Quests
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⭐ Makes the Sixth House, properly, the most difficult content in the game.
⭐ Rebalances Tribunal as if it shipped with Morrowind. Intended to be used with Beware the Sixth House.
⭐ Rebalances Bloodmoon as if it shipped with Morrowind. Intended to be used with Beware the Sixth House.
Files to install:
Bloodmoon Rebalance - Patch for Purists version (Main files)
⭐ This mod overhauls the Main Quest.
⭐ Fixes several places in the vanilla game that are set up like inns, but in which Bethesda for some reason forgot to add the option to rent a room in.
On MO2 installation, check the following options in the installer:
⭐ NPCs that actually belong to two factions will reflect this in their dialogue.
⭐ Adds extra service refusal dialogue once you progress further into the main quest. Any member of the Tribunal Temple and House Redoran will refuse to offer you their services as long as the persecution of the Nerevarine is still going on, or in the case of the Redoran, until you become their Hortator.
On MO2 installation, check the following options in the installer:
Files to install:
Service Requirements Revised (Update files)
Files to install:
Rise of House Telvanni v1_52 (Main files)
Flask mesh update (Optional files)
On MO2 installation, check the following options in the installer:
On MO2 installation, check the following options in the installer:
On MO2 installation, check the following options in the installer:
On MO2 installation, check the following options in the installer:
On MO2 installation, check the following options in the installer:
Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):
Files to download:
01 Choices and Consequences (Github)
Zip the files in the Folder 01 Choices and Consequences and install with MO2. (Ctrl+M)
On MO2 installation, check the following options in the installer:
On MO2 installation, check the following options in the installer:
On MO2 installation, check the following options in the installer:
Files to install:
Crown Edition (Main Files)
Files to install:
Crown Edition (Main Files)
Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):
Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):
Files to install:
Master of Puppets (Main Files)
Master of Puppets-Better Typography (Optional Files)
Double click the mod in MO2 and go to the Optional ESPs tab, move to the left (make optional):
On MO2 installation, check the following options in the installer:
On MO2 installation, check the following options in the installer:
On MO2 installation, check the following options in the installer:
Galen's Quest for Truth
Happenstance Hodokinesis
Secret of Vilmuhn
The Mysterious Affair of Sara Shenk
Moon Magic
The Vanishing Ash-chirps
Respite in Hostile Waters
Something in the Water -- A Peryite Daedric Quest
Sails and Sales
A Familiar Song
Forgotten Wastes
Radiant Quests of Morrowind
The Arcane Watch -- FULL Red Wisdom - An Ashlander Prophecy Dras the Dunmer Legionnaire Visions - A Mysticism quest mod The Popular Plague Vaermina's Quest - Dreams of the Escaped
⭐ Factions will refuse services to the player depending on their faction affiliation and rank. Certain services, such as guild travel and healer services, are exempt from such restrictions.
⭐ Replaces the three standard No Lore greetings with over sixty new ones, adding variety to dialogue.
⭐ Greetings regarding clothes are limited to clothiers, nobles and snooty High Elves.
⭐ Prevents the player from renting a bed if diseased, be it common, blight, or corprus disease.
Allows you to continue working for the Blades after Caius' departure and deliver useful information to them that you may have picked up during your travels.
This mod adds quests for the Telvanni Archmagister, allowing him/her to gain more political power and strengthen House Telvanni.
This mod gives a much needed facelift to one of the greatest quest mods of all time - Rise of House Telvanni.
by Adds immersive dialogue options to Great House Hlaalu quests.
by Ithilien87 Now there is a proper structure to House Hlaalu, with actual governers for Suran and Gnaar Mok, not just Caldera. The Treasury actually has a master now, and the Hlaalu quest givers have an official title. Rankings were adjusted to make more sense and now the player can actually become a Councillor - something that was impossible in the original game for some unknown reason.
⭐ A lightweight and vanilla-friendly revisit of many of Morrowind's questlines. This series aims to make them a more rewarding and enjoyable experience to play, whilst holding true to vanilla's vision.
⭐ Fleshes out the Imperial Cult and the Tribunal Temple.
⭐ An overhaul of the Mages Guild, Thieves Guild and Fighters Guild.
⭐ This mod overhauls the Fighters Guild questline by improving the background and narrative side of most of its quests, as well as adding more variety and available choices to them.
⭐ A complete overhaul of the Thieves' Guild faction. New quests, tweaks for existing quests, items, and a lot more!
This mod adds several "Thieves' Guild Stash" chests, similar to the Fighters' Guild Equipment Chests and Mages' Guild Supply Chests, next to some of the higher-ranking thieves.
This mod adds ten new Thieves' Guild quests to Gnaar Mok. Part of the May Modathon Month.
