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Landscape

Remiros' Groundcover by Remiros(Flash3113) Adds groundcover to almost all regions.
  • On MO2 installation, check the following options in the installer:
    • 00 Core MGE XE
    • 01b Thicker Grass MGE XE
    • 03 TR Plugins
  • Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):
    • Rem_Solstheim.esp
After installation, disable all of the mod's plugins in your load order. ⚠️ Do not hide or delete them, as they are necessary for the mod to work as intended when generating Distant Land.
Distant Land generation is required to make this mod work as intended. Instructions will be given in the Re-running Distant Land section.
BCOM Rocky West Gash by alexpublius This is the maximum compatibility version of Rocky West Gash, especially for players using 'Beautiful Cities of Morrowind'. Now fully compatible with BCOM and all of its patches & replacers.
This needs to be installed before BCOM
Beautiful Cities of Morrowind by RandomPal Overhaul of almost every settlement of Morrowind, inspired by concept art and aimed at a vanilla+ feeling.
  • Files to install:
    • Beautiful Cities of Morrowind - BCOM Core (Main Files)
  • On MO2 installation, check the following options in the installer:
    • Installation Options
      • OpenME or MGEXE -> MGEXE (or ✨ OpenMW)
      • Default Bcom -> Default BCOM
      • Waterfront Options -> Simple Cluttering (personal preference)
      • Haalu Council Hall Plaza -> Izy Style (personal preference)
      • Vanilla Style Ghost Fence -> no (personal preference)
      • Suran Options (personal preference)
        • Suran Dock Expansion
        • White Suran
      • Taller Lighthouse -> no (personal preference)
      • Stav's MGO -> No
      • Vicec Open Arena -> no (personal preference)
      • Vicec clutter addons -> Planters (personal preference)
      • Vicec clutter addons -> Temple Fountains (personal preference)
      • Expanded Sadrith Mora Dock -> yes (personal preference)
      • Glow in the Dahrk -> Yes + Atlas
      • Project Atlas -> yes
      • HD Textures -> No (personal preference)
      • Balmora Bridges with bigger arch -> No (personal preference)
      • RR Statues Patch -> No
    • Grass Patches
      • Remiros Groundcover
        • Azura's Coast
        • Azura's Coast No Sheogorad
        • Ascadian Isles
        • Ashlands + Red Mountain Reborn + Kogoruhn Expanded
        • Bitter Coast
        • Grazelands - Trackless Grazelands
        • West Gash
        • West Gash - Stonewood pass
    • Balmora Waterworks Options -> none
Better Dunmer Strongholds by Dallara1000 This little replacement make the old dunmer's strongholds less empty and a little bit more dangerous
  • On MO2 installation, check the following options in the installer:
    • Data Files
    • Option
  • Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):
    • Dunmer Stronghold - Andasreth V1.0.esp
    • Dunmer Stronghold - Berandas V1.0.esp
    • Dunmer Stronghold - Falensarano V1.0.esp
    • Dunmer Stronghold - Full V1.0.esp
    • Dunmer Stronghold - Hlormaren V1.0.esp
    • Dunmer Stronghold - Kogorhun V1.0.esp
    • Dunmer Stronghold - Marandus V1.0.esp
Shipyards of Vvardenfell (Sadrith Mora - Seyda Neen - Gnaar Mok) Morrowind is full of ships, boats and skiffs but who built them and where? Our mod seeks to answer these questions once and for all by adding shipyards to towns by the sea. The mod adds shipyards to Sadrith Mora, Seyda Neen and Gnaar Mok with four engaging quests in total.

