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MWSE

Fixes

๐Ÿ“ƒ Expeditious Exitarrow-up-right by NullCascadearrow-up-right Forces the game to instantly close on exit.

๐Ÿ“ƒ Memory Monitorarrow-up-right by NullCascadearrow-up-right Provides an in-game HUD element which warns the player as the game approaches critical memory limits. At a critical threshold, it can prompt to save and quit.

๐Ÿ“ƒ Sophisticated Save Systemarrow-up-right by NullCascadearrow-up-right Provides more types of autosaves, as well as a rotating list of quicksaves/autosaves so that the player always has a save to go back to.

๐Ÿ“ƒ Borrowed Timearrow-up-right by VitruvianGuararrow-up-right Prevents Fortify Health and Drain Health effects from killing actors outright, leaving them at least one health point after they expire and are casted, respectively.

๐Ÿ“ƒ Consistent Enchantingarrow-up-right by NullCascadearrow-up-right Carries over unique item information, such as condition and script data when enchanting items.

๐Ÿ“ƒ Fortify MAXarrow-up-right by Necrolesianarrow-up-right Causes Fortify Magicka and Fortify Fatigue to affect the maximum as well as the current stat.

๐Ÿ“ƒ Attribute Effect Tweaksarrow-up-right by Necrolesianarrow-up-right Tweaks how Restore/Damage Attribute works on the player. Required by certain mods. No meaningful gameplay effect on its own.

๐Ÿ“ƒ Just Drop Itarrow-up-right by Merlordarrow-up-right Dropped items and corpses are automatically positioned and oriented to align with the ground.

๐Ÿ“ƒ Perfect Placementarrow-up-right by Hrnchamdarrow-up-right Adds interactive placement, rotation and wall mounting of items. Arrange gear, books and anything else you can pick up. Requires MWSE 2.1.

๐Ÿ“ƒ Quest Skill Reward Fixarrow-up-right by FMZ4arrow-up-right Makes the game treat skill increases from quests as if there were raised via normal means, solving numerous problems with how the game treats these skill increases.

๐Ÿ“ƒ Skill Increase GMST Fixarrow-up-right by FMZ4arrow-up-right This mod fixes several engine bugs related to GMSTs used when raising skills via NPC training and skill books.

๐Ÿ“ƒ Thrown Projectiles Revampedarrow-up-right by Ryuzaki1arrow-up-right Corrects thrown projectiles inflicting twice their listed damage, by halving their damage output.

๐Ÿ“ƒ Immersive Run Fixarrow-up-right by Petetehgoatarrow-up-right Normalizes the player's movement speed, ensuring they run at a consistent speed even during diagonal movement.

UI

๐Ÿ“ƒ UI Expansionarrow-up-right Expands UI functionality with searching, filtering, and more visual feedback.

๐Ÿ“ƒ UI Expansion Better Training Iconsarrow-up-right by tewlwolowarrow-up-right This mod replaces UI Expansion training menu icons with sharper, cleaner versions.

๐Ÿ“ƒ Improved Main Menuarrow-up-right Adds several toggleable quality of life improvements to the Main Menu, including a Continue button and New Game confirmation prompts.

๐Ÿ“ƒ Tamrielic Lore Tooltipsarrow-up-right by PhDinSorceryarrow-up-right Yagrum Bagarn's book Tamrielic Lore gives brief descriptions of the story behind several artifacts, all of which appear in-game. This mod adds excerpts from the book to the tooltips of each respective artifact.

๐Ÿ“ƒ Tooltips Completearrow-up-right by Anumaril21arrow-up-right Tooltips Complete provides helpful and lore-friendly flavour texts for nearly every item in Morrowind, Tribunal, Bloodmoon, the Official Plugins, and an expanding collection of mods.

  • Files to install:

    • Tooltips Complete (Main files)

    • Tamrielic Lore Exclusions (Optional files)

๐Ÿ“ƒ More Detailed Companion HealthBars MWSE Lua Scriptarrow-up-right by Spammer21arrow-up-right Tweaked version of Mesafoo's Companion HealthBars, showing Magicka, Fatigue as well as currently selected weapon.

  • Files to install:

    • Compact Version (Main files)

๐Ÿ“ƒ Alchemical Knowledgearrow-up-right Fixes gameplay and interface inconsistencies in the alchemy menu, provides it with a built-in effect filter and implements a Skyrim-like system for remembering ingredient effects.

