Update files)

  • On MO2 installation, check the following options in the installer:

  • Files to install:

    • BDI - Nchuleft (Main files)

    • Better Dwemer Interiors Master (Main files)

    • BDI master update (Update files)

    • nchuleft interim hotfix (Update files)

Molag Amur

  • Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):

Sheogorad

  • On MO2 installation, check the following options in the installer:

  • On MO2 installation, check the following options in the installer:

  • On MO2 installation, check the following options in the installer:

West Gash

  • Files to install:

    • New Ilunibi

    • Patch for Main Quest Overhaul and Sixth House Smugglers (Optional files)

  • On MO2 installation, check the following options in the installer:

  • Files to install:

    • 📃 Of Eggs and Dwarves_MWSE OR ✨ Of Eggs and Dwarves_OpenMW

  • On MO2 installation, check the following options in the installer:

  • On MO2 installation, check the following options in the installer:

    • HD Textures

    • Pine (Default)

    • Ashfall trees patch

  • Files to install:

    • BalmoraGravemarketBCOM (Main files)

Solstheim

  • Prior installation, hide the Rem_Solstheim.esp plugin from Remiros' Groundcover. Their functionality is already included in Solstheim - Tomb of the Snow Prince.

  • Files to install:

    • Solstheim Tomb of the Snow Prince (Main files)

    • On MO2 installation, check the following options in the installer:

      • GitD integration

      • Patch for Purists

  • Files to install:

    • Solstheim Graphical Replacer (Main files)

    • On MO2 installation, check the following options in the installer:

After installation, disable VSW-Rem-Anthology Solstheim.esp in your load order. ⚠️ Do not hide or delete them, as they are necessary for the mod to work as intended when generating Distant Land.

Distant Land generation is required to make this mod work as intended. Instructions will be given in the Re-running Distant Land section.

  • On MO2 installation, check the following options in the installer:

Mournhold

Misc

  • On MO2 installation, check the following options in the installer:

  • On MO2 installation, check the following options in the installer:

    • BCOM

    • Concept art plantations

    • Excellent Grazelands

    • Graht Swamp Trees

  • On MO2 installation, check the following options in the installer:

  • Files to install:

    • OAAB - Magical Lights (Main files)

  • On MO2 installation, check the following options in the installer:

Little Landscapes- Bitter Coast Waterway Little Landscapes- Path to Pelagiad Little Landscapes - Nix Hound Hunting Grounds Little Landscapes - Seyda Neen Swamp Pools Little Landscapes - Path to Vivec Lighthouse Little Landscape - Foyada of Sharp Teeth Little Landscape - Path to Balmora

Add-ons

  • On MO2 installation, check the following options in the installer:

  • On MO2 installation, check the following options in the installer:

  • On MO2 installation, check the following options in the installer:

  • On MO2 installation, check the following options in the installer:

This mod requires the Beta/actor collision box fix feature to be enabled in the Morrowind Code Patch.

  • After installation, in MO2, go to Filetree:

  • Far From Home v1.4.ESP -> right click: Hide.

  • Files to install:

    • Minuet Alternate Spot (Main files)

  • Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):

⭐ Morrowind is full of ships, boats and skiffs but who built them and where? Our mod seeks to answer these questions once and for all by adding shipyards to towns by the sea. The mod adds shipyards to Sadrith Mora, Seyda Neen and Gnaar Mok with four engaging quests in total.

⭐ by This little replacement make the old dunmer's strongholds less empty and a little bit more dangerous

Overhauls the Strongholds

⭐ Hand places OAAB's mid size parasol all across Vvardenfell.

⭐ by New effects and textures for the waterfalls. Includes LOD on the particle effects to improve performance.

⭐ by Fixes flickering on lava. Reduces the occurrence of seams found in large lava pools. Adds performance friendly spark particle effects to lava pools.

⭐ Compatibility Patch for "I Lava Good Mesh Replacer" by Melchior Dahrk with "Intelligent Textures" by Remiros.

⭐ MWSE port of R-Zero's Flies mod, + some new features

⭐ by Adds moths flying around some of the lanterns at night.

⭐ by Adds a visual effect to all vanilla cave drip sound emitters.

⭐ by Adds falling spores particle effects to the iconic emperor parasol mushrooms.

⭐ A remake of tombs and velothi towers.

⭐ Every Ancestral Tomb in Vvardenfell has a unique banner displaying the family name in Daedric.