Environment

Better Waterfalls by MelchiorDahrk New effects and textures for the waterfalls. Includes LOD on the particle effects to improve performance.
  • On MO2 installation, check the following options in the installer:
    • 00 Core
    • 02 Tamriel Rebuilt Water
I Lava Good Mesh Replacer by MelchiorDahrk Fixes flickering on lava. Reduces the occurrence of seams found in large lava pools. Adds performance friendly spark particle effects to lava pools.
  • On MO2 installation, check the following options in the installer:
    • 00 Core
    • 02 Tamriel_Data Patch
I Lava Good Intelligent Textures Compatibility Patch - Fix Compatibility Patch for "I Lava Good Mesh Replacer" by Melchior Dahrk with "Intelligent Textures" by Remiros.
Flies by Reizeron Adds a visual effect to all vanilla flies sound emitters.
Nocturnal Moths by Reizeron Adds moths flying around some of the lanterns at night.
  • Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):
    • Nocturnal Moths - Vanilla.ESP
Cave Drips by Reizeron Adds a visual effect to all vanilla cave drip sound emitters.
Parasol Particles by MelchiorDahrk Adds falling spores particle effects to the iconic emperor parasol mushrooms.
  • On MO2 installation, check the following options in the installer:
    • Replacers -> none
    • Do you use Ashfall -> yes
    • Patches -> [x] OAAB Data
OAAB - Tombs and Towers A remake of tombs and velothi towers.
Know Thy Ancestors Every Ancestral Tomb in Vvardenfell has a unique banner displaying the family name in Daedric.
  • Files to install:
    • Know Thy Ancestors (Main Files)
    • Know The Ancestors - Tamriel Rebuilt Addon (Optional Files)
    • Know Thy Ancestors - Valley of the Wind Overhaul Patch (Optional Files)
After installation
  • Run Wrye Mash (mash64) in Mod Organizer 2.
  • In the Mods tab, select Know Thy Ancestors - TR.ESP
  • Right click -> Repair Refs
Caverns Overhaul - Fixed RandomPal's random mods and patches The original mod has a lot of great ideas but was never finished or fixed. Other mods make Cavern Overhaul an outdated mod anyway, but there's some locations that have not been covered by any other mod.
  • Files to install:
    • Caverns Overhaul - Fixed
Mines and Caverns This mod improves several vanilla dungeons aesthetically and/or expands them.
Jsp Mines and Caverns compatible with The Ashen Divide Simply removes edits to Zainsipilu from Jsp Mines and Caverns for compatibility with The Ashen Divide
  • Files to install:
    • Jsp Mines and Caverns compatible with The Ashen Divide
Better Caves and Caverns Alteration to some of the Vanilla Caves and Caverns with a visual overhaul, as well as improved enemies and Bosses, all while maintaining maximum compatibility.
Loot Well Urned Ancestral Tomb Loot Enhancement Mod
Thickle-Lo - The Succulent Hackle-Lo Mod Hackle-lo leaves are described as "a tasty edible succulent leaf of the Grazelands..." And yet the leaves appear to be flat and not reminiscent of a succulent. This mod edits the plants and ingredients to be thicker. The ingredient is now a single leaf split in half to reveal the tasty flesh inside that locals like to chew after a long day's work.

