githubEdit

Landscape

Remiros' Groundcoverarrow-up-right by Remiros(Flash3113)arrow-up-right Adds groundcover to almost all regions.

  • On MO2 installation, check the following options in the installer:

  • Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):

After installation, disable all of the mod's plugins in your load order. ⚠️ Do not hide or delete them, as they are necessary for the mod to work as intended when generating Distant Land.

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Remiros Groundcover Textures Improvementarrow-up-right Fix of jagged Remiros grass textures without increasing textures size.

Grass for Tamriel Rebuilt (Aesthesia or Remiros')arrow-up-right A groundcover plugin to place grass onto the landscape in Tamriel Rebuilt using either Aesthesia or Remiros' Groundcover. Now with the optional extra of groundcover in the seas, lakes and rivers. Versions supported are 23.1 and 24.12.

Beautiful Cities of Morrowindarrow-up-right by RandomPalarrow-up-right Overhaul of almost every settlement of Morrowind, inspired by concept art and aimed at a vanilla+ feeling.

  • Files to install:

    • Beautiful Cities of Morrowind - BCOM Core (Main Files)

  • On MO2 installation, check the following options in the installer:

    • Installation Options

    • Grass Patches

      • Remiros Groundcover

    • Balmora Waterworks Options -> none

Shipyards of Vvardenfell (Sadrith Mora - Seyda Neen - Gnaar Mok)arrow-up-right Morrowind is full of ships, boats and skiffs but who built them and where? Our mod seeks to answer these questions once and for all by adding shipyards to towns by the sea. The mod adds shipyards to Sadrith Mora, Seyda Neen and Gnaar Mok with four engaging quests in total.

Better Dunmer Strongholdsarrow-up-right by Dallara1000arrow-up-right This little replacement make the old dunmer's strongholds less empty and a little bit more dangerous

  • On MO2 installation, check the following options in the installer:

  • Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):

Northern Strongholdsarrow-up-right Overhauls the Strongholds

  • On MO2 installation, check the following options in the installer:

  • OAAB Grazelands Indoranyon

Environment

Mid Mushroom Overhaularrow-up-right Hand places OAAB's mid size parasol all across Vvardenfell.

Better Waterfallsarrow-up-right by MelchiorDahrkarrow-up-right New effects and textures for the waterfalls. Includes LOD on the particle effects to improve performance.

  • On MO2 installation, check the following options in the installer:

I Lava Good Mesh Replacerarrow-up-right by MelchiorDahrkarrow-up-right Fixes flickering on lava. Reduces the occurrence of seams found in large lava pools. Adds performance friendly spark particle effects to lava pools.

I Lava Good Intelligent Textures Compatibility Patch - Fixarrow-up-right Compatibility Patch for "I Lava Good Mesh Replacer" by Melchior Dahrk with "Intelligent Textures" by Remiros.

Flies - MWSEarrow-up-right MWSE port of R-Zero's Flies mod, + some new features

Nocturnal Mothsarrow-up-right by Reizeronarrow-up-right Adds moths flying around some of the lanterns at night.

  • On MO2 installation, check the following options in the installer:

Cave Dripsarrow-up-right by Reizeronarrow-up-right Adds a visual effect to all vanilla cave drip sound emitters.

Parasol Particlesarrow-up-right by MelchiorDahrkarrow-up-right Adds falling spores particle effects to the iconic emperor parasol mushrooms.

  • On MO2 installation, check the following options in the installer:

    • Replacers -> none

    • Do you use Ashfall -> yes

    • Patches -> [x] OAAB Data

OAAB - Tombs and Towersarrow-up-right A remake of tombs and velothi towers.

Know Thy Ancestorsarrow-up-right Every Ancestral Tomb in Vvardenfell has a unique banner displaying the family name in Daedric.

  • Files to install:

    • Know Thy Ancestors (Main Files)

    • Know The Ancestors - Tamriel Rebuilt Addon (Optional Files)

    • Know Thy Ancestors - Valley of the Wind Overhaul Patch (Optional Files)

After installation

  • Run Wrye Mash (mash64) in Mod Organizer 2.

  • In the Mods tab, select Know Thy Ancestors - TR.ESP

  • Right click -> Repair Refs

Know Thy Ancestors - Serano Tomb Fix (Main)arrow-up-right Fix of Serano Tomb in 'Know Thy Ancestors', based on the version found in 'Main Files'

Caverns Overhaul - Fixedarrow-up-right RandomPal's random mods and patches The original mod has a lot of great ideas but was never finished or fixed. Other mods make Cavern Overhaul an outdated mod anyway, but there's some locations that have not been covered by any other mod.

  • Files to install:

    • Caverns Overhaul - Fixed

Better Caves and Cavernsarrow-up-right Alteration to some of the Vanilla Caves and Caverns with a visual overhaul, as well as improved enemies and Bosses, all while maintaining maximum compatibility.

Thickle-Lo - The Succulent Hackle-Lo Modarrow-up-right Hackle-lo leaves are described as "a tasty edible succulent leaf of the Grazelands..." And yet the leaves appear to be flat and not reminiscent of a succulent. This mod edits the plants and ingredients to be thicker. The ingredient is now a single leaf split in half to reveal the tasty flesh inside that locals like to chew after a long day's work.

Waterfalls Tweaksarrow-up-right Various modifications to waterfalls and water splashes. Born to fit Better Waterfalls mod.