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๐Ÿ“ƒ Class Description Tooltiparrow-up-right Restores the class description tooltip to the class selection menu, making it easier to decide which class you want to go with.

๐Ÿ“ƒ What Are My Attributesarrow-up-right Adds an Attribute and Description widget to the Race menu so you can better plan your character.

๐Ÿ“ƒ Shrine Tooltipsarrow-up-right Adds tooltips with the effect's name to shrines when hovering over the different options.

  • After installation, hide the mod's Textures folder.

๐Ÿ“ƒ Accurate Tooltip Statsarrow-up-right by Necrolesianarrow-up-right Implements more accurate, context-dependent tooltip displays for weapon damage and armor ratings, using MWSE-lua.

๐Ÿ“ƒ Ownership Indicatorarrow-up-right Uses MWSE Lua to add an Oblivion style ownership indicator, when you look at owned items, beds, and more.

  • On MO2 installation, an installer window will pop up asking you to set a Data Files Directory.

  • Right click on Data Files and select "Set as < data files > directory".

๐Ÿ“ƒ Propylon Index Renamerarrow-up-right Renames propylon indexes so they'll group together in the inventory.

๐Ÿ“ƒNo Thank Youarrow-up-right Adds a cancel button to Temple shrines and Imperial Cult altars.

๐Ÿ“ƒ Book Wormarrow-up-right Keep track of what books you have read by showing a (Read) indicator next to their names. You can also see a list of previously read books in the mod's Mod Config menu.

Hotkeys

๐Ÿ“ƒ Quick Equiparrow-up-right Adds a hotkey for equipping a selected inventory item.

๐Ÿ“ƒ Hotkeys Extendedarrow-up-right Expands the amount of quick menu hotkeys available.

๐Ÿ“ƒ Right Click Menu Exitarrow-up-right Adds a hotkey for exiting any menu.

๐Ÿ“ƒ Kill Commandarrow-up-right Adds a hotkey for summons, followers and companions to attack the selected target.

๐Ÿ“ƒ Better Buoyancyarrow-up-right Add hotkeys for swimming and levitating. Use the jump key to float upwards, and the sneak key to sink downwards.

๐Ÿ“ƒ Clocksarrow-up-right This mod adds a customizable real-time and/or in-game time clock in the HUD, and the ability to switch between them with a customizable key. This is a rewrite of the MWSE Clock Block by Aleist3r, featuring user-requested functionality and code improvements.

Character

โญ๐Ÿ“ƒ Chargen Scenariosarrow-up-right Alternate Start and chargen overhaul. Over 60 scenarios. Chargen process streamlined and re-ordered. Fully customise your character or randomise everything.

๐Ÿ“ƒ Randomised Chargenarrow-up-right Adds buttons to randomise race, appearance, class, and birthsign during character generation.

๐Ÿ“ƒ MWSE Character Creation Name Generatorarrow-up-right UI overhaul allowing generate random name for you character upon character creation.

๐Ÿ“ƒ Simple Levelup Skills Persistarrow-up-right On levelup, simply carry over unused attributes. If you pick an attribute when leveling up, all skill levelups for that attributes are lost.

๐Ÿ“ƒ MWSE State-Based Healtharrow-up-right A state-based health mod implemented in MWSE. Health is now calculated based on current endurance, strength and level.

๐Ÿ“ƒ Ahead of the Classesarrow-up-right Ahead of the classes makes many vanilla and TR classes playable and adds many new classes.

๐Ÿ“ƒ Class Starting Spellsarrow-up-right MWSE lua mod, which changes the distribution of starting spells and gives its own list of them for every class, depending on the its central theme. Requires Magicka Expanded.

Followers

๐Ÿ“ƒ Diligent Defendersarrow-up-right When the player or the player's companions are attacked, any companions will launch into action in defense.

๐Ÿ“ƒ Easy Escortarrow-up-right Ensures that your followers get warped to you if they get too far away. Compatible with any follower from any mod, without any special script attached to that NPC.

Combat

๐Ÿ“ƒ Realistic Archeryarrow-up-right by Merlordarrow-up-right Arrows and thrown weapons always do damage when they hit a target, but projectiles are less accurate at lower marksman levels, and damage is reduced at close range.

๐Ÿ“ƒ Sneaky Strikearrow-up-right Modifies critical strike coefficient depending on the weapon you use.

๐Ÿ“ƒ Pincushionarrow-up-right by Hrnchamdarrow-up-right The life of a marksman is one of advantage. Distance, time, initiative. But, when it's all over there is no trace of your work. Wouldn't it be satisfying to see your arrows, bolts and darts sticking into men, mer, tavern doors, and signposts alike? This mod is for you. Place an arrow right between their eyes.