Ascadian Isles

Concept Arts plantations A concept arts-based overhaul of the Arvel and Dren plantations.
  • On MO2 installation, check the following options in the installer:
    • 00 Core
    • 02 - Remiros grass patch
    • 03 - BcoM Remiros grass patch
    • 05 - Ashfall Addon
Vibrant Ivy and trellis additions by RandomPal A solution to your ivy-related issues.
  • On MO2 installation, check the following options in the installer:
    • New Ivy -> Yes
    • BCOM addon -> Yes
    • Trellis addon -> For the new ivy (BCOM Suran Expansion version)
Remiros' Ascadian Isles Trees 2 Replaces all of the trees in the Ascadian Isles region.
  • Files to install:
    • Remiros' Ascadian Isles Trees - Vanilla
Less empty cantons of Vivec by RandomPal Lightweight clutter mod that uses planters to fill some empty spaces in Vivec
  • On MO2 installation, check the following options in the installer:
    • Arena Canton -> Planters
    • BCOM version -> Yes
Concept Art Palace (Vivec City) The Concept Art Palace mod (C.A.P.) is my attempt to bring the Vivec palace closer the original Kirkbride's concept art.
  • On MO2 installation, check the following options in the installer:
    • 00 - Core Files
    • 05 - GitD - patch
Vivec Palace Water Replacer by Anumaril21 Replaces the water in the Palace of Vivec's canals using the animation method and textures of Tamriel Rebuilt's water statics. Two versions included, one with the original color and one made more blue.
  • Files to install:
    • Vivec Palace Water Replacer
  • On MO2 installation, check the following options in the installer:
    • 00 Core
    • 01 Original Color
Prerelease Prisonmoon Adds some more clutter to the ministry of truth inspired by early screenshots and concept art.
ReadMe - Library of Vivec Overhaul This mod redesigns the Library of Vivec from scratch to make it look and feel like a true library, with many books added from Tamriel_Data and OAAB_Data for you to read. There are also new NPCs for you to interact with, and two new quests that set you on the hunt for a unique book the resource for which was provided by RubberMan.
Glass Domes of Vivec - Performance-friendly Open-ish Cantons Replaces the tops of Vivec's cantons with "glass" domes, so that the plaza interiors are gloriously lit by daylight and aren't as miserable. They will react to weather and night time, ALSO.
Glass Domes of Vivec - Moonrain Edition Community expansion to Glass Domes of Vivec - visual fixes, new region mechanics, and more.
  • On MO2 installation, check the following options in the installer:
    • 00 Core Visual Assets
    • 01 Glow in the Dahrk Patch - flickering
    • 01 Optional Green Glow for GitD Patch - flickering
    • 📃 02 New Weather Mechanics (requires MWSE)
    • 07 Optional Thinner Interior Texture
Guar Stables of Vivec by RandomPal Adds guar stables to Vivec
  • On MO2 installation, check the following options in the installer:
    • 00 Core
    • 01 Guar Stables
Big Imperial Halls 2 small mods using new interior tiles for the In_ImpBig set making larger open areas possible.
  • Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):
    • Imp_Big_4way.ESP
Severa Magia DB Fix by Corsair83 Updates Severa Magia's hideout to look and feel more like a DB sanctuary.
Ebonheart Underworks Ebonheart now has its own sewage system. With filth, rats, people and quests.
Foreign Quarter Market Square Overhauls the pit area in the Lower Waistworks of the Foreign Quarter in Vivec to a cozy flea market with custom, OAAB and vanilla assets.
Suran Silt Skiff Each month on the 17th a skiff will appear in Suran. Onboard is a friendly ashlander looking to sell her wares.
Vivec Lighthouse A Velothi lighthouse has been added to the peninsula south of Ebonheart. Now the ships can safely navigate to the docks at the city of Vivec.
  • On MO2 installation, check the following options in the installer:
    • 00 Core
    • 01 Patch - Logs on Fire
Hla Odai Adds a cozy new Hlaalu dock town at the mouth of the Odai River, as well as a few quests within the town. West of Seyda Neen, south of Balmora. Also marbles!
  • On MO2 installation, check the following options in the installer:
    • Data Files
OAAB - Hawia Egg Mine A remake of Hawia egg mine using OAAB assets.

Ashlands

OAAB - The Ashen Divide Transforms the Ashlands pass between Seyda Neen and Balmora.
The Dream is the Door To align with what the in-game dialogue suggests, the entrance to the Cavern of the Incarnate will now only be visible during the magical hours of twilight.
Strider Burial Strider Burial is an overhaul of the area containing a few Strider husks East of Urshilaku Camp, turning the zone in a small Silt Strider graveyard complete with an optional high-level unmarked quest.
  • On MO2 installation, check the following options in the installer:
    • 00 Core
    • 01 For Vanilla Rocks
Faces of Vel - Ash Mire Adds a large mud pit in the foyada south of Bthuand and Zergonipal.
  • On MO2 installation, an installer window will pop up asking you to set a Data Files Directory.
  • Right click on Data Files and select "Set as < data files > directory".
The magic rock of Maar Gan Experience the Maar Gan shrine as the sacred place it should have been.
  • On MO2 installation, check the following options in the installer:
    • 00 Core
    • 03- Ashfall add-on
Salt Gems of Bensamsi by MelchiorDahrk His methods are atypical, but an Argonian in the Sixth House base of Bensamsi has discovered a way to create soul gems from ash salts. Talk to Heem-La in the Ald-ruhn Guild of Mages about research opportunities if you would like to learn more.
Cavern Of The Incarnate Overhaul Cavern of the Incarnate overhaul + optional pluginless replacer of the cavern and the statue meshes
  • Files to install:
    • Cavern of the Incarnate Overhaul (Main Files)
Eye of the Needle Makes the rock spire over the Cavern of the Incarnate a landmark visible from miles away.
  • Files to install:
    • EyeOfTheNeedlePearlEdition (Optional Files)
The Beacon of St Rilms Along the path between Ald-Ruhn and Ghostgate is a place of rest for those walking their pilgrimage, owned and operated by House Redoran as a gift to the people.
Valley of the Wind Atmospheric Enhancements by Lucevar According to Ashlander dialogue, the Valley of the Wind is rarely travelled because the spirits there are restless. This mod adds haunting sound effects and removes fences from the Valley of the Wind, because really - who would bother to put them there?
Valley of the Wind Overhaul by Leyawynn Overhauls the Valley of the Wind with massive wind torn cliffs and fallen trees.
Finding the Erabenimsun Ashlander Camp by Damius Makes the Erabenimsun camp stand out from the rest of the ashlands with some unique rock formations.
  • Files to install:
    • Finding The Erabenimsun for BCOM (Optional Files)

