MWSE
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📃 by Forces the game to instantly close on exit.
📃 by Provides an in-game HUD element which warns the player as the game approaches critical memory limits. At a critical threshold, it can prompt to save and quit.
📃 by Provides more types of autosaves, as well as a rotating list of quicksaves/autosaves so that the player always has a save to go back to.
📃 by Prevents Fortify Health and Drain Health effects from killing actors outright, leaving them at least one health point after they expire and are casted, respectively.
📃 by Carries over unique item information, such as condition and script data when enchanting items.
📃 by Causes Fortify Magicka and Fortify Fatigue to affect the maximum as well as the current stat.
📃 by Tweaks how Restore/Damage Attribute works on the player. Required by certain mods. No meaningful gameplay effect on its own.
📃 by Dropped items and corpses are automatically positioned and oriented to align with the ground.
📃 by Adds interactive placement, rotation and wall mounting of items. Arrange gear, books and anything else you can pick up. Requires MWSE 2.1.
📃 by Makes the game treat skill increases from quests as if there were raised via normal means, solving numerous problems with how the game treats these skill increases.
📃 by This mod fixes several engine bugs related to GMSTs used when raising skills via NPC training and skill books.
📃 by Corrects thrown projectiles inflicting twice their listed damage, by halving their damage output.
📃 by Normalizes the player's movement speed, ensuring they run at a consistent speed even during diagonal movement.
Files to install:
Tooltips Complete (Main files)
Tamrielic Lore Exclusions (Optional files)
Files to install:
Compact Version (Main files)
This mod requires the Game mechanics/Healty appetite feature to be enabled in the Morrowind Code Patch.
After installation, hide the mod's Textures folder.
On MO2 installation, an installer window will pop up asking you to set a Data Files Directory.
Right click on Data Files
and select "Set as < data files > directory".
On MO2 installation, check the following options in the installer:
On MO2 installation, check the following options in the installer:
On MO2 installation, check the following options in the installer:
On MO2 installation, check the following options in the installer:
On MO2 installation, check the following options in the installer:
Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):
On MO2 installation, check the following options in the installer:
After installation, hide the Realistic_Repair_Optional.ESP plugin.
On MO2 installation, check the following options in the installer:
Files to install:
AURA (Main files)
On MO2 installation, check the following options in the installer:
On MO2 installation, check the following options in the installer:
On MO2 installation, check the following options in the installer:
📃 Expands UI functionality with searching, filtering, and more visual feedback.
📃 by This mod replaces UI Expansion training menu icons with sharper, cleaner versions.
📃 Adds several toggleable quality of life improvements to the Main Menu, including a Continue button and New Game confirmation prompts.
📃 by Yagrum Bagarn's book Tamrielic Lore gives brief descriptions of the story behind several artifacts, all of which appear in-game. This mod adds excerpts from the book to the tooltips of each respective artifact.
📃 by Tooltips Complete provides helpful and lore-friendly flavour texts for nearly every item in Morrowind, Tribunal, Bloodmoon, the Official Plugins, and an expanding collection of mods.
📃 by Tweaked version of Mesafoo's Companion HealthBars, showing Magicka, Fatigue as well as currently selected weapon.
📃 Fixes gameplay and interface inconsistencies in the alchemy menu, provides it with a built-in effect filter and implements a Skyrim-like system for remembering ingredient effects.
📃 Restores the class description tooltip to the class selection menu, making it easier to decide which class you want to go with.
📃 Adds an Attribute and Description widget to the Race menu so you can better plan your character.
📃 Adds tooltips with the effect's name to shrines when hovering over the different options.
📃 by Implements more accurate, context-dependent tooltip displays for weapon damage and armor ratings, using MWSE-lua.
📃 Uses MWSE Lua to add an Oblivion style ownership indicator, when you look at owned items, beds, and more.
📃 Renames propylon indexes so they'll group together in the inventory.
📃 Adds a cancel button to Temple shrines and Imperial Cult altars.
📃 Keep track of what books you have read by showing a (Read) indicator next to their names. You can also see a list of previously read books in the mod's Mod Config menu.
📃 Adds a hotkey for equipping a selected inventory item.
📃 Expands the amount of quick menu hotkeys available.