Ascadian Isles

Concept Arts plantationsarrow-up-right A concept arts-based overhaul of the Arvel and Dren plantations.

  • On MO2 installation, check the following options in the installer:

    • Vanilla+

    • BCOM Remiros Grass Patch

Vibrant Ivy and trellis additionsarrow-up-right by RandomPalarrow-up-right A solution to your ivy-related issues.

  • On MO2 installation, check the following options in the installer:

    • New Ivy -> Yes

    • BCOM addon -> Yes

    • Trellis addon -> For the new ivy (BCOM Suran Expansion version)

Remiros' Ascadian Isles Trees 2arrow-up-right Replaces all of the trees in the Ascadian Isles region.

  • Files to install:

    • Remiros' Ascadian Isles Trees - Vanilla

OAAB - Hawia Egg Minearrow-up-right A remake of Hawia egg mine using OAAB assets.

Ascadian Isles - Hlaalu Bridgesarrow-up-right Replaces bridges on major Ascadian Isles' roads.

ReadMe - Library of Vivec Overhaularrow-up-right This mod redesigns the Library of Vivec from scratch to make it look and feel like a true library, with many books added from Tamriel_Data and OAAB_Data for you to read. There are also new NPCs for you to interact with, and two new quests that set you on the hunt for a unique book the resource for which was provided by RubberMan.

Concept Art Palace (Vivec City)arrow-up-right The Concept Art Palace mod (C.A.P.) is my attempt to bring the Vivec palace closer the original Kirkbride's concept art.

  • On MO2 installation, check the following options in the installer:

    • Palace Style -> Symmetrical

    • Interior Cluttering -> Yes

    • Flame Options -> Nothing

    • Rotating Planets -> Yes

    • DoorStep -> Nothing

    • Engravings -> Dunmer Letters (Columns)

    • Bridge Decorations -> Yes

    • Decorated Staircase -> Nothing

    • Unique Door -> No

    • TR Water -> Symmetrical - Original

    • Vanilla Resolution -> No

Prerelease Prisonmoonarrow-up-right Adds some more clutter to the ministry of truth inspired by early screenshots and concept art.

Glass Domes of Vivec - Performance-friendly Open-ish Cantonsarrow-up-right Replaces the tops of Vivec's cantons with "glass" domes, so that the plaza interiors are gloriously lit by daylight and aren't as miserable. They will react to weather and night time, ALSO.

Glass Domes of Vivec - Moonrain Editionarrow-up-right Community expansion to Glass Domes of Vivec - visual fixes, new region mechanics, and more.

  • On MO2 installation, check the following options in the installer:

Guar Stables of Vivecarrow-up-right by RandomPalarrow-up-right Adds guar stables to Vivec

  • On MO2 installation, check the following options in the installer:

Big Imperial Hallsarrow-up-right 2 small mods using new interior tiles for the In_ImpBig set making larger open areas possible.

  • Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):

Ebonheart Underworksarrow-up-right Ebonheart now has its own sewage system. With filth, rats, people and quests.

Foreign Quarter Market Squarearrow-up-right Overhauls the pit area in the Lower Waistworks of the Foreign Quarter in Vivec to a cozy flea market with custom, OAAB and vanilla assets.

Suran Silt Skiffarrow-up-right Each month on the 17th a skiff will appear in Suran. Onboard is a friendly ashlander looking to sell her wares.

Vivec Lighthousearrow-up-right A Velothi lighthouse has been added to the peninsula south of Ebonheart. Now the ships can safely navigate to the docks at the city of Vivec.

  • On MO2 installation, check the following options in the installer:

Hla Odaiarrow-up-right Adds a cozy new Hlaalu dock town at the mouth of the Odai River, as well as a few quests within the town. West of Seyda Neen, south of Balmora. Also marbles!

  • On MO2 installation, check the following options in the installer:

Vivec Foreign Quarter Bridgearrow-up-right A small mod that adds a bridge to the Foreign Quarter.

Minor Plantations Redonearrow-up-right Ever thought that the Gro-Bagrat and Arano plantations felt more like farmhouses instead of proper plantations? This mod aims to fix that by expanding them. New buildings, revised interiors, a few new NPCs, and more!

Web of Mephala Morag Tong Headquartersarrow-up-right Visual overhaul of Hidden Area in Vivec Arena

Ashlands

OAAB - The Ashen Dividearrow-up-right Transforms the Ashlands pass between Seyda Neen and Balmora.

The Dream is the Doorarrow-up-right To align with what the in-game dialogue suggests, the entrance to the Cavern of the Incarnate will now only be visible during the magical hours of twilight.

Ald'ruhn Architecture Varietyarrow-up-right Introducing new redoran buildings in Ald'ruhn

  • On MO2 installation, check the following options in the installer:

Strider Burialarrow-up-right Strider Burial is an overhaul of the area containing a few Strider husks East of Urshilaku Camp, turning the zone in a small Silt Strider graveyard complete with an optional high-level unmarked quest.

  • On MO2 installation, check the following options in the installer:

Faces of Vel - Ash Mirearrow-up-right Adds a large mud pit in the foyada south of Bthuand and Zergonipal.

  • On MO2 installation, an installer window will pop up asking you to set a Data Files Directory.

  • Right click on Data Files and select "Set as < data files > directory".