Azura's Coast

OAAB Tel Mora by MelchiorDahrk OAAB Tel Mora enhances the city of Tel Mora by adding new buildings, new quests, detailing the landscape, and more. It accomplishes all this while staying lore friendly and without (in my opinion) going over the top by making the city too big.
  • On MO2 installation, check the following options in the installer:
    • 00 Core
    • 01 Female Guards
Holamayan Island A simple mod that adds a few details to the monastery island.
ShrineOfAzura This mod populates the Shrine of Azura on the Azura's Coast with some pilgrims and a priestess along with some other edits.
The Slavers Spire Adds a Telvanni lighthouse to the waters near Sadrith Mora and Tel Aruhn.
Telvanni Sea Beacons A series of navigation beacons along the length of the Azuras Coast.
The Telvanni Ward Keepers Near Sadrith Mora is a series of ancient pillars, rumoured to be a long abandoned prototype of the Ghostfence built by a young Sotha Sil and now adopted by House Telvanni. Though nowhere near as great as the true Ghostfence they at least slow the spread of the blight winds, keeping the Telvanni mainland safe.
The Corprusarium experience by Vegetto88 Overhaul of the corprusarium, making it the creepy place it was meant to be.
  • On MO2 installation, check the following options in the installer:
    • None
RR Mod Series - Melchiors Mudcrab Merchant This mod is a model and texture replacer for the Mudcrab Merchant, making him stand out against the other mudcrabs in a classy way.
Stormkiss Reforged This mod overhauls the burial of Olmgerd the Outlaw with proper Journal Indexing, a new armor set, and a remake of Storm Kiss.
Moody Magas Volar A complete overhaul of Magas Volar.
Forge of Hilbongard This little mod tweaks the Forge of Hilbongard slightly to make it a little more unique. The pictures show pretty much all the current changes.
RR Mod Series - Telvanni Lighthouse Tel Branora This mod adds a Telvanni style Lighthouse to Tel Branora.
  • On MO2 installation, check the following options in the installer:
    • 00 - Main Files
    • 01 - Main ESP - English
Telvanni Council House Lounge Room by RandomPal Adds a new room in the Telvanni Council House where the player, and the other npcs, can relax, sleep and eat.
OAAB Market Adds a new room in the Telvanni Council House where the player, and the other npcs, can relax, sleep and eat.
Smuggler's Market Pirates upon the shore of Azura's Coast, along with a market, tavern, and small cavern. Includes one short quest.