📃 Adds a hotkey for exiting any menu.
📃 Adds a hotkey for summons, followers and companions to attack the selected target.
📃 Add hotkeys for swimming and levitating. Use the jump key to float upwards, and the sneak key to sink downwards.
📃 Adds buttons to randomise race, appearance, class, and birthsign during character generation.
📃 UI overhaul allowing generate random name for you character upon character creation.
📃 On levelup, simply carry over unused attributes. If you pick an attribute when leveling up, all skill levelups for that attributes are lost.
📃 A state-based health mod implemented in MWSE. Health is now calculated based on current endurance, strength and level.
📃 Ahead of the classes makes many vanilla and TR classes playable and adds many new classes.
📃 MWSE lua mod, which changes the distribution of starting spells and gives its own list of them for every class, depending on the its central theme. Requires Magicka Expanded.
📃 When the player or the player's companions are attacked, any companions will launch into action in defense.
📃 Ensures that your followers get warped to you if they get too far away. Compatible with any follower from any mod, without any special script attached to that NPC.
📃 by Arrows and thrown weapons always do damage when they hit a target, but projectiles are less accurate at lower marksman levels, and damage is reduced at close range.
📃 Modifies critical strike coefficient depending on the weapon you use.
📃 by The life of a marksman is one of advantage. Distance, time, initiative. But, when it's all over there is no trace of your work. Wouldn't it be satisfying to see your arrows, bolts and darts sticking into men, mer, tavern doors, and signposts alike? This mod is for you. Place an arrow right between their eyes.
📃 Introduces a backstabbing mechanic - do more damage when stabbing an enemy from behind (based on Agility/Sneak). NPCs can backstab you as well. Mod Config menu includes option for Short Blades only or all weapons.
📃 Adds a Luck-based Critical Strike mechanic.
📃 Opens up an entire new facet of gameplay by granting the ability to use potions offensively, as poisons applied to your weapons. Supports all potions, including those added by other mods or crafted by the player. Additionally includes new HUD elements and various other improvements to the alchemy system as a whole.
📃 Makes armor contribute to player and NPCs' evasion modifier as well as allowing evading attacks to practice Unarmored and Light Armor skills. Optionally makes Unarmored fully focused on evading attacks.
📃 by Going into a battle without proper armor will cause bleeding.
⭐📃 by Rebalances the willpower-based spell resist mechanic, giving all in-game actors, Player, NPCs and Creatures an ability to shrug off spells through the sheer force of will, as it is implied by the attribute's description.
⭐📃 A lua-based framework for creating new, fully functional magic effects.
⭐📃 by and MWSE port of
📃 Ultimate magicka regeneration mod for Morrowind!
⭐📃 Adds new Oblivion-inspired visual effects and mechanics for the vanilla Detection magic effects, as well as adds 7 new magic effects. It integrates those effects into new spells and distributes them in-game to spell vendors.
⭐📃 Using invisibility changes the way you view the world. Instead of only becoming transparent, you see through an ethereal lens that warps and twists the environment around you. Daedra and Undead appear differently, making them distinct from other creatures around you.
The shader included in this mod needs to be registered in MGE XE to work as intended. Shader order will be given in the section.
⭐📃 Replaces the Light magic effect with a Skyrim-style magelight effect, which creates an orb of light that will follow and float around you and other NPCs. Casting the magelight on a target location will create an orb of light at the location for the duration of the spell.
⭐📃 Using Telekinesis will now propel objects towards you with new VFX instead of immediately picking the item up.
📃 Allows Soultrap to make more intelligent use of available soul gems, including soul displacement and relocation. Includes optional leveling requirements.
📃 Bound armor now uses the normal armor rating formula, taking light armor skill into account, instead of just providing the base rating regardless of skill.
📃 by A MWSE lua library that may be required by other mods. It does nothing on its own.
📃 by A MWSE mod that lets you soul trap NPCs.
📃 by This mod takes several community resources as well as my own work and adds seven new types of monsters as summonable creatures: Bone Golem, Flesh Atronach, Iron Golem, Swamp Myconid, Telvanni Myconid, Ash Golem, Crystal Golem
📃 An essential tool in any nightblade's arsenal, Leech Effects adds a set of buffs that allow you to recover health, magicka, or fatigue when landing physical attacks.