The magic rock of Maar Ganarrow-up-right Experience the Maar Gan shrine as the sacred place it should have been.

  • On MO2 installation, check the following options in the installer:

Maar Gan - Town of Pilgrimagearrow-up-right Overhaul of Maar Gan

  • On MO2 installation, check the following options in the installer:

    • Ashlander Addon

    • Magic Rock of Maar Gan

Salt Gems of Bensamsiarrow-up-right by MelchiorDahrkarrow-up-right His methods are atypical, but an Argonian in the Sixth House base of Bensamsi has discovered a way to create soul gems from ash salts. Talk to Heem-La in the Ald-ruhn Guild of Mages about research opportunities if you would like to learn more.

  • On MO2 installation, check the following options in the installer:

    • MWSE

    • HD

The Beacon of St Rilmsarrow-up-right Along the path between Ald-Ruhn and Ghostgate is a place of rest for those walking their pilgrimage, owned and operated by House Redoran as a gift to the people.

Valley of the Wind Atmospheric Enhancementsarrow-up-right by Lucevararrow-up-right According to Ashlander dialogue, the Valley of the Wind is rarely travelled because the spirits there are restless. This mod adds haunting sound effects and removes fences from the Valley of the Wind, because really - who would bother to put them there?

Valley of the Wind Overhaularrow-up-right by Leyawynnarrow-up-right Overhauls the Valley of the Wind with massive wind torn cliffs and fallen trees.

Finding the Erabenimsun Ashlander Camparrow-up-right by Damiusarrow-up-right Makes the Erabenimsun camp stand out from the rest of the ashlands with some unique rock formations.

  • Files to install:

    • Finding The Erabenimsun for BCOM (Optional Files)

Akulakhan's best chamberarrow-up-right A fully animated overhaul of Akulakhan's chamber.

  • On MO2 installation, check the following options in the installer:

Riharradroon - Hidden Path to Kogoruhnarrow-up-right Adds a tunnel to the world which provides an alternate route into the depths of the Dunmer stronghold known as Kogoruhn.

Bal'laku - The Lonely Towersarrow-up-right Looming high over the hills of the northern Ashlands, the towers of Bal'laku are an awe-inspiring sight to behold.

Tales from the Ashlands - The Great Hive Baan Binifarrow-up-right Implementation of the official concept art drawing by Michael Kirkbride.

The Beacons of Mamaeaarrow-up-right Adds a network of alarm beacons that stretches from Ghostgate all the way south to Vivec. Inspired by the Warning Beacons of Gondor from Lord of the Rings.

Devilish Rocky Red Mountainarrow-up-right Malbogatra's "Rocky Red Mountain" made compatible with important mods such as BCOM, Memento Mori, Red Mountain Reborn ...

Another Markgran Forestarrow-up-right Another take on Demanufacturer87s Markgran Forest mod. Covers the area near Maar Gan in a new mushroom forest.

Azura's Coast

OAAB Tel Moraarrow-up-right by MelchiorDahrkarrow-up-right OAAB Tel Mora enhances the city of Tel Mora by adding new buildings, new quests, detailing the landscape, and more. It accomplishes all this while staying lore friendly and without (in my opinion) going over the top by making the city too big.

  • On MO2 installation, check the following options in the installer:

Sadrith Mora BCOM Plus Modulearrow-up-right This is not BCOM but a BCOM extensions module. It includes a BAIN installer where you can choose from 9 mods (or even take them all) that have been made both BCOM compatible and compatible with each other. The goal is to make the installation process easier.

  • On MO2 installation, check the following options in the installer:

Holamayan Islandarrow-up-right A simple mod that adds a few details to the monastery island.

ShrineOfAzuraarrow-up-right This mod populates the Shrine of Azura on the Azura's Coast with some pilgrims and a priestess along with some other edits.

The Slavers Spirearrow-up-right Adds a Telvanni lighthouse to the waters near Sadrith Mora and Tel Aruhn.

Telvanni Sea Beaconsarrow-up-right A series of navigation beacons along the length of the Azuras Coast.

The Telvanni Ward Keepersarrow-up-right Near Sadrith Mora is a series of ancient pillars, rumoured to be a long abandoned prototype of the Ghostfence built by a young Sotha Sil and now adopted by House Telvanni. Though nowhere near as great as the true Ghostfence they at least slow the spread of the blight winds, keeping the Telvanni mainland safe.

The Corprusarium experiencearrow-up-right by Vegetto88arrow-up-right Overhaul of the corprusarium, making it the creepy place it was meant to be.

  • On MO2 installation, check the following options in the installer:

    • None

RR Mod Series - Melchiors Mudcrab Merchantarrow-up-right This mod is a model and texture replacer for the Mudcrab Merchant, making him stand out against the other mudcrabs in a classy way.

Stormkiss Reforgedarrow-up-right This mod overhauls the burial of Olmgerd the Outlaw with proper Journal Indexing, a new armor set, and a remake of Storm Kiss.

Moody Magas Volararrow-up-right A complete overhaul of Magas Volar.

Forge of Hilbongardarrow-up-right This little mod tweaks the Forge of Hilbongard slightly to make it a little more unique. The pictures show pretty much all the current changes.

RR Mod Series - Telvanni Lighthouse Tel Branoraarrow-up-right This mod adds a Telvanni style Lighthouse to Tel Branora.