Bitter Coast

Glowbugs by MelchiorDahrk Adds firefly-like insects called glowbugs across the Bitter Coast region which come out on calm nights. They can be caught by the agile adventurer and their thorax makes a quality component in potions of Light.
  • On MO2 installation, check the following options in the installer:
    • 00 Core
    • 01 Glowbugs BC
    • 02 Glowbugs AI
Fireflies by RandomPal Adds fireflies around the Bitter Coast and the Ascadian Isles
Mistify by MelchiorDahrk Enhances the ambiance of the Bitter Coast by adding a new mist effect throughout region which appears during the night and certain weather conditions. It will burn off in the morning sun.
  • On MO2 installation, check the following options in the installer:
    • 00 Core
    • 01 Vanilla Mist Replacer
Cawumaloe Manor by Blue Eagle Adds an airborne mudball house southeast of Gnaar Mok.
  • After installation, in MO2, go to Filetree:
  • Pundaab Playset v1.esp -> right click: Hide.
Graht Morrowind Swamp Trees by MelchiorDahrk Adds enormous trees to the Bitter Coast region to provide a dense canopy overheard and large roots jutting out of the ground below.
  • On MO2 installation, check the following options in the installer:
    • Tree Replacers -> None
    • Mod compatibility
      • Ashfall
      • OAAB_Data
    • Denser Bitter Coast -> No
      • Vality's Bitter Coast Patch
    • Mod Patches
      • Cawumaloe Manor
      • Tamriel Rebuilt Sundred Scar Region
      • Nevena's Twin Lamps
Andrano Tomb+Retribution by abot Andrano Ancestral Tomb remastered + (the no more available sequel) Andrano retribution merged, some changes (e.g. now compatible with ROHT) for hopefully better compatibility.
Samarys Ancestral Tomb Expanded An ancient burial lies in ruins outside of Seyda Neen – the few who know of the secrets it holds guard them closely, and the tomb lays all but forgotten.
Hlormaren Reclaimed - Slightly Improved by AliceL93 You encounter an old knight outside Hla Oad, with a seemingly menial quest for you - to clear out the bandits in Hlormaren. Little do you know there is more to this old knight and his motives than you expected...
Justice for Khartag (J.F.K.) by Vegetto88 Changes Khartag Point making it the high peak described in the in-game dialogues.
Of Dungeons and Abodes by darkelfguy A distraught nephew, a missing uncle, a manor slowly sinking into the swamps of the Bitter Coast, and numerous secrets and hidden dungeons lurking just beneath the surface. Do you have what it takes to tame Velodil Manor and claim it as your own? Of Dungeons and Abodes is a dungeon delving, quest story telling, house building mod.
Expedition to Mzelthuand by Greatness7 - Melchior Dahrk - TheDrunkenMudcrab Off the shoreline of the Bitter Coast region, a Dwemer Ruin has appeared. Take up your spells and delve into the deepest and darkest of Dwemer mysteries within an enigmatic study facility that holds far more than it lets on.
  • Files to install:
    • Expedition to Mzelthuand (Main files)
    • Expedition to Mzelthuand - Cleaned Melchior Dahrk (Optional files)
Seamless abandoned shack by RandomPal Seamless Abandoned shack built in the exterior cell.
Shal Overgrown by Danae123 Travel to Shal and discover its secrets: the once small cave is now overgrown and even reaches into the nearby Daedric ruin Ashurnibibi.
Perfect Scum Changes the location of the scum models to better match the water level. Makes all swamps perfect. OpenMW and MGE XE compatible.
Bitter Coast Scum Replacer Replaces swamp scum using the animation method and edited textures of Tamriel Rebuilt's water statics and Pherim's Vanilla-Friendly Scum Texture. Two versions are included, with a standalone edit of Lougians meshes that allow activation through the mesh.
Static Scum Pond Remover This mod of mine removes the default non animated scum texture covering many ponds on the Bitter Coast and beyond.

Grazelands

OAAB Grazelands by MelchiorDahrk This mod is an overhaul of Vos and Tel Vos, the land surrounding them, the two nearby egg mines, covering a large portion of the northern Grazelands. Currently, the mod does not cover the entire Grazelands region, but additional work is planned in future updates. The mod includes 16+ new quests with approximately 18,000 words of dialogue.
  • On MO2 installation, check the following options in the installer:
    • 00 Core
    • 01 Remiros Groundcover GL Patch
Melchior's Excellent Grazelands Acacia by MelchiorDahrk A pluginless replacer for the Grazelands trees inspired by the umbrella thorn acacia species.
  • On MO2 installation, check the following options in the installer:
    • Select Add-ons
      • 📃 Ashfall
      • OAAB_Data
RR Mod Series - Telvanni Lighthouse Tel Vos This mod adds a Telvanni style Lighthouse not far from Tel Vos and Tel Mora.
  • Files to install:
    • Telvanni Lighthouse - Tel Vos (Main files)
    • Telvanni Lighthouse - Tel Vos Patch (Update files)
  • On MO2 installation, check the following options in the installer:
    • 00 - Main Files
    • 01 - Main Files GITD Patch
    • 02 - Main ESP - English
Better Dwemer Interiors Overhauls Dwemer ruins so that they are more memorable, more fun to explore, and ultimately more rewarding without being unbalanced or overcluttered.
  • Files to install:
    • BDI - Nchuleft (Main files)
    • Better Dwemer Interiors Master (Main files)
    • BDI master update (Update files)
    • nchuleft interim hotfix (Update files)
Fixed Falensarano This is a small edit to the mod Falensarano - The ruined stronghold where landscape edits have been removed for compatibility. There were also dirty edits that have been removed and some small tweaks here and there.
  • Files to install:
    • Fixed Falensarano (Main files)
Thickle-Lo Grove Discover a little secret of the Ashlander traders, who live near Iveri Llothri, the unlucky witch... This mod adds an interesting place to visit in the Grazelands, to the east of Zainab camp and to the south of Vos. Made for the Summer Modjam 2022.