⭐ Fix of Serano Tomb in 'Know Thy Ancestors', based on the version found in 'Main Files'

⭐ RandomPal's random mods and patches The original mod has a lot of great ideas but was never finished or fixed. Other mods make Cavern Overhaul an outdated mod anyway, but there's some locations that have not been covered by any other mod.

⭐ Alteration to some of the Vanilla Caves and Caverns with a visual overhaul, as well as improved enemies and Bosses, all while maintaining maximum compatibility.

Hackle-lo leaves are described as "a tasty edible succulent leaf of the Grazelands..." And yet the leaves appear to be flat and not reminiscent of a succulent. This mod edits the plants and ingredients to be thicker. The ingredient is now a single leaf split in half to reveal the tasty flesh inside that locals like to chew after a long day's work.

Various modifications to waterfalls and water splashes. Born to fit Better Waterfalls mod.

⭐ A concept arts-based overhaul of the Arvel and Dren plantations.

⭐ by A solution to your ivy-related issues.

⭐ Replaces all of the trees in the Ascadian Isles region.

⭐ A remake of Hawia egg mine using OAAB assets.

⭐ Replaces bridges on major Ascadian Isles' roads.

⭐ This mod redesigns the Library of Vivec from scratch to make it look and feel like a true library, with many books added from Tamriel_Data and OAAB_Data for you to read. There are also new NPCs for you to interact with, and two new quests that set you on the hunt for a unique book the resource for which was provided by RubberMan.

The Concept Art Palace mod (C.A.P.) is my attempt to bring the Vivec palace closer the original Kirkbride's concept art.

Adds some more clutter to the ministry of truth inspired by early screenshots and concept art.

Replaces the tops of Vivec's cantons with "glass" domes, so that the plaza interiors are gloriously lit by daylight and aren't as miserable. They will react to weather and night time, ALSO.

Community expansion to Glass Domes of Vivec - visual fixes, new region mechanics, and more.

by Adds guar stables to Vivec

2 small mods using new interior tiles for the In_ImpBig set making larger open areas possible.

Ebonheart now has its own sewage system. With filth, rats, people and quests.

Overhauls the pit area in the Lower Waistworks of the Foreign Quarter in Vivec to a cozy flea market with custom, OAAB and vanilla assets.

Each month on the 17th a skiff will appear in Suran. Onboard is a friendly ashlander looking to sell her wares.

A Velothi lighthouse has been added to the peninsula south of Ebonheart. Now the ships can safely navigate to the docks at the city of Vivec.

Adds a cozy new Hlaalu dock town at the mouth of the Odai River, as well as a few quests within the town. West of Seyda Neen, south of Balmora. Also marbles!

A small mod that adds a bridge to the Foreign Quarter.

Ever thought that the Gro-Bagrat and Arano plantations felt more like farmhouses instead of proper plantations? This mod aims to fix that by expanding them. New buildings, revised interiors, a few new NPCs, and more!

Visual overhaul of Hidden Area in Vivec Arena

⭐ Transforms the Ashlands pass between Seyda Neen and Balmora.

⭐ To align with what the in-game dialogue suggests, the entrance to the Cavern of the Incarnate will now only be visible during the magical hours of twilight.

⭐ Introducing new redoran buildings in Ald'ruhn

Strider Burial is an overhaul of the area containing a few Strider husks East of Urshilaku Camp, turning the zone in a small Silt Strider graveyard complete with an optional high-level unmarked quest.

Adds a large mud pit in the foyada south of Bthuand and Zergonipal.

Experience the Maar Gan shrine as the sacred place it should have been.

Overhaul of Maar Gan

by His methods are atypical, but an Argonian in the Sixth House base of Bensamsi has discovered a way to create soul gems from ash salts. Talk to Heem-La in the Ald-ruhn Guild of Mages about research opportunities if you would like to learn more.

Along the path between Ald-Ruhn and Ghostgate is a place of rest for those walking their pilgrimage, owned and operated by House Redoran as a gift to the people.

by According to Ashlander dialogue, the Valley of the Wind is rarely travelled because the spirits there are restless. This mod adds haunting sound effects and removes fences from the Valley of the Wind, because really - who would bother to put them there?

by Overhauls the Valley of the Wind with massive wind torn cliffs and fallen trees.

by Makes the Erabenimsun camp stand out from the rest of the ashlands with some unique rock formations.