  • On MO2 installation, check the following options in the installer:

Telvanni Council House Lounge Roomarrow-up-right by RandomPalarrow-up-right Adds a new room in the Telvanni Council House where the player, and the other npcs, can relax, sleep and eat.

Smuggler's Marketarrow-up-right Pirates upon the shore of Azura's Coast, along with a market, tavern, and small cavern. Includes one short quest.

Tethered Tel Branoraarrow-up-right An exterior overhaul of Tel Branora and the surrounding island to be more thematic to Mistress Therana.

Tel Branora Expansionarrow-up-right Overhaul of Tel Branora

  • On MO2 installation, check the following options in the installer:

Bitter Coast

Glowbugsarrow-up-right by MelchiorDahrkarrow-up-right Adds firefly-like insects called glowbugs across the Bitter Coast region which come out on calm nights. They can be caught by the agile adventurer and their thorax makes a quality component in potions of Light.

  • On MO2 installation, check the following options in the installer:

Mistifyarrow-up-right by MelchiorDahrkarrow-up-right Enhances the ambiance of the Bitter Coast by adding a new mist effect throughout region which appears during the night and certain weather conditions. It will burn off in the morning sun.

  • On MO2 installation, check the following options in the installer:

Cawumaloe Manorarrow-up-right by Blue Eagle Adds an airborne mudball house southeast of Gnaar Mok.

  • After installation, in MO2, go to Filetree:

  • Pundaab Playset v1.esp -> right click: Hide.

Graht Morrowind Swamp Treesarrow-up-right by MelchiorDahrkarrow-up-right Adds enormous trees to the Bitter Coast region to provide a dense canopy overheard and large roots jutting out of the ground below.

  • On MO2 installation, check the following options in the installer:

    • Texture Resolution -> HD

    • Tree Replacers -> None

    • Mod compatibility

    • Denser Bitter Coast -> No

    • Platforms or Shorter Trees -> Platforms and Walkways

    • Mod Patches

Andrano Tomb+Retributionarrow-up-right by abot Andrano Ancestral Tomb remastered + (the no more available sequel) Andrano retribution merged, some changes (e.g. now compatible with ROHT) for hopefully better compatibility.

Samarys Ancestral Tomb Expandedarrow-up-right An ancient burial lies in ruins outside of Seyda Neen – the few who know of the secrets it holds guard them closely, and the tomb lays all but forgotten.

Hlormaren Reclaimed - Slightly Improvedarrow-up-right by AliceL93arrow-up-right You encounter an old knight outside Hla Oad, with a seemingly menial quest for you - to clear out the bandits in Hlormaren. Little do you know there is more to this old knight and his motives than you expected...

Justice for Khartag (J.F.K.)arrow-up-right by Vegetto88arrow-up-right Changes Khartag Point making it the high peak described in the in-game dialogues.

  • Files to install:

    • Justice for Khartag (Main files)

    • OAAB - Shipwrecks patch (Optional files)

Of Dungeons and Abodesarrow-up-right by darkelfguyarrow-up-right A distraught nephew, a missing uncle, a manor slowly sinking into the swamps of the Bitter Coast, and numerous secrets and hidden dungeons lurking just beneath the surface. Do you have what it takes to tame Velodil Manor and claim it as your own? Of Dungeons and Abodes is a dungeon delving, quest story telling, house building mod.

Expedition to Mzelthuandarrow-up-right by Greatness7 - Melchior Dahrk - TheDrunkenMudcrab Off the shoreline of the Bitter Coast region, a Dwemer Ruin has appeared. Take up your spells and delve into the deepest and darkest of Dwemer mysteries within an enigmatic study facility that holds far more than it lets on.

  • Files to install:

    • Expedition to Mzelthuand (Main files)

    • Expedition to Mzelthuand - Cleaned Melchior Dahrk (Optional files)

Seamless abandoned shackarrow-up-right by RandomPalarrow-up-right Seamless Abandoned shack built in the exterior cell.

Shal Overgrownarrow-up-right by Danae123arrow-up-right Travel to Shal and discover its secrets: the once small cave is now overgrown and even reaches into the nearby Daedric ruin Ashurnibibi.

Perfect Scumarrow-up-right Changes the location of the scum models to better match the water level. Makes all swamps perfect. OpenMW and MGE XE compatible.

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The author of Perfect Scum recommends to put height waves to 0 when generating Distant Land.

Swamp Stump Sanctuariesarrow-up-right Puts doors in a few stumps around the bitter coast that lead to small abodes under the surface of the swamp water.

More Alien Bitter Coastarrow-up-right Adds new mushroom trees to the Bitter Coast region

Bal Isra and Indarys Manor Overhaularrow-up-right Overhaul of Bal Isra and Indarys Manor

A New Windmill for Pelagiadarrow-up-right This mod adds a windmill on the hill behind Pelagiad.

Arano Plantation Windmillarrow-up-right Adds a windmill to the Arano Plantation

Dallara Odai Plateauarrow-up-right -This replacement transform the Rethan Manor in a real Stronghold.

Grazelands

OAAB Grazelandsarrow-up-right by MelchiorDahrkarrow-up-right This mod is an overhaul of Vos and Tel Vos, the land surrounding them, the two nearby egg mines, covering a large portion of the northern Grazelands. Currently, the mod does not cover the entire Grazelands region, but additional work is planned in future updates. The mod includes 16+ new quests with approximately 18,000 words of dialogue.