Molag Amur

Sloadic Transports by RealAshstaar Sloadic Cargo Transports have arrived at Molag Mar. One is docked at the strider port and one will fly a route north of Molag Mar. There is a standard version and a necro version. Use only one .esp file. A very good place to view the flying airship is from the northeast corner of the Molag Mar canton.
  • Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):
    • Sloadic Transport Necro.ESP
Maren's Misfit Mabrigash Explore a revamped Maren Ancestral Tomb in search of a mysterious Ashlander outcast. Part of the Summer Modjam 2020.
Marandus Rebuilt by EndoranWest The once generic stronghold of Marandus has now been given a facelift to truly show that it's now a Redoran conquest.
Ashunartes Overhaul This mod overhauls the shrine of Ashunartes, adding more to explore.

Sheogorad

Nordic Dagon Fel by RandomPal Subtle changes to make the nordic village of Dagon Fel...nordic
The Grove of Ben'Abi by Remiros(Flash3113) Small expansion to the mushroom grove near Dagon Fel.
Gray North - Ruined Redaynia by Anumaril21 Implements the cut village of Ald Redaynia and overhauls the nearby Velothi tower it's named for, expanding on existing content as well as adding an optional unmarked quest.
  • On MO2 installation, check the following options in the installer:
    • 00 Core
    • 01 GITD Patch
Gray North - Andavel-Assumanu by Anumaril21 Overhauls the Andavel Ancestral Tomb and nearby Assumanu caverns, expanding on existing content as well as adding an optional objective.
Ancient Foes by darkelfguy To the west and slightly north of Dagon Fel, you'll find a small cottage along the shores of the Sheogorad, where a young Nord spends his days longing for home. Will you help him find what he seeks? Or will you be the instrument of his destruction?
Sanctus Shrine by hater8 Minor cosmetic changes to the Sanctus Shrine.
Dagon Fel Mill Redux by RandomPal Cleaned, fixed and improved version of the Dagon Fel Mill mod
Ashmelech Reborn by istred This mod improves Ashmelech from being a largely empty ruin to a place worthy of being the clansted of the Aundae. More furniture, lights, services.
The Weary Vampire by OperatorJack This mod overhauls Drethan Ancestral Tomb, transforming it into a much larger location that can be used as a player home after completing the quest, "The Weary Vampire."
Spines of Madness by malbogatra A new look for Sheogorad - a gloomy, deserted and abandoned region on the edge of the inhabited world.