⭐ Download on GitHub
⭐📃 This mod aims to fix some inconsistencies with how leveled creatures are spawned.
⭐📃 A lua-based framework that allows you to easily create new skills in Morrowind with just a few lines of code. This framework is a pre-requisite for Ashfall.
⭐📃 by A crafting framework for Morrowind, allowing other mods to register recipes, crafting materials and crafting stations.
⭐📃 by A survival mod with hunger, thirst, tiredness, cooking, camping and temperature mechanics, as well as incredible new visuals, from seeing frost on your breath in cold weather, watching your food cook on the grill in real time, and seeing your camping gear displayed dynamically on your backpack. Additionally implements the possibility of contracting blight diseases while out in a blight storm. A detailed guide for the mod .
⭐📃 Adds tanning racks from Ashfall around Morrowind.
⭐📃 Adds appropriate clutter to the various bandit camps.
⭐📃 Adds 4 one-handed axes to the game (to use as woodcutting axe for the mod AshFall).
⭐📃 A mod that adds real-time travel with smooth movement on striders, boats, ships, gondolas and river striders (with TR). The mod also has many quality of life features.
📃 by Significantly expands on how blight diseases work, adding new mechanics, interactions, and visuals.
📃 Rebuilds stealth mechanics from the ground up, and makes sneaking a viable playstyle.
📃 Enhances Speechcraft via new gameplay mechanics and UI elements. Now an NPC's Disposition, Admiration, Intimidation, and Taunt will be locked behind skill gates.
📃 This mod tries to make talking more inmersive by making it pass time, train speechcraft and generally giving NPCs a little more agency (being able to leave conversation if you talk too much or get offended if you fail to persuade them) on how the whole conversation business is handled.
📃 Modifies movement speeds when strafing or backpedaling so that they are more realistic. NPCs and players alike will no longer be able to fire volleys of arrows while running backwards to safety. Movement direction is now tactically important.
📃 Adds a feature-rich sprinting functionality to the game.
📃 Slows all creatures, NPCs and the Player down when they are walking half-submerged in water.
📃 Greater luck may grant you better loot
📃 Makes it so that repair hammers can only be used by activating an anvil, and prongs used by activating a forge. Optionally makes NPCs' equipped gear damaged to <20% condition when they die.
📃 Adds new, immersive work stations throughout the world; search for new grindstones and workstations to repair and maintain your equipment. A rework of the optional plugin from Realistic Repair.
📃 by Provides a configurable restriction on the amount of potions and ingredients the player can drink at any one time, removing one of the largest exploits in the game.
to original mod by NullCascade. The featured version includes tweaks by Greatness7, Sigourn and Necrolesian.
📃 Hostile NPCs and creatures' health, magic, and fatigue are reset to full when you enter interior cells.
📃 by Adds new skooma mechanics including animated skooma pipe smoking, psychedelic shaders and sound effects, and skooma addiction.
The shader included in this mod needs to be registered in MGE XE to work as intended. Shader order will be given in the section.
📃 by Comprehensive modern day implementation of necromancy, using Skill Module, Magicka Expanded and Crafting Framework. Includes game mechanics overhaul, new quests and mysteries to solve, allowing to fully experience being the practicioner of a forbidden art of necromancy.
📃 Replaces the vanilla pickpocket mechanic with a KCD-inspired minigame.
📃 Endurance determines how long you can hold your breath under water.
📃 Adds animation blending to Morrowind, enabling smooth transitions between animations.
📃 Implements level requirements to equip all of Morrowind's clothing items.
📃 The Sanguine Rose adds a fully featured Daedric Quest for Sanguine, the prince of hedonistic revelry, debauchery, and passionate indulgences of darker natures. An Ordinator has been sniffing out Sanguine's shrine and he wants you to take care of the nosy do-gooder in an unconventional way.
📃 A mysterious book has fallen into your possession… How did it get there? Who does it belong to? Follow the clues, as you find yourself taken away by a detailed, multilayered story steeped in TES Lore.
📃 A sprawling questline full of action and intrigue with a fully radiant quest system, new loot and more!