  • On MO2 installation, check the following options in the installer:

Melchior's Excellent Grazelands Acaciaarrow-up-right by MelchiorDahrkarrow-up-right A pluginless replacer for the Grazelands trees inspired by the umbrella thorn acacia species.

  • On MO2 installation, check the following options in the installer:

    • Select Add-ons

RR Mod Series - Telvanni Lighthouse Tel Vosarrow-up-right This mod adds a Telvanni style Lighthouse not far from Tel Vos and Tel Mora.

  • Files to install:

    • Telvanni Lighthouse - Tel Vos (Main files)

    • Telvanni Lighthouse - Tel Vos Patch (Update files)

  • On MO2 installation, check the following options in the installer:

Better Dwemer Interiorsarrow-up-right Overhauls Dwemer ruins so that they are more memorable, more fun to explore, and ultimately more rewarding without being unbalanced or overcluttered.

  • Files to install:

    • BDI - Nchuleft (Main files)

    • Better Dwemer Interiors Master (Main files)

    • BDI master update (Update files)

    • nchuleft interim hotfix (Update files)

Thickle-Lo Grovearrow-up-right Discover a little secret of the Ashlander traders, who live near Iveri Llothri, the unlucky witch... This mod adds an interesting place to visit in the Grazelands, to the east of Zainab camp and to the south of Vos. Made for the Summer Modjam 2022.

The Song of the Grazelandsarrow-up-right A major landscape overhaul and quest mod for the southwestern corner of the Grazelands. Transforms this area of the map into a land of a rising plateaus and towering trees.

Molag Amur

Sloadic Transportsarrow-up-right by RealAshstaararrow-up-right Sloadic Cargo Transports have arrived at Molag Mar. One is docked at the strider port and one will fly a route north of Molag Mar. There is a standard version and a necro version. Use only one .esp file. A very good place to view the flying airship is from the northeast corner of the Molag Mar canton.

  • Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):

Concept Art Molag Amur Region - The Great Scathesarrow-up-right Overhaul of the Molag Amur Region

Maren's Misfit Mabrigasharrow-up-right Explore a revamped Maren Ancestral Tomb in search of a mysterious Ashlander outcast. Part of the Summer Modjam 2020.

Marandus Rebuiltarrow-up-right by EndoranWestarrow-up-right The once generic stronghold of Marandus has now been given a facelift to truly show that it's now a Redoran conquest.

Ashunartes Overhaularrow-up-right This mod overhauls the shrine of Ashunartes, adding more to explore.

Sheogorad

Nordic Dagon Felarrow-up-right by RandomPalarrow-up-right Subtle changes to make the nordic village of Dagon Fel...nordic

  • On MO2 installation, check the following options in the installer:

The Grove of Ben'Abiarrow-up-right by Remiros(Flash3113)arrow-up-right Small expansion to the mushroom grove near Dagon Fel.

Gray North - Ruined Redayniaarrow-up-right by Anumaril21arrow-up-right Implements the cut village of Ald Redaynia and overhauls the nearby Velothi tower it's named for, expanding on existing content as well as adding an optional unmarked quest.

  • On MO2 installation, check the following options in the installer:

Gray North - Andavel-Assumanuarrow-up-right by Anumaril21arrow-up-right Overhauls the Andavel Ancestral Tomb and nearby Assumanu caverns, expanding on existing content as well as adding an optional objective.

Ancient Foesarrow-up-right by darkelfguyarrow-up-right To the west and slightly north of Dagon Fel, you'll find a small cottage along the shores of the Sheogorad, where a young Nord spends his days longing for home. Will you help him find what he seeks? Or will you be the instrument of his destruction?

Sanctus Shrinearrow-up-right by hater8arrow-up-right Minor cosmetic changes to the Sanctus Shrine.

Dagon Fel Mill Reduxarrow-up-right by RandomPalarrow-up-right Cleaned, fixed and improved version of the Dagon Fel Mill mod

Ashmelech Rebornarrow-up-right by istredarrow-up-right This mod improves Ashmelech from being a largely empty ruin to a place worthy of being the clansted of the Aundae. More furniture, lights, services.

The Weary Vampirearrow-up-right by OperatorJackarrow-up-right This mod overhauls Drethan Ancestral Tomb, transforming it into a much larger location that can be used as a player home after completing the quest, "The Weary Vampire."

Devilish Spines Of Madnessarrow-up-right Malbogatra's Spines Of Madness edited to be compatible with important mods of the Sheogorad region such as BCOM, Rise of House Telvanni, Dagon Fel Lighthouse, Ald Redaynia mods, Ancient Foes, Of Justice and Innocence ...

Dagon Fel Lighthousearrow-up-right A lighthouse has been added to the North-West of Dagon Fel. Meet Vigunn, the Nord lighthousekeeper.

  • On MO2 installation, check the following options in the installer:

OAAB Vertical Shipwreckarrow-up-right West of Ald Redaynia and north of the Derelict Shipwreck is a small stony crag lies a shipwreck and the scattered remains of those misfortunate enough to have found themselves washed up on its bleak shore. There is a reason this rock is forsaken. Go forth with caution.

Fort Ghostmotharrow-up-right An unusual Imperial fort to the farthest north of Sheogorad.