A fully animated overhaul of Akulakhan's chamber.

Adds a tunnel to the world which provides an alternate route into the depths of the Dunmer stronghold known as Kogoruhn.

Looming high over the hills of the northern Ashlands, the towers of Bal'laku are an awe-inspiring sight to behold.

Implementation of the official concept art drawing by Michael Kirkbride.

Adds a network of alarm beacons that stretches from Ghostgate all the way south to Vivec. Inspired by the Warning Beacons of Gondor from Lord of the Rings.

Malbogatra's "Rocky Red Mountain" made compatible with important mods such as BCOM, Memento Mori, Red Mountain Reborn ...

Another take on Demanufacturer87s Markgran Forest mod. Covers the area near Maar Gan in a new mushroom forest.

⭐ by OAAB Tel Mora enhances the city of Tel Mora by adding new buildings, new quests, detailing the landscape, and more. It accomplishes all this while staying lore friendly and without (in my opinion) going over the top by making the city too big.

⭐ This is not BCOM but a BCOM extensions module. It includes a BAIN installer where you can choose from 9 mods (or even take them all) that have been made both BCOM compatible and compatible with each other. The goal is to make the installation process easier.

A simple mod that adds a few details to the monastery island.

This mod populates the Shrine of Azura on the Azura's Coast with some pilgrims and a priestess along with some other edits.

Adds a Telvanni lighthouse to the waters near Sadrith Mora and Tel Aruhn.

A series of navigation beacons along the length of the Azuras Coast.

Near Sadrith Mora is a series of ancient pillars, rumoured to be a long abandoned prototype of the Ghostfence built by a young Sotha Sil and now adopted by House Telvanni. Though nowhere near as great as the true Ghostfence they at least slow the spread of the blight winds, keeping the Telvanni mainland safe.

by Overhaul of the corprusarium, making it the creepy place it was meant to be.

This mod is a model and texture replacer for the Mudcrab Merchant, making him stand out against the other mudcrabs in a classy way.

This mod overhauls the burial of Olmgerd the Outlaw with proper Journal Indexing, a new armor set, and a remake of Storm Kiss.

A complete overhaul of Magas Volar.

This little mod tweaks the Forge of Hilbongard slightly to make it a little more unique. The pictures show pretty much all the current changes.

This mod adds a Telvanni style Lighthouse to Tel Branora.

by Adds a new room in the Telvanni Council House where the player, and the other npcs, can relax, sleep and eat.

Pirates upon the shore of Azura's Coast, along with a market, tavern, and small cavern. Includes one short quest.

An exterior overhaul of Tel Branora and the surrounding island to be more thematic to Mistress Therana.

Overhaul of Tel Branora

⭐ by Adds firefly-like insects called glowbugs across the Bitter Coast region which come out on calm nights. They can be caught by the agile adventurer and their thorax makes a quality component in potions of Light.

⭐ by Enhances the ambiance of the Bitter Coast by adding a new mist effect throughout region which appears during the night and certain weather conditions. It will burn off in the morning sun.

⭐ by Blue Eagle Adds an airborne mudball house southeast of Gnaar Mok.

⭐ by Adds enormous trees to the Bitter Coast region to provide a dense canopy overheard and large roots jutting out of the ground below.

by abot Andrano Ancestral Tomb remastered + (the no more available sequel) Andrano retribution merged, some changes (e.g. now compatible with ROHT) for hopefully better compatibility.

An ancient burial lies in ruins outside of Seyda Neen – the few who know of the secrets it holds guard them closely, and the tomb lays all but forgotten.

by You encounter an old knight outside Hla Oad, with a seemingly menial quest for you - to clear out the bandits in Hlormaren. Little do you know there is more to this old knight and his motives than you expected...

by Changes Khartag Point making it the high peak described in the in-game dialogues.

by A distraught nephew, a missing uncle, a manor slowly sinking into the swamps of the Bitter Coast, and numerous secrets and hidden dungeons lurking just beneath the surface. Do you have what it takes to tame Velodil Manor and claim it as your own? Of Dungeons and Abodes is a dungeon delving, quest story telling, house building mod.

by Greatness7 - Melchior Dahrk - TheDrunkenMudcrab Off the shoreline of the Bitter Coast region, a Dwemer Ruin has appeared. Take up your spells and delve into the deepest and darkest of Dwemer mysteries within an enigmatic study facility that holds far more than it lets on.

by Seamless Abandoned shack built in the exterior cell.

by Travel to Shal and discover its secrets: the once small cave is now overgrown and even reaches into the nearby Daedric ruin Ashurnibibi.