๐Ÿ“ƒ Brutal Backstabbingarrow-up-right Introduces a backstabbing mechanic - do more damage when stabbing an enemy from behind (based on Agility/Sneak). NPCs can backstab you as well. Mod Config menu includes option for Short Blades only or all weapons.

๐Ÿ“ƒ Lucky Strike - A Critical Hit Modarrow-up-right Adds a Luck-based Critical Strike mechanic.

๐Ÿ“ƒ Nimble Armorarrow-up-right Makes armor contribute to player and NPCs' evasion modifier as well as allowing evading attacks to practice Unarmored and Light Armor skills. Optionally makes Unarmored fully focused on evading attacks.

๐Ÿ“ƒ Bleeding Injuries - MWSEarrow-up-right by Spammer21arrow-up-right Going into a battle without proper armor will cause bleeding.

PvParrow-up-right A combat based on parries and dodges. Enemies fight almost like real players.

Magic

โญ๐Ÿ“ƒ Putting Power In Willpowerarrow-up-right by Reizeronarrow-up-right Rebalances the willpower-based spell resist mechanic, giving all in-game actors, Player, NPCs and Creatures an ability to shrug off spells through the sheer force of will, as it is implied by the attribute's description.

โญ๐Ÿ“ƒ Magicka Expandedarrow-up-right A lua-based framework for creating new, fully functional magic effects.

  • On MO2 installation, check the following options in the installer:

โญ๐Ÿ“ƒ MM - Enhanced Detectionarrow-up-right Adds new Oblivion-inspired visual effects and mechanics for the vanilla Detection magic effects, as well as adds 7 new magic effects. It integrates those effects into new spells and distributes them in-game to spell vendors.

  • On MO2 installation, check the following options in the installer:

โญ๐Ÿ“ƒ MM - Enhanced Invisibilityarrow-up-right Using invisibility changes the way you view the world. Instead of only becoming transparent, you see through an ethereal lens that warps and twists the environment around you. Daedra and Undead appear differently, making them distinct from other creatures around you.

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The shader included in this mod needs to be registered in MGE XE to work as intended. Shader order will be given in the Shader setup section.

โญ๐Ÿ“ƒ MM - Enhanced Lightarrow-up-right Replaces the Light magic effect with a Skyrim-style magelight effect, which creates an orb of light that will follow and float around you and other NPCs. Casting the magelight on a target location will create an orb of light at the location for the duration of the spell.

  • On MO2 installation, check the following options in the installer:

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The Optional FPS option provides better performance at the expense of high quality visual effects.

โญ๐Ÿ“ƒ MM - Enhanced Telekinesisarrow-up-right Using Telekinesis will now propel objects towards you with new VFX instead of immediately picking the item up.

  • On MO2 installation, check the following options in the installer:

โญ๐Ÿ“ƒ magickaMastery MWSEarrow-up-right by Greatness7arrow-up-right and NullCascadearrow-up-right MWSE port of Magicka Masteryarrow-up-right

๐Ÿ“ƒ Proportional Magicka Regenerationarrow-up-right Willpower will determine the percentage of your maximum magicka that gets regenerated each second. Highly configurable. Atronachs can regenerate magicka with customizable penalties, or not at all. Works for the player and NPCs. Restores magicka when traveling/resting. Requires MWSE.

๐Ÿ“ƒ Smarter Soultraparrow-up-right Allows Soultrap to make more intelligent use of available soul gems, including soul displacement and relocation. Includes optional leveling requirements.

๐Ÿ“ƒ Useful Bound Armorarrow-up-right Bound armor now uses the normal armor rating formula, taking light armor skill into account, instead of just providing the base rating regardless of skill.

๐Ÿ“ƒ Seph's Libraryarrow-up-rightby Sephumbraarrow-up-right A MWSE lua library that may be required by other mods. It does nothing on its own.

๐Ÿ“ƒ Seph's NPC Soul Trappingarrow-up-right by Sephumbraarrow-up-right A MWSE mod that lets you soul trap NPCs.

๐Ÿ“ƒ Leech Effectsarrow-up-right An essential tool in any nightblade's arsenal, Leech Effects adds a set of buffs that allow you to recover health, magicka, or fatigue when landing physical attacks.