Forests of Sheogoradarrow-up-right Adds flora from Bloodmoon to Sheogorad, with compatibility with Devilish Spines of Madness in mind

The Wake of Hanin - Ibar-Dad Overhaularrow-up-right The Wake of Hanin overhauls and expands the vanilla dungeon of Ibar-Dad. Venture into the unfathomable depths of Ibar-Dad and solve two quests to find Mordrin Hanin's burial chamber and claim all its treasure for yourself!

West Gash

Devilish Rocky West Gasharrow-up-right Malbogatra's Rocky West Gash compatible with BCOM, Caldera Priory, Caldera Mine Expanded, Justice for Khartag ...

New Ilunibiarrow-up-right by seelofarrow-up-right This mod rebuilds the mainquest dungeon Ilunibi from scratch to make it larger, more imposing and more interesting to explore. It also adds four new quests for you to discover and embark upon.

  • Files to install:

    • New Ilunibi

    • Patch for Main Quest Overhaul and Sixth House Smugglers (Optional files)

Foyada Mamaea Overhaularrow-up-right by Remiros(Flash3113)arrow-up-right Completely overhauls Foyada Mamaea.

  • On MO2 installation, check the following options in the installer:

Mamaea Awakenedarrow-up-right by MelchiorDahrkarrow-up-right In vanilla Morrowind, Mamaea is a dull maze of caves with nothing remarkable about them aside from the spine of bone down the center of the cavern network. This mod aims to make Mamaea a more memorable visit for the player.

Of Eggs and Dwarves - Gnisis Eggmine and Bethamez Overhaularrow-up-right by seelofarrow-up-right This mod rebuilds and expands the Gnisis Eggmine complex from scratch, which includes the Eggmine, the Lower Eggmine, the Underground Stream, and Bethamez. It also adds a quest, which asks the player to investigate the origins of the tremors that have been plaguing the eggmine ever since the Dwemer ruin was uncovered. Features actual earth quakes!

  • Files to install:

    • 📃 Of Eggs and Dwarves_MWSE OR ✨ Of Eggs and Dwarves_OpenMW

  • On MO2 installation, check the following options in the installer:

Vanilla-friendly West Gash Tree Replacerarrow-up-right by MelchiorDahrkarrow-up-right A West Gash tree replacer for players who desire a look closer to the vanilla game for the region.

  • On MO2 installation, check the following options in the installer:

    • HD Textures

    • Pine (Default)

    • Ashfall trees patch

Balmora Lighthousearrow-up-right This mod adds a free player house of your very own in Balmora. Compatible with Beautiful Cities of Morrowind and Morrowind Rebirth.

The Island - Aln'Baldrahnarrow-up-right by MelchiorDahrkarrow-up-right This mod adds a beautiful new island to the West Gash Region near Khuul. I actually made this mod as my interior/exterior showcase for the Tamriel Rebuilt project but I spent so much time on it and I liked it so much that I thought I would release it here for others to enjoy.

Berandas Overhaularrow-up-right by seelofarrow-up-right This mod overhauls and slightly expands the old Dunmer fortress Berandas near Gnisis. Daedra have claimed Berandas, but other than the few roaming Daedra themselves there is not much evidence of the corruption. With this mod, old daedric structures have risen from the deep to transform the fortress into a proper daedric stronghold.

Windmill in Caldera v1.0arrow-up-right by ayse This mod add two charming windmill immediately northwest of Caldera. You simply can't miss them. Inside the mill is a simple hammock if you need a free nap.

Andasreth Stronghold - dungeon and exterior overhaularrow-up-right Rebuilds Andasreth stronghold and its exterior area.

Balmora Gravemarketarrow-up-right The disused catacombs under Balmora make a fine spot for a flea market. Food, drink, jewellery, home goods, tailoring, all available and guaranteed watched over by the sacred dead.

  • Files to install:

    • BalmoraGravemarketBCOM (Main files)

Caldera Mine Expanded - Simplified and bug-freearrow-up-right Simplified version of the classic "Caldera Mine Expanded". This version removes all the quests, dialogue entries and scripting and only keeps the scenic part of the mod.

Gnisis Docksarrow-up-right General Darius wants Widow Vabdas' land, because he would like to build a new dock for the Legion. With this mod, an actual dock will appear near Vabdas' hut, a few days after the quest is finished by stealing the land deed.

Ahrkthumz - Dwemer Puzzle Dungeonarrow-up-right Venture deep into Ahrkthumz, an untouched Dwemer ruin north of Caldera. Discover new artifacts and a unique color-based puzzle mechanic.

Guar Stable in the West Gasharrow-up-right Adds an NPC to the Horse-Mouth farm north west of Caldera who will sell scrolls that can cure diseased guars (or anything else). Intended to be used on the guars from Guar Whisperer.

Solstheim

Solstheim - Tomb of the Snow Princearrow-up-right Worldspace overhaul of Solstheim, improving the graphical fidelity, environmental design, and gameplay of the Bloodmoon DLC to a level that is consistent with modern TES3 mod projects, such as Tamriel Rebuilt and Project Tamriel.

  • Prior installation, hide the Rem_Solstheim.esp plugin from Remiros' Groundcover. Their functionality is already included in Solstheim - Tomb of the Snow Prince.