Changes the location of the scum models to better match the water level. Makes all swamps perfect. OpenMW and MGE XE compatible.

Puts doors in a few stumps around the bitter coast that lead to small abodes under the surface of the swamp water.

Adds new mushroom trees to the Bitter Coast region

Overhaul of Bal Isra and Indarys Manor

This mod adds a windmill on the hill behind Pelagiad.

Adds a windmill to the Arano Plantation

-This replacement transform the Rethan Manor in a real Stronghold.

⭐ by This mod is an overhaul of Vos and Tel Vos, the land surrounding them, the two nearby egg mines, covering a large portion of the northern Grazelands. Currently, the mod does not cover the entire Grazelands region, but additional work is planned in future updates. The mod includes 16+ new quests with approximately 18,000 words of dialogue.

⭐ by A pluginless replacer for the Grazelands trees inspired by the umbrella thorn acacia species.

This mod adds a Telvanni style Lighthouse not far from Tel Vos and Tel Mora.

Overhauls Dwemer ruins so that they are more memorable, more fun to explore, and ultimately more rewarding without being unbalanced or overcluttered.

Discover a little secret of the Ashlander traders, who live near Iveri Llothri, the unlucky witch... This mod adds an interesting place to visit in the Grazelands, to the east of Zainab camp and to the south of Vos. Made for the Summer Modjam 2022.

A major landscape overhaul and quest mod for the southwestern corner of the Grazelands. Transforms this area of the map into a land of a rising plateaus and towering trees.

⭐ by Sloadic Cargo Transports have arrived at Molag Mar. One is docked at the strider port and one will fly a route north of Molag Mar. There is a standard version and a necro version. Use only one .esp file. A very good place to view the flying airship is from the northeast corner of the Molag Mar canton.

⭐ Overhaul of the Molag Amur Region

Explore a revamped Maren Ancestral Tomb in search of a mysterious Ashlander outcast. Part of the Summer Modjam 2020.

by The once generic stronghold of Marandus has now been given a facelift to truly show that it's now a Redoran conquest.

This mod overhauls the shrine of Ashunartes, adding more to explore.

⭐ by Subtle changes to make the nordic village of Dagon Fel...nordic

⭐ by Small expansion to the mushroom grove near Dagon Fel.

⭐ by Implements the cut village of Ald Redaynia and overhauls the nearby Velothi tower it's named for, expanding on existing content as well as adding an optional unmarked quest.

by Overhauls the Andavel Ancestral Tomb and nearby Assumanu caverns, expanding on existing content as well as adding an optional objective.

by To the west and slightly north of Dagon Fel, you'll find a small cottage along the shores of the Sheogorad, where a young Nord spends his days longing for home. Will you help him find what he seeks? Or will you be the instrument of his destruction?

by Minor cosmetic changes to the Sanctus Shrine.

by Cleaned, fixed and improved version of the Dagon Fel Mill mod

by This mod improves Ashmelech from being a largely empty ruin to a place worthy of being the clansted of the Aundae. More furniture, lights, services.

by This mod overhauls Drethan Ancestral Tomb, transforming it into a much larger location that can be used as a player home after completing the quest, "The Weary Vampire."

Malbogatra's Spines Of Madness edited to be compatible with important mods of the Sheogorad region such as BCOM, Rise of House Telvanni, Dagon Fel Lighthouse, Ald Redaynia mods, Ancient Foes, Of Justice and Innocence ...

A lighthouse has been added to the North-West of Dagon Fel. Meet Vigunn, the Nord lighthousekeeper.

West of Ald Redaynia and north of the Derelict Shipwreck is a small stony crag lies a shipwreck and the scattered remains of those misfortunate enough to have found themselves washed up on its bleak shore. There is a reason this rock is forsaken. Go forth with caution.

An unusual Imperial fort to the farthest north of Sheogorad.

Adds flora from Bloodmoon to Sheogorad, with compatibility with Devilish Spines of Madness in mind

The Wake of Hanin overhauls and expands the vanilla dungeon of Ibar-Dad. Venture into the unfathomable depths of Ibar-Dad and solve two quests to find Mordrin Hanin's burial chamber and claim all its treasure for yourself!