Gameplay

โญ๐Ÿ“ƒ Less Lame Leveled Spawnsarrow-up-right This mod aims to fix some inconsistencies with how leveled creatures are spawned.

โญ๐Ÿ“ƒ Skills Modulearrow-up-right A lua-based framework that allows you to easily create new skills in Morrowind with just a few lines of code. This framework is a pre-requisite for Ashfall.

โญ๐Ÿ“ƒ The Crafting Frameworkarrow-up-right by Merlordarrow-up-right A crafting framework for Morrowind, allowing other mods to register recipes, crafting materials and crafting stations.

โญ๐Ÿ“ƒ Joy of Paintingarrow-up-right by Merlordarrow-up-right Adds a feature-rich painting mechanic to Morrowind, letting you create paintings of in-game scenery that exist not just in the game as objects but are also saved as high-res images on your PC so you can use them outside the game.

โญ๐Ÿ“ƒ Ashfall - A Camping Survival and Needs Modarrow-up-right by Merlordarrow-up-right A survival mod with hunger, thirst, tiredness, cooking, camping and temperature mechanics, as well as incredible new visuals, from seeing frost on your breath in cold weather, watching your food cook on the grill in real time, and seeing your camping gear displayed dynamically on your backpack. Additionally implements the possibility of contracting blight diseases while out in a blight storm. A detailed guide for the mod can be found herearrow-up-right.

โญ๐Ÿ“ƒ Ashfall Add-on - Tanning Racksarrow-up-right Adds tanning racks from Ashfall around Morrowind.

โญ๐Ÿ“ƒ More believable bandit camps - an addon for Ashfallarrow-up-right Adds appropriate clutter to the various bandit camps.

  • On MO2 installation, check the following options in the installer:

โญ๐Ÿ“ƒ (AshFall) Axe Additionsarrow-up-right Adds 4 one-handed axes to the game (to use as woodcutting axe for the mod AshFall).

โญ๐Ÿ“ƒ Immersive Travel - MWSEarrow-up-right A mod that adds real-time travel with smooth movement on striders, boats, ships, gondolas and river striders (with TR). The mod also has many quality of life features.

๐Ÿ“ƒ The Blightarrow-up-right by OperatorJackarrow-up-right Significantly expands on how blight diseases work, adding new mechanics, interactions, and visuals.

๐Ÿ“ƒ Stealth Improvedarrow-up-right Rebuilds stealth mechanics from the ground up, and makes sneaking a viable playstyle.

๐Ÿ“ƒ Silver Tonguearrow-up-right Enhances Speechcraft via new gameplay mechanics and UI elements. Now an NPC's Disposition, Admiration, Intimidation, and Taunt will be locked behind skill gates.

๐Ÿ“ƒ Talking Matters (Speechcraft overhaul)arrow-up-right This mod tries to make talking more inmersive by making it pass time, train speechcraft and generally giving NPCs a little more agency (being able to leave conversation if you talk too much or get offended if you fail to persuade them) on how the whole conversation business is handled.

๐Ÿ“ƒ Realistic Movement Speedsarrow-up-right Modifies movement speeds when strafing or backpedaling so that they are more realistic. NPCs and players alike will no longer be able to fire volleys of arrows while running backwards to safety. Movement direction is now tactically important.

๐Ÿ“ƒ Sprintingarrow-up-right Adds a feature-rich sprinting functionality to the game.

๐Ÿ“ƒ Wading in Water MWarrow-up-right Slows all creatures, NPCs and the Player down when they are walking half-submerged in water.

๐Ÿ“ƒ Realistic Repairarrow-up-right Makes it so that repair hammers can only be used by activating an anvil, and prongs used by activating a forge. Optionally makes NPCs' equipped gear damaged to <20% condition when they die.

  • After installation, hide the Realistic_Repair_Optional.ESP plugin.

๐Ÿ“ƒ Realistic Repair - Add-onarrow-up-right Adds new, immersive work stations throughout the world; search for new grindstones and workstations to repair and maintain your equipment. A rework of the optional plugin from Realistic Repair.

๐Ÿ“ƒ Controlled Consumption (G7 - Sig- Necro Edit)arrow-up-right by Lucas9arrow-up-right Provides a configurable restriction on the amount of potions and ingredients the player can drink at any one time, removing one of the largest exploits in the game.

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Linkarrow-up-right to original mod by NullCascade. The featured version includes tweaks by Greatness7, Sigourn and Necrolesian.

๐Ÿ“ƒ Dungeons Restarrow-up-right Hostile NPCs and creatures' health, magic, and fatigue are reset to full when you enter interior cells.