West Gash

New Ilunibi by seelof This mod rebuilds the mainquest dungeon Ilunibi from scratch to make it larger, more imposing and more interesting to explore. It also adds four new quests for you to discover and embark upon.
  • Files to install:
    • New Ilunibi
    • Patch for Main Quest Overhaul and Sixth House Smugglers (Optional files)
Foyada Mamaea Overhaul by Remiros(Flash3113) Completely overhauls Foyada Mamaea.
  • On MO2 installation, check the following options in the installer:
    • 00 Core
Mamaea Awakened by MelchiorDahrk In vanilla Morrowind, Mamaea is a dull maze of caves with nothing remarkable about them aside from the spine of bone down the center of the cavern network. This mod aims to make Mamaea a more memorable visit for the player.
Of Eggs and Dwarves - Gnisis Eggmine and Bethamez Overhaul by seelof This mod rebuilds and expands the Gnisis Eggmine complex from scratch, which includes the Eggmine, the Lower Eggmine, the Underground Stream, and Bethamez. It also adds a quest, which asks the player to investigate the origins of the tremors that have been plaguing the eggmine ever since the Dwemer ruin was uncovered. Features actual earth quakes!
  • Files to install:
    • 📃 Of Eggs and Dwarves_MWSE OR ✨ Of Eggs and Dwarves_OpenMW
  • On MO2 installation, check the following options in the installer:
    • 00 Core
    • 01 BCOM Patch
Vanilla-friendly West Gash Tree Replacer by MelchiorDahrk A West Gash tree replacer for players who desire a look closer to the vanilla game for the region.
  • On MO2 installation, check the following options in the installer:
    • Install Options
      • Pine (Default)
      • OAAB Saplings
      • Ashfall trees patch
URH - Ald Velothi by mwgek An overhaul of the Ald Velothi outpost to give it a unique look.
  • On MO2 installation, check the following options in the installer:
    • I use both Path for Purists and Animated Morrowind - Merged.
The Island - Aln'Baldrahn by MelchiorDahrk This mod adds a beautiful new island to the West Gash Region near Khuul. I actually made this mod as my interior/exterior showcase for the Tamriel Rebuilt project but I spent so much time on it and I liked it so much that I thought I would release it here for others to enjoy.
Berandas Overhaul by seelof This mod overhauls and slightly expands the old Dunmer fortress Berandas near Gnisis. Daedra have claimed Berandas, but other than the few roaming Daedra themselves there is not much evidence of the corruption. With this mod, old daedric structures have risen from the deep to transform the fortress into a proper daedric stronghold.
Vorar Helas' Basement Adds a basement to Vorar Helas' house, with a small skooma (alchemy) lab, a bookshelf and some storage.
Windmill in Caldera v1.0 by ayse This mod add two charming windmill immediately northwest of Caldera. You simply can't miss them. Inside the mill is a simple hammock if you need a free nap.
Andasreth Stronghold - dungeon and exterior overhaul Rebuilds Andasreth stronghold and its exterior area.
Balmora Gravemarket The disused catacombs under Balmora make a fine spot for a flea market. Food, drink, jewellery, home goods, tailoring, all available and guaranteed watched over by the sacred dead.
  • Files to install:
    • BalmoraGravemarketBCOM (Main files)
URH - Khuul Overhauls Thongar's Tradehouse in Khuul to be more unique.

Solstheim

Solstheim - Tomb of the Snow Prince Worldspace overhaul of Solstheim, improving the graphical fidelity, environmental design, and gameplay of the Bloodmoon DLC to a level that is consistent with modern TES3 mod projects, such as Tamriel Rebuilt and Project Tamriel.
  • Prior installation, hide the Rem_Solstheim.esp plugin from Remiros' Groundcover. Their functionality is already included in Solstheim - Tomb of the Snow Prince.
  • Files to install:
    • Solstheim Tomb of the Snow Prince (Main files)
    • On MO2 installation, check the following options in the installer:
      • 000 Core
      • 010 Solstheim - Tomb of the Snow Prince
      • 011 TOTSP Patches
      • 013 Fierce Wolf Helms
      • 014 Hide-Like Animal Pelts
  • Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):
    • TOTSP TD Content Integration - Spiders.esp
    • TOTSP TD Content Integration.esp
    • TOTSP_Forceful_Travel_NPC_Override.ESP
    • TOTSP_TR_Preview.esp
  • Files to install:
    • Solstheim Graphical Replacer (Main files)
    • On MO2 installation, check the following options in the installer:
      • 011 Skyrim-Like Trees
      • 012 Remiros' Groundcover for TOTSP
After installation, disable VSW-Rem-Anthology Solstheim.esp in your load order. ⚠️ Do not hide or delete them, as they are necessary for the mod to work as intended when generating Distant Land.
Distant Land generation is required to make this mod work as intended. Instructions will be given in the Re-running Distant Land section.
Solstheim - Tomb of the Snow Prince ESM Replacer Clean replacer for the main ESM file.
External Link to the download.
Solstheim Graphical Replacer - Skyrim-like Trees Textures Allows installation of the Skyrim-like Trees option without having to install the core mesh and texture replacer.
External Link to the download.
Interiors of Solstheim Enhances the interiors of the Skaal village and Thirsk by adding some miscellaneous objects.
The Stone Halls of Solstheim - Reforged by Corsair83 A complete rebuilt of Bloodmoon barrows.
  • Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):
    • Stone Halls of Solstheim.ESP