⭐ Malbogatra's Rocky West Gash compatible with BCOM, Caldera Priory, Caldera Mine Expanded, Justice for Khartag ...

⭐ by This mod rebuilds the mainquest dungeon Ilunibi from scratch to make it larger, more imposing and more interesting to explore. It also adds four new quests for you to discover and embark upon.

⭐ by Completely overhauls Foyada Mamaea.

⭐ by In vanilla Morrowind, Mamaea is a dull maze of caves with nothing remarkable about them aside from the spine of bone down the center of the cavern network. This mod aims to make Mamaea a more memorable visit for the player.

⭐ by This mod rebuilds and expands the Gnisis Eggmine complex from scratch, which includes the Eggmine, the Lower Eggmine, the Underground Stream, and Bethamez. It also adds a quest, which asks the player to investigate the origins of the tremors that have been plaguing the eggmine ever since the Dwemer ruin was uncovered. Features actual earth quakes!

⭐ by A West Gash tree replacer for players who desire a look closer to the vanilla game for the region.

⭐ This mod adds a free player house of your very own in Balmora. Compatible with Beautiful Cities of Morrowind and Morrowind Rebirth.

by This mod adds a beautiful new island to the West Gash Region near Khuul. I actually made this mod as my interior/exterior showcase for the Tamriel Rebuilt project but I spent so much time on it and I liked it so much that I thought I would release it here for others to enjoy.

by This mod overhauls and slightly expands the old Dunmer fortress Berandas near Gnisis. Daedra have claimed Berandas, but other than the few roaming Daedra themselves there is not much evidence of the corruption. With this mod, old daedric structures have risen from the deep to transform the fortress into a proper daedric stronghold.

by ayse This mod add two charming windmill immediately northwest of Caldera. You simply can't miss them. Inside the mill is a simple hammock if you need a free nap.

Rebuilds Andasreth stronghold and its exterior area.

The disused catacombs under Balmora make a fine spot for a flea market. Food, drink, jewellery, home goods, tailoring, all available and guaranteed watched over by the sacred dead.

Simplified version of the classic "Caldera Mine Expanded". This version removes all the quests, dialogue entries and scripting and only keeps the scenic part of the mod.

General Darius wants Widow Vabdas' land, because he would like to build a new dock for the Legion. With this mod, an actual dock will appear near Vabdas' hut, a few days after the quest is finished by stealing the land deed.

Venture deep into Ahrkthumz, an untouched Dwemer ruin north of Caldera. Discover new artifacts and a unique color-based puzzle mechanic.

Adds an NPC to the Horse-Mouth farm north west of Caldera who will sell scrolls that can cure diseased guars (or anything else). Intended to be used on the guars from Guar Whisperer.

⭐ Worldspace overhaul of Solstheim, improving the graphical fidelity, environmental design, and gameplay of the Bloodmoon DLC to a level that is consistent with modern TES3 mod projects, such as Tamriel Rebuilt and Project Tamriel.

⭐ Enhances the interiors of the Skaal village and Thirsk by adding some miscellaneous objects.

⭐ by A complete rebuilt of Bloodmoon barrows.

⭐ by Mournhold Overhaul

Expands and deepens the Tribunal questlines, giving players more choice and agency than before.

by Inspired by their mention of growing in the badlands of Morrowind in Sermon 12, a regional variety of pomegranates can now be found growing atop Mount Assarnibibi.

by This mod places saplings from OAAB_Data in most regions on Vvardenfell.

A complete overhaul of every vanilla shipwreck.

Adds some unique, Telvanni style light sources to various Telvanni settlements

Overhaul the Hall of Justice in Old Ebonheart

Rediscover the Shulk Eggmine and new hidden depths within its bowels. Superior Shulk Eggmine integrates assets from OAAB and TR data. With mysteries and secrets hidden throughout for the keen adventurer or simply aspiring Fighter's Guild members on their journeys through one of the Fighter's Guild's earliest quest locales.

Remakes the eggmines using OAAB assets and adds some minor loot. Now, eggmines look unique and you have a reason to go into them.

A series in which I visually update dungeons using various assets. Like Mines and Caverns, but entirely modular.

A compilation of all of my dungeon mods in a single mod with two new dungeons and some fixes.