๐Ÿ“ƒ Skoomaesthesiaarrow-up-right by Merlordarrow-up-right Adds new skooma mechanics including animated skooma pipe smoking, psychedelic shaders and sound effects, and skooma addiction.

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The shader included in this mod needs to be registered in MGE XE to work as intended. Shader order will be given in the Shader setup section.

๐Ÿ“ƒ Hold Your Breatharrow-up-right Endurance determines how long you can hold your breath under water.

๐Ÿ“ƒ Animation Blendingarrow-up-right Adds animation blending to Morrowind, enabling smooth transitions between animations.

๐Ÿ“ƒ Pickpocket Minigamearrow-up-right Replaces the vanilla pickpocket mechanic with a KCD-inspired minigame.

๐Ÿ“ƒ Visually Filled Soul Gemsarrow-up-right This mod makes in-world soulgems that are filled appear as enchanted items.

๐Ÿ“ƒ herbert libarrow-up-right Lua library that includes a new logger, a way to automate the creation of Classes (supporting multiple inheritence, instance checking, and some dataclass-like functionality), and a way to generate polynomial splines. Requires MWSE-lua, but several parts of this should be compatible with OpenMW-lua.

๐Ÿ“ƒ herbert's literacy programarrow-up-right Fundamental overhaul to the way skill books work. Studying skill books will grant permanent bonuses to the relevant skill. The bonus depends on the skill being studied. You can't learn everything in one sitting: you will need to study the same book multiple times to learn everything it has to offer. Requires MWSE.

Quests

๐Ÿ“ƒ The Sanguine Rosearrow-up-right The Sanguine Rose adds a fully featured Daedric Quest for Sanguine, the prince of hedonistic revelry, debauchery, and passionate indulgences of darker natures. An Ordinator has been sniffing out Sanguine's shrine and he wants you to take care of the nosy do-gooder in an unconventional way.

  • On MO2 installation, check the following options in the installer:

๐Ÿ“ƒ The Demon of Knowledgearrow-up-right A mysterious book has fallen into your possessionโ€ฆ How did it get there? Who does it belong to? Follow the clues, as you find yourself taken away by a detailed, multilayered story steeped in TES Lore.

๐Ÿ“ƒ Ministry of Clarityarrow-up-right A sprawling questline full of action and intrigue with a fully radiant quest system, new loot and more!

๐Ÿ“ƒ Pimp My Shrine - The Daedric Legend of Vernaccusarrow-up-right A lore-friendly quest mod based on an in-game book brought to life, with dungeons, mind-bending puzzles, quests, Daedra, and the power to summon items from oblivion.

๐Ÿ“ƒ Galerion's Toolsarrow-up-right Visit an old but familiar face to embark on a quest to discover an ancient enchanting tool, created by Galerion the Mystic, and unlock an entirely new enchanting mechanic.

๐Ÿ“ƒ The Wabbajackarrow-up-right Adds the legendary Wabbajack artifact!

Add-ons

โญ๐Ÿ“ƒ Disturbing Dreamsarrow-up-right by VitruvianGuararrow-up-right MWSE lua mod changing the mechanics of Sixth House attacking the player during the sleep.

โญ๐Ÿ“ƒ The Guar Whispererarrow-up-right by Merlordarrow-up-right Allows your to tame and breed guars, and keep them as companions. Intelligent command menu gives unprecedented control over your guar. Attack enemies, fetch items, harvest plants etc. Build trust over time by keeping them happy and healthy to unlock more commands. Fight and play games to level up your guar.

โญ๐Ÿ“ƒ DRIP - Dynamic Randomised Item Propertiesarrow-up-right by Merlordarrow-up-right Drip adds Diablo 2 style loot to Morrowind. Unique weapons, armor, clothing and accesories are dynamically generated, with over a hundred unique modifiers and more than a million possible combinations. Chance to apply modifiers configurable MCM.

๐Ÿ“ƒ Danaes DRIP Depotarrow-up-right Adds DRIP integration to 40+ mods

๐Ÿ“ƒ Ultimate Fishingarrow-up-right Adds a fishing mechanic with over 25 species of fish and dynamic fishing animations.

Audio

๐Ÿ“ƒ AURAarrow-up-right Customizable sound overhaul which adds ambient sounds, interior weather, extended voices, and more.