  • Files to install:

    • Solstheim Tomb of the Snow Prince (Main files)

    • On MO2 installation, check the following options in the installer:

      • GitD integration

      • Patch for Purists

  • Files to install:

    • Solstheim Graphical Replacer (Main files)

    • On MO2 installation, check the following options in the installer:

After installation, disable VSW-Rem-Anthology Solstheim.esp in your load order. ⚠️ Do not hide or delete them, as they are necessary for the mod to work as intended when generating Distant Land.

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Interiors of Solstheimarrow-up-right Enhances the interiors of the Skaal village and Thirsk by adding some miscellaneous objects.

The Stone Halls of Solstheim - Reforgedarrow-up-right by Corsair83arrow-up-right A complete rebuilt of Bloodmoon barrows.

  • On MO2 installation, check the following options in the installer:

Mournhold

Immersive Mournholdarrow-up-right by RandomPalarrow-up-right Mournhold Overhaul

Tribunal Main Quest Reforgedarrow-up-right Expands and deepens the Tribunal questlines, giving players more choice and agency than before.

Misc

OAAB Pomegranatesarrow-up-right by MelchiorDahrkarrow-up-right Inspired by their mention of growing in the badlands of Morrowind in Sermon 12, a regional variety of pomegranates can now be found growing atop Mount Assarnibibi.

  • On MO2 installation, check the following options in the installer:

    • Textures -> High resolution

    • Patches -> None

    • SSQN -> None

OAAB Saplingsarrow-up-right by MelchiorDahrkarrow-up-right This mod places saplings from OAAB_Data in most regions on Vvardenfell.

  • On MO2 installation, check the following options in the installer:

    • BCOM

    • Concept art plantations

    • Excellent Grazelands

    • Graht Swamp Trees

OAAB Shipwrecksarrow-up-right A complete overhaul of every vanilla shipwreck.

  • On MO2 installation, check the following options in the installer:

Magical lights for Telvanniarrow-up-right Adds some unique, Telvanni style light sources to various Telvanni settlements

  • Files to install:

    • OAAB - Magical Lights (Main files)

  • On MO2 installation, check the following options in the installer:

Tamriel Rebuilt - Hall of Justice Overhaularrow-up-right Overhaul the Hall of Justice in Old Ebonheart

Superior Shulk Eggmine -OAABarrow-up-right Rediscover the Shulk Eggmine and new hidden depths within its bowels. Superior Shulk Eggmine integrates assets from OAAB and TR data. With mysteries and secrets hidden throughout for the keen adventurer or simply aspiring Fighter's Guild members on their journeys through one of the Fighter's Guild's earliest quest locales.

What Kwamas Forage - An Eggmine Modarrow-up-right Remakes the eggmines using OAAB assets and adds some minor loot. Now, eggmines look unique and you have a reason to go into them.

Dungeon Detailsarrow-up-right A series in which I visually update dungeons using various assets. Like Mines and Caverns, but entirely modular.

Vennin's Dungeonsarrow-up-right A compilation of all of my dungeon mods in a single mod with two new dungeons and some fixes.

The Woe of Indalen Tombarrow-up-right Elmussa Damori has been suffering nightmares, perhaps you might offer her assistance?

Neselia Remadearrow-up-right A loose reimagining of The Neverhalls using the PC Ayleid tileset. a level 20+ dungeon dive.

Little Landscapes- Bitter Coast Waterway Little Landscapes- Path to Pelagiad Little Landscapes - Nix Hound Hunting Grounds Little Landscapes - Seyda Neen Swamp Pools Little Landscapes - Path to Vivec Lighthouse Little Landscape - Foyada of Sharp Teeth Little Landscape - Path to Balmora

Add-ons

Investigations at Tel Eurusarrow-up-right Investigate a series of attacks on Tel Eurus, follow the clues to uncover the mastermind behind it. Level 10 or higher recommended.

  • On MO2 installation, check the following options in the installer:

Secrets of the Crystal Cityarrow-up-right The lost "Crystal City" of Massama has been discovered by a desperate group of escaped slaves. Through a series of quests, players will learn some of the secrets behind The Curse of Massama while trying to keep the separate factions from killing each other over the raw glass they've mined.

  • On MO2 installation, check the following options in the installer:

Memento Moriarrow-up-right Discover the Great Ossuaries of Ayem, Seht, and Vehk on the slopes of Red Mountain and their associated catacombs deep beneath the volcano.

  • On MO2 installation, check the following options in the installer:

Memento Mori - Buriedarrow-up-right Moves a majority of the exterior changes from Memento Mori to their own interior cells for compatability.

OAAB - Tel Raloranarrow-up-right by Corsair83arrow-up-right A Telvanni mushroom house with MWSE functions.

  • On MO2 installation, check the following options in the installer:

The Vestige of Bethaleftarrow-up-right Discover the remnants of a failed Telvanni expedition and explore the depths of Bethaleft, a Dwemer citadel that served as a testing ground for the Tools of Kagrenac.

The Manifold Spiresarrow-up-right by PhDinSorceryarrow-up-right A mod that adds the Manifold Spires, a new landmass, and an associated quest.

Lyithdoneaarrow-up-right by MelchiorDahrkarrow-up-right Lyithdonea: The Azurian Isles is a landmass mod for Morrowind featuring a tropical paradise between Tamriel and Akavir. The mod has a strong influence from the Daedric Lord Azura with dusk and dawn themes and Azura being the focus of religion in the region. Explore a detailed new landmass, discover strange creatures, battle pirates, immerse in the

Anna-Seraarrow-up-right Anna-Sera is a ship located in the Sheogorad region. On board you will meet Sugar-Scales and his partner in crime, Zan'si.