Elmussa Damori has been suffering nightmares, perhaps you might offer her assistance?

A loose reimagining of The Neverhalls using the PC Ayleid tileset. a level 20+ dungeon dive.

⭐ Investigate a series of attacks on Tel Eurus, follow the clues to uncover the mastermind behind it. Level 10 or higher recommended.

⭐ The lost "Crystal City" of Massama has been discovered by a desperate group of escaped slaves. Through a series of quests, players will learn some of the secrets behind The Curse of Massama while trying to keep the separate factions from killing each other over the raw glass they've mined.

⭐ Discover the Great Ossuaries of Ayem, Seht, and Vehk on the slopes of Red Mountain and their associated catacombs deep beneath the volcano.

Moves a majority of the exterior changes from Memento Mori to their own interior cells for compatability.

by A Telvanni mushroom house with MWSE functions.

Discover the remnants of a failed Telvanni expedition and explore the depths of Bethaleft, a Dwemer citadel that served as a testing ground for the Tools of Kagrenac.

by A mod that adds the Manifold Spires, a new landmass, and an associated quest.

by Lyithdonea: The Azurian Isles is a landmass mod for Morrowind featuring a tropical paradise between Tamriel and Akavir. The mod has a strong influence from the Daedric Lord Azura with dusk and dawn themes and Azura being the focus of religion in the region. Explore a detailed new landmass, discover strange creatures, battle pirates, immerse in the

Anna-Sera is a ship located in the Sheogorad region. On board you will meet Sugar-Scales and his partner in crime, Zan'si.

Adds over 500 hidden containers for you to find in the sea for every region around the island of Vvardenfell. Each contains random items that change for EVERY playthrough. Randomization is weighted for balanced distribution.

This mod adds a quest to a new and dangerous tomb which brings the player to unexpected places and the player has a chance to acquire a curious new home.

This mod adds a Redoran lighthouse to the north-eastern coast of Vvardenfell.

Moves Joi Ror’s Keelhouse to the TR mainland, gives it a visual update and a small questline to get the house.

✨ Adds traveling guar riders to a few locations on Vvardenfell as well as the mainland.

A quaint underwater home with plenty of storage in the Sea of Ghosts.

Travel to Khuul and investigate the rumors about a smuggling operation nearby. Or perhaps it's more than that?

Adds a series of heists and a quest to investigate a mysterious new tower deep in the Molag Amur wilderness

Adds a tiny telvanni housepod in the Ascadian Isles wilderness.

Ashu-awa, an Ashlander hunter, undertakes a regular journey between Suran and Pelagiad on her trusty Silt Skiff, selling the spoils of her hunts and the potions and crafted items she has to offer. Her journey commences in Suran, where she docks in the afternoon. Come the next morning, she sets off once again, continuing her voyage towards Pelagiad

Journey through time and space as you uncover the secrets of the ancient Halls of Colossus. Guarded by the Emperor's elite, this enigmatic location is your portal to an epic tale of mystery and intrigue.

Obtain and improve a cozy treehouse of your own through a short series of quests.

Help a dunmer to get some money for his travels by buying his shack in the Bitter Coast. But why is he in such a hurry to get rid of it? For Summer Modjam 2023

Minuet Cottage is, very simply, a move-in ready tiny house cottage for sale in Pelagiad. It's pretty tiny. That's...that's really it, you know? To purchase the house, first read the note on the door, and then barter with Mebastien Ence in Pelagiad for the key, as it's being sold as any miscellaneous item.

An ancient Velothi tower on the coast of the West Gash, for a tranquil and secluded retreat fitting of the Nerevarine.

Visit the Chimeri-quey flotilla of Distant Horizon On A Foggy Morning, out on the Padomaic Ocean, and get to meet the locals.

This mod adds a new dungeon to the Bitter Coast Region: Drethos Ancestral Tomb. Ancient and forgotten, it hides a sad story about loss and grief. Will you find your way through root and rock to uncover both it and an old and forsaken artifact?

Adds a unique interior with a Telvanni wizard doing researches on vampirism.

Help the guests from Necrom in solving their little problem in Mournhold. A quest, a dungeon, a fancy home and an amazing robe to wear!

Explore a realm in conflict between undead void pirates and a group of alchemists with members from all over Tamriel. Join one of them or find an alternate path to end the stalemate. Includes new weapons and items to earn as rewards.