📃 A lore-friendly quest mod based on an in-game book brought to life, with dungeons, mind-bending puzzles, quests, Daedra, and the power to summon items from oblivion.
📃 Visit an old but familiar face to embark on a quest to discover an ancient enchanting tool, created by Galerion the Mystic, and unlock an entirely new enchanting mechanic.
📃 Adds the legendary Wabbajack artifact!
⭐📃 by MWSE lua mod changing the mechanics of Sixth House attacking the player during the sleep.
⭐📃 by Allows your to tame and breed guars, and keep them as companions. Intelligent command menu gives unprecedented control over your guar. Attack enemies, fetch items, harvest plants etc. Build trust over time by keeping them happy and healthy to unlock more commands. Fight and play games to level up your guar.
⭐📃 by Drip adds Diablo 2 style loot to Morrowind. Unique weapons, armor, clothing and accesories are dynamically generated, with over a hundred unique modifiers and more than a million possible combinations. Chance to apply modifiers configurable MCM.
📃 Adds DRIP integration to 40+ mods
📃 Adds a fishing mechanic with over 25 species of fish and dynamic fishing animations.
📃 Customizable sound overhaul which adds ambient sounds, interior weather, extended voices, and more.
⭐📃 Customizable sound overhaul of the movement, combat, and item sounds of Morrowind. Unique, varied terrain-based footstep sounds, armor rattling sounds, new sounds for interacting with items, containers, and more.
⭐📃 The Heart of Lorkhan is still beating. You can hear it even on the surface - assuming you are brave (or foolish) enough to venture beyond the Ghostfence...
📃 A project to fully voice Morrowind using ElevenAI and MWSE. Comes with an optional 'greetings-only' mode and is easily extensible to add compatibility with other mods with no knowledge of scripting or the CS and no additional esp.
⭐📃 This mod attempts to make water react more to the world. When using MGE XE's water, different weathers will produce different wave heights. Water visibility also changes with depth, an effect that can be countered with Night Eye.
⭐📃 by Replaces the game's particle-based candle flames with new, higher quality and better performance billboard-based ones.
📃 Regional weather colours, skies and lighting. Visual weather editor and region-based presets. Seamless transitions between regions.
📃 Weather overhaul with randomised cloud textures, more dynamic weathers, weather changes in interiors, seasonal weather chances, daytime hours changing with latitude and season, varied rain/snow density, dynamic cloud speeds, and more.
⭐📃 The weird transparency of models (clothes, hair) with alpha channels issue fixed: Your character is not transparent at all.
📃 MWSE-Lua 3D clouds and mist.
📃 by Dynamically adds ash decals to people, places, things, and probably concepts during ash storms.
📃 Configurable mod for automatic adjustment of lighting, including override values, cell whitelist, and light object editing.
📃 Toggle lights on and off. Town lights turn off during the day. Lights are no longer destroyed underwater. Lanterns aren't destroyed when they run out of fuel. Refill lanterns with candles and lamps with oil.
📃 Caravaners, Gondoliers, and Shipmasters equip lights at night for more immersion.
📃 Replaces the night sky using MWSE with one that changes every month over the course of the game year.
📃 Framework for loading config files to dynamically replace objects at runtime. No lua knowledge required!
📃 by This mod allows you to manually increase the scale of the landscape texture to make it look more detailed without the need for hi-res replacers.
📃 by Adds floating dust to areas where dead are entombed similar to what is seen in Skyrim barrows.
📃 Adds a heat haze shader. Subtle, gets faster and stronger when near lava pools.
The shader included in this mod needs to be registered in MGE XE to work as intended. Shader order will be given in the section.
📃 by Adds recurring earthquakes to certain volcanically active regions of Vvardenfell. You'll hear the sounds of moving earth and breaking rocks, your screen will start to tremble with increasing intensity, and, if inside an interior, dust and particles will shake loose and fall from the walls and ceiling.
The shader included in this mod needs to be registered in MGE XE to work as intended. Shader order will be given in the section.
📃 An expansion mod for Kogoruhn, the capital of House Dagoth.
The shader included in this mod needs to be registered in MGE XE to work as intended. Shader order will be given in the section.