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Hidden Sea Lootarrow-up-right Adds over 500 hidden containers for you to find in the sea for every region around the island of Vvardenfell. Each contains random items that change for EVERY playthrough. Randomization is weighted for balanced distribution.

Far From Homearrow-up-right This mod adds a quest to a new and dangerous tomb which brings the player to unexpected places and the player has a chance to acquire a curious new home.

  • After installation, in MO2, go to Filetree:

  • Far From Home v1.4.ESP -> right click: Hide.

Ald Gash - a Redoran Lighthousearrow-up-right This mod adds a Redoran lighthouse to the north-eastern coast of Vvardenfell.

Keelhouse - A quest and house mod for Tamriel Rebuiltarrow-up-right Moves Joi Ror’s Keelhouse to the TR mainland, gives it a visual update and a small questline to get the house.

Traveling Guar Ridersarrow-up-right Adds traveling guar riders to a few locations on Vvardenfell as well as the mainland.

Restful Reef Refugearrow-up-right A quaint underwater home with plenty of storage in the Sea of Ghosts.

A Cold Cellarrow-up-right Travel to Khuul and investigate the rumors about a smuggling operation nearby. Or perhaps it's more than that?

Terror of Tel Amurarrow-up-right Adds a series of heists and a quest to investigate a mysterious new tower deep in the Molag Amur wilderness

Tel Mundnissesarrow-up-right Adds a tiny telvanni housepod in the Ascadian Isles wilderness.

Ashlander Silt Skiffarrow-up-right Ashu-awa, an Ashlander hunter, undertakes a regular journey between Suran and Pelagiad on her trusty Silt Skiff, selling the spoils of her hunts and the potions and crafted items she has to offer. Her journey commences in Suran, where she docks in the afternoon. Come the next morning, she sets off once again, continuing her voyage towards Pelagiad

Halls Of Colossusarrow-up-right Journey through time and space as you uncover the secrets of the ancient Halls of Colossus. Guarded by the Emperor's elite, this enigmatic location is your portal to an epic tale of mystery and intrigue.

Grahtwood Roostarrow-up-right Obtain and improve a cozy treehouse of your own through a short series of quests.

Draggle-Tail Shackarrow-up-right Help a dunmer to get some money for his travels by buying his shack in the Bitter Coast. But why is he in such a hurry to get rid of it? For Summer Modjam 2023

Pelagiad Minuet Cottagearrow-up-right Minuet Cottage is, very simply, a move-in ready tiny house cottage for sale in Pelagiad. It's pretty tiny. That's...that's really it, you know? To purchase the house, first read the note on the door, and then barter with Mebastien Ence in Pelagiad for the key, as it's being sold as any miscellaneous item.

  • Files to install:

    • Minuet Alternate Spot (Main files)

Thurndalarrow-up-right An ancient Velothi tower on the coast of the West Gash, for a tranquil and secluded retreat fitting of the Nerevarine.

Distant Horizon - A Chimeri-quey flotillaarrow-up-right Visit the Chimeri-quey flotilla of Distant Horizon On A Foggy Morning, out on the Padomaic Ocean, and get to meet the locals.

Drethos Ancestral Tombarrow-up-right This mod adds a new dungeon to the Bitter Coast Region: Drethos Ancestral Tomb. Ancient and forgotten, it hides a sad story about loss and grief. Will you find your way through root and rock to uncover both it and an old and forsaken artifact?

Telvanni questline addon - Arvs-Spelunarrow-up-right Adds a unique interior with a Telvanni wizard doing researches on vampirism.

Indoril Mansionarrow-up-right Help the guests from Necrom in solving their little problem in Mournhold. A quest, a dungeon, a fancy home and an amazing robe to wear!

Lord of Rebirtharrow-up-right Explore a realm in conflict between undead void pirates and a group of alchemists with members from all over Tamriel. Join one of them or find an alternate path to end the stalemate. Includes new weapons and items to earn as rewards.

Tamrielic Treasures - A Caldera shop with mannequinsarrow-up-right A new shop outside of Caldera with a wide variety of goods imported from all over Tamriel, plus a unique assortment of Imperial armor equipment. They even sell mannequins to showcase your new armor!

Arnchenzel - Dwemer Underwater Housearrow-up-right This mod adds a house to the southwest of Tel Branora. Maybe you'll even find a cool dwemer helmet too!

Pleasant Pilgrim's Restarrow-up-right An overhaul of The Pilgrim's Rest Tavern in Molag Mar. A better interior, 6 new quests, new dialogue, additions to a local tomb, and more.

Ald'Ruhn Outskirts - Ancestral Refugearrow-up-right Adds a cozy old temple to the hill above Ald'Ruhn. Now it serves as a base for the Ancestral mages. Also you can eat and rest there during your pilgrimage.

Iceholme Retreatarrow-up-right A Nord merchant has appeared on the road to the northeast of Balmora. She's got a small treasure to sell. Will you take your chance to learn its secrets?

  • Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):

Balmora Outskirts - Stoneflower trading postarrow-up-right This mod adds a new cozy trading post/tavern to the outskirts of Balmora. There you can meet a Khajiit bard who sings her native songs, try delicious bantam guar meat, and explore the nearby egg mine...

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