A new shop outside of Caldera with a wide variety of goods imported from all over Tamriel, plus a unique assortment of Imperial armor equipment. They even sell mannequins to showcase your new armor!

This mod adds a house to the southwest of Tel Branora. Maybe you'll even find a cool dwemer helmet too!

An overhaul of The Pilgrim's Rest Tavern in Molag Mar. A better interior, 6 new quests, new dialogue, additions to a local tomb, and more.

Adds a cozy old temple to the hill above Ald'Ruhn. Now it serves as a base for the Ancestral mages. Also you can eat and rest there during your pilgrimage.

A Nord merchant has appeared on the road to the northeast of Balmora. She's got a small treasure to sell. Will you take your chance to learn its secrets?

This mod adds a new cozy trading post/tavern to the outskirts of Balmora. There you can meet a Khajiit bard who sings her native songs, try delicious bantam guar meat, and explore the nearby egg mine...

Remiros' Groundcover
Remiros(Flash3113)
Remiros Groundcover Textures Improvement
Grass for Tamriel Rebuilt (Aesthesia or Remiros')
Beautiful Cities of Morrowind
RandomPal
Shipyards of Vvardenfell (Sadrith Mora - Seyda Neen - Gnaar Mok)
Better Dunmer Strongholds
Dallara1000
Northern Strongholds
Mid Mushroom Overhaul
Better Waterfalls
MelchiorDahrk
I Lava Good Mesh Replacer
MelchiorDahrk
I Lava Good Intelligent Textures Compatibility Patch - Fix
Flies - MWSE
Nocturnal Moths
Reizeron
Cave Drips
Reizeron
Parasol Particles
MelchiorDahrk
OAAB - Tombs and Towers
Know Thy Ancestors
Know Thy Ancestors - Serano Tomb Fix (Main)
Caverns Overhaul - Fixed
Better Caves and Caverns
Thickle-Lo - The Succulent Hackle-Lo Mod
Waterfalls Tweaks
Concept Arts plantations
Vibrant Ivy and trellis additions
RandomPal
Remiros' Ascadian Isles Trees 2
OAAB - Hawia Egg Mine
Ascadian Isles - Hlaalu Bridges
ReadMe - Library of Vivec Overhaul
Concept Art Palace (Vivec City)
Prerelease Prisonmoon
Glass Domes of Vivec - Performance-friendly Open-ish Cantons
Glass Domes of Vivec - Moonrain Edition
Guar Stables of Vivec
RandomPal
Big Imperial Halls
Ebonheart Underworks
Foreign Quarter Market Square
Suran Silt Skiff
Vivec Lighthouse
Hla Odai
Vivec Foreign Quarter Bridge
Minor Plantations Redone
Web of Mephala Morag Tong Headquarters
OAAB - The Ashen Divide
The Dream is the Door
Ald'ruhn Architecture Variety
Strider Burial
Faces of Vel - Ash Mire
The magic rock of Maar Gan
Maar Gan - Town of Pilgrimage
Salt Gems of Bensamsi
MelchiorDahrk
The Beacon of St Rilms
Valley of the Wind Atmospheric Enhancements
Lucevar
Valley of the Wind Overhaul
Leyawynn
Finding the Erabenimsun Ashlander Camp
Damius
Akulakhan's best chamber
Riharradroon - Hidden Path to Kogoruhn
Bal'laku - The Lonely Towers
Tales from the Ashlands - The Great Hive Baan Binif
The Beacons of Mamaea
Devilish Rocky Red Mountain
Another Markgran Forest
OAAB Tel Mora
MelchiorDahrk
Sadrith Mora BCOM Plus Module
Holamayan Island
ShrineOfAzura
The Slavers Spire
Telvanni Sea Beacons
The Telvanni Ward Keepers
The Corprusarium experience
Vegetto88
RR Mod Series - Melchiors Mudcrab Merchant
Stormkiss Reforged
Moody Magas Volar
Forge of Hilbongard
RR Mod Series - Telvanni Lighthouse Tel Branora
Telvanni Council House Lounge Room
RandomPal