  • Files to install:

    • AURA (Main files)

  • On MO2 installation, check the following options in the installer:

โญ๐Ÿ“ƒ Character Sound Overhaularrow-up-right Customizable sound overhaul of the movement, combat, and item sounds of Morrowind. Unique, varied terrain-based footstep sounds, armor rattling sounds, new sounds for interacting with items, containers, and more.

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The author recommends you set the Footsteps volume to minimum in your in-game audio settings.

โญ๐Ÿ“ƒ Heartthrumarrow-up-right The Heart of Lorkhan is still beating. You can hear it even on the surface - assuming you are brave (or foolish) enough to venture beyond the Ghostfence...

๐Ÿ“ƒ Kezyma's Voices of Vvardenfellarrow-up-right A project to fully voice Morrowind using ElevenAI and MWSE. Comes with an optional 'greetings-only' mode and is easily extensible to add compatibility with other mods with no knowledge of scripting or the CS and no additional esp.

Visuals

โญ๐Ÿ“ƒ Wonders of Waterarrow-up-right This mod attempts to make water react more to the world. When using MGE XE's water, different weathers will produce different wave heights. Water visibility also changes with depth, an effect that can be countered with Night Eye.

โญ๐Ÿ“ƒ Enlightened Flamesarrow-up-right by Reizeronarrow-up-right Replaces the game's particle-based candle flames with new, higher quality and better performance billboard-based ones.

๐Ÿ“ƒ Weather Adjusterarrow-up-right Regional weather colours, skies and lighting. Visual weather editor and region-based presets. Seamless transitions between regions.

๐Ÿ“ƒ Watch the Skiesarrow-up-right Weather overhaul with randomised cloud textures, more dynamic weathers, weather changes in interiors, seasonal weather chances, daytime hours changing with latitude and season, varied rain/snow density, dynamic cloud speeds, and more.

  • On MO2 installation, check the following options in the installer:

โญ๐Ÿ“ƒ Chameleonarrow-up-right The weird transparency of models (clothes, hair) with alpha channels issue fixed: Your character is not transparent at all.

๐Ÿ“ƒ Vapourmistarrow-up-right MWSE-Lua 3D clouds and mist.

๐Ÿ“ƒ Fallen Asharrow-up-right by NullCascadearrow-up-right Dynamically adds ash decals to people, places, things, and probably concepts during ash storms.

๐Ÿ“ƒ The Midnight Oil - Lighting Overhaularrow-up-right Toggle lights on and off. Town lights turn off during the day. Lights are no longer destroyed underwater. Lanterns aren't destroyed when they run out of fuel. Refill lanterns with candles and lamps with oil.

๐Ÿ“ƒ Transporter Lights - MWSEarrow-up-right Caravaners, Gondoliers, and Shipmasters equip lights at night for more immersion.

๐Ÿ“ƒ Window to Aetheriusarrow-up-right Replaces the night sky using MWSE with one that changes every month over the course of the game year.

Landscape

๐Ÿ“ƒ MWSE Dynamic Object Replacerarrow-up-right Framework for loading config files to dynamically replace objects at runtime. No lua knowledge required!

๐Ÿ“ƒ Adjustable Landscape Texture Scalearrow-up-right by MelchiorDahrkarrow-up-right This mod allows you to manually increase the scale of the landscape texture to make it look more detailed without the need for hi-res replacers.

๐Ÿ“ƒ Unto Dustarrow-up-right by MelchiorDahrkarrow-up-right Adds floating dust to areas where dead are entombed similar to what is seen in Skyrim barrows.

  • On MO2 installation, check the following options in the installer:

๐Ÿ“ƒ Heat Hazearrow-up-right Adds a heat haze shader. Subtle, gets faster and stronger when near lava pools.

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The shader included in this mod needs to be registered in MGE XE to work as intended. Shader order will be given in the Shader setup section.

๐Ÿ“ƒ Shattered Stones - An Earthquake Modarrow-up-right by Reizeronarrow-up-right Adds recurring earthquakes to certain volcanically active regions of Vvardenfell. You'll hear the sounds of moving earth and breaking rocks, your screen will start to tremble with increasing intensity, and, if inside an interior, dust and particles will shake loose and fall from the walls and ceiling.

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The shader included in this mod needs to be registered in MGE XE to work as intended. Shader order will be given in the Shader setup section.

๐Ÿ“ƒ Kogoruhn Expandedarrow-up-right An expansion mod for Kogoruhn, the capital of House Dagoth.

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The shader included in this mod needs to be registered in MGE XE to work as intended. Shader order will be given in the Shader setup section.

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