Mournhold

Immersive Mournhold by RandomPal Mournhold Overhaul
Dark Brotherhood Headquarters This mod redecorates Dark Brotherhoods lair in Old Mournhold

Misc

Well Diversified STOTSP Adds Imperial and Solstheim variants for the well mesh, blending in better with their surrounding architecture.
  • On MO2 installation, check the following options in the installer:
    • 00 Core
    • 01 Option 2 STOTSP
OAAB Pomegranates by MelchiorDahrk Inspired by their mention of growing in the badlands of Morrowind in Sermon 12, a regional variety of pomegranates can now be found growing atop Mount Assarnibibi.
  • On MO2 installation, check the following options in the installer:
    • 00 Core
    • 01 WWGTMA Patch
OAAB Saplings by MelchiorDahrk This mod places saplings from OAAB_Data in most regions on Vvardenfell.
  • On MO2 installation, check the following options in the installer:
    • 00 Merged
Get Wrecked Overhauls all shipwreck interiors with additional detail and individuality.
  • Files to install:
    • Get Wrecked 1.1 (Main files)
    • Uncharted Artifacts Compatibility Patch (Optional files)
Magical lights for Telvanni Adds some unique, Telvanni style light sources to various Telvanni settlements
  • Files to install:
    • OAAB - Magical Lights (Main files)
  • On MO2 installation, check the following options in the installer:
    • 00 Core
    • 01 BCoM Version

Add-ons

OAAB - Tel Raloran by Corsair83 A Telvanni mushroom house with MWSE functions.
  • On MO2 installation, check the following options in the installer:
    • 00 Core
    • 01 Vanilla
The Vestige of Bethaleft Discover the remnants of a failed Telvanni expedition and explore the depths of Bethaleft, a Dwemer citadel that served as a testing ground for the Tools of Kagrenac.
The Manifold Spires by PhDinSorcery A mod that adds the Manifold Spires, a new landmass, and an associated quest.
Lyithdonea by MelchiorDahrk Lyithdonea: The Azurian Isles is a landmass mod for Morrowind featuring a tropical paradise between Tamriel and Akavir. The mod has a strong influence from the Daedric Lord Azura with dusk and dawn themes and Azura being the focus of religion in the region. Explore a detailed new landmass, discover strange creatures, battle pirates, immerse in the
Development Version can be found on github Download the files, zip them and install with MO2 to get a installer.
Anna-Sera Anna-Sera is a ship located in the Sheogorad region. On board you will meet Sugar-Scales and his partner in crime, Zan'si.
This mod requires the Beta/actor collision box fix feature to be enabled in the Morrowind Code Patch.
Water Life by Abot This plugin mainly adds to Morrowind (most) peaceful aquatic creatures.
Far From Home This mod adds a quest to a new and dangerous tomb which brings the player to unexpected places and the player has a chance to acquire a curious new home.
  • After installation, in MO2, go to Filetree:
  • Far From Home v1.4.ESP -> right click: Hide.
Investigations at Tel Eurus Investigate a series of attacks on Tel Eurus, follow the clues to uncover the mastermind behind it. Level 10 or higher recommended.
  • On MO2 installation, check the following options in the installer:
    • Data Files
    • ✨ Extras for OpenMW only (OpenMW)
Secrets of the Crystal City The lost "Crystal City" of Massama has been discovered by a desperate group of escaped slaves. Through a series of quests, players will learn some of the secrets behind The Curse of Massama while trying to keep the separate factions from killing each other over the raw glass they've mined.
  • On MO2 installation, check the following options in the installer:
    • 00 Core
    • 01 HD Textures
Memento Mori Discover the Great Ossuaries of Ayem, Seht, and Vehk on the slopes of Red Mountain and their associated catacombs deep beneath the volcano.
  • On MO2 installation, check the following options in the installer:
    • 01 Main Files (Required)
    • 02 BCOM Patch (Optional)
Horror at Helvil Mine Ask around about Latest Rumors in Maar Gan to find tell of a mine in peril. Bring forth its demise, or save it from financial ruin! Ever wanted to own a mine? Ever wanted to be friends with a kwama? This is the mod for you.