Smuggler's Market
Tethered Tel Branora
Tel Branora Expansion
Glowbugs
MelchiorDahrk
Mistify
MelchiorDahrk
Cawumaloe Manor
Graht Morrowind Swamp Trees
MelchiorDahrk
Andrano Tomb+Retribution
Samarys Ancestral Tomb Expanded
Hlormaren Reclaimed - Slightly Improved
AliceL93
Justice for Khartag (J.F.K.)
Vegetto88
Of Dungeons and Abodes
darkelfguy
Expedition to Mzelthuand
Seamless abandoned shack
RandomPal
Shal Overgrown
Danae123
Perfect Scum
Swamp Stump Sanctuaries
More Alien Bitter Coast
Bal Isra and Indarys Manor Overhaul
A New Windmill for Pelagiad
Arano Plantation Windmill
Dallara Odai Plateau
OAAB Grazelands
MelchiorDahrk
Melchior's Excellent Grazelands Acacia
MelchiorDahrk
RR Mod Series - Telvanni Lighthouse Tel Vos
Better Dwemer Interiors
Thickle-Lo Grove
The Song of the Grazelands
Sloadic Transports
RealAshstaar
Concept Art Molag Amur Region - The Great Scathes
Maren's Misfit Mabrigash
Marandus Rebuilt
EndoranWest
Ashunartes Overhaul
Nordic Dagon Fel
RandomPal
The Grove of Ben'Abi
Remiros(Flash3113)
Gray North - Ruined Redaynia
Anumaril21
Gray North - Andavel-Assumanu
Anumaril21
Ancient Foes
darkelfguy
Sanctus Shrine
hater8
Dagon Fel Mill Redux
RandomPal
Ashmelech Reborn
istred
The Weary Vampire
OperatorJack
Devilish Spines Of Madness
Dagon Fel Lighthouse
OAAB Vertical Shipwreck
Fort Ghostmoth
Forests of Sheogorad
The Wake of Hanin - Ibar-Dad Overhaul
Devilish Rocky West Gash
New Ilunibi
seelof
Foyada Mamaea Overhaul
Remiros(Flash3113)
Mamaea Awakened
MelchiorDahrk
Of Eggs and Dwarves - Gnisis Eggmine and Bethamez Overhaul
seelof
Vanilla-friendly West Gash Tree Replacer
MelchiorDahrk
Balmora Lighthouse
The Island - Aln'Baldrahn
MelchiorDahrk
Berandas Overhaul
seelof
Windmill in Caldera v1.0
Andasreth Stronghold - dungeon and exterior overhaul
Balmora Gravemarket
Caldera Mine Expanded - Simplified and bug-free
Gnisis Docks
Ahrkthumz - Dwemer Puzzle Dungeon
Guar Stable in the West Gash
Solstheim - Tomb of the Snow Prince
Interiors of Solstheim
The Stone Halls of Solstheim - Reforged
Corsair83
Immersive Mournhold
RandomPal
Tribunal Main Quest Reforged
OAAB Pomegranates
MelchiorDahrk
OAAB Saplings
MelchiorDahrk
OAAB Shipwrecks
Magical lights for Telvanni
Tamriel Rebuilt - Hall of Justice Overhaul
Superior Shulk Eggmine -OAAB
What Kwamas Forage - An Eggmine Mod
Dungeon Details
Vennin's Dungeons
The Woe of Indalen Tomb
Neselia Remade
Investigations at Tel Eurus
Secrets of the Crystal City
Memento Mori
Memento Mori - Buried
OAAB - Tel Raloran
Corsair83
The Vestige of Bethaleft
The Manifold Spires
PhDinSorcery
Lyithdonea
MelchiorDahrk
Anna-Sera
Hidden Sea Loot
Far From Home
Ald Gash - a Redoran Lighthouse
Keelhouse - A quest and house mod for Tamriel Rebuilt
Traveling Guar Riders
Restful Reef Refuge
A Cold Cell
Terror of Tel Amur
Tel Mundnisses
Ashlander Silt Skiff
Halls Of Colossus
Grahtwood Roost
Draggle-Tail Shack
Pelagiad Minuet Cottage
Thurndal
Distant Horizon - A Chimeri-quey flotilla
Drethos Ancestral Tomb
Telvanni questline addon - Arvs-Spelun
Indoril Mansion
Lord of Rebirth
Tamrielic Treasures - A Caldera shop with mannequins
Arnchenzel - Dwemer Underwater House
Pleasant Pilgrim's Rest
Ald'Ruhn Outskirts - Ancestral Refuge
Iceholme Retreat
Balmora Outskirts - Stoneflower trading post