⭐ The Morag Tong Guild is the most poorly written faction in Morrowind. This mod fixes that by giving the guild a much needed touch up.
MWSE-lua mod that adds new mechanics related to Morag Tong, solving some inconsistencies between gameplay, dialogues and lore, and making being part of the religious cult of assassins a more unique experience, exploring its twin nature of secrecy and legality.
Overhaul of Morag Tong assassination quests, making them more interesting via non-linear gameplay, more challanges and opportunities and motivating the usage of relevant skills
Many Mages Guild members will now wear the new robes and the player can acquire the robes through quests and purchase.
Members of the Mages Guild can now deliver a coded message, solve a murder, investigate a heist, barter with the Telvanni and retrieve a tome of dark power for the Master Wizard of Caldera
Join the Mages’ Guild in Gnisis and help in their research concerning ethereal magic. Part of the Morrowind Modding Madness Competition.
⭐ by Lucevar's Dialogue Mod for Morrowind
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Adds a new shop, 2 new NPCs, 17 new quests to Caldera, and adds unique background, personality and dialogue to most of the NPCs of the town.
This mod adds several new options and tweaks for dealing with the two rogues at Pelagiad's Halfway Tavern.
This mod adds several new options and tweaks for dealing with Bugrol gro-Bagul and Bashuk gra-Bat.
This mod adds several new options and tweaks for the "A Friend in Deed" quest in Vivec.
Ashlanders Herd provides a solution to a dialogue inconsistency and spices up Ashlander camps by adding domesticated Guar and Shalk painted with tribal identifiers.
Fleshes out the vanilla quest "The Patchwork Airship" by replacing the airship with a more fitting model, and giving it an interior you can explore.
An alternative solution for the "A Bounty for Trerayna Dalen" quest: side with Trerayna instead of Therana.
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With this mod, seven new choices are added to the quest, and seven different outcomes based on the player's choice. (Not including the two choices that are already present in the game.)
Ashlanders Herd provides a solution to a dialogue inconsistency and spices up Ashlander camps by adding domesticated Guar and Shalk painted with tribal identifiers to denote ownership.
⭐ by This mod gives you the opportunity to join the Census and Excise Office and do quests for them.
⭐ The Mysterious Killings in Vivec quest now has a new reward and some more flavour for the murderer.
⭐ This mod lets the player take control of the Suran Temple once they advance enough in the Tribunal Temple faction. Through a series of quests (and with some choices to make along the way), you will get to improve the temple.
⭐ Main page for AATL-Based Mods by the AATL Team.
⭐ Update of Brother Juniper's classic quest mod. Join the Twin Lamps and fight against slavery through ~20 new quests. Now with overhauled locations, bug fixes, and extra dialogue and quest choices.
Follow a short questline to discover the nature of a recluse conjurer's mysterious research and gain magical rewards. Start by stumbling into in his lair on an island in the Azura's Coast region, north of the Grazelands.
To the west of Seyda Neen, along the bitter coast, there lives a hermit by the name of Thexn Akaasul. It would seem that Thexn has a series of tasks for any adventurous soul willing to seek him out, though they deal mostly with the necessities of life rather than adventures of the grandiose sort.
Adds hostages to random dungeons of Vvardenfell and the opportunity for you to free them.
Participate in the challenge of Hircine and hunt down his three aspects.
Become a Royal Guard and do quests for them.
Adds the Imperial Knights into the game, as a joinable faction.
Join the Talos Cult and embark on a conspiracy to kill the emperor.
A mod that allows you to join the Dark Brotherhood on Vvardenfell, in a semi lore-friendly (it expands lore) and enticing story, that stays true to the vanilla vision.
Adds Dark Brotherhood armor to the members of the faction in Vvardenfell.
Once you are a Clanfriend, speak to a Wise Woman to stat the pilgrimage.
Roleplay as a bounty hunter, and kill dangerous criminals and beasts for gold, all around Vvardenfell.
This is a horror themed mod, with pirates, Sixth House, and romance. Though this mod plays fairly different, where many tough enemies can be killed by the environment. You can play the mod running and avoiding enemies the entire way, or kill every single one of them.
by Dagoth Ur has been defeated, but the continued presence of the Sixth House still poses a threat to Morrowind. A lieutenant of the Tribe Unmourned has come out of the shadows in a sinister plot to resurrect Dagoth Ur.
by The Sixth House have been defeated and Morrowind is saved. Yet, reports of a group of Ashlanders camped outside of Kogoruhn will lead the Nerevarine into a new story. Restore a fallen house, defeat a new enemy, and recover ancient artifacts.
by Begin a tale about the largest criminal organization in Morrowind, the Camonna Tong. Vye for power in all influences of society by working together with the likes of Orvas Dren, the Kingpin.
In the small village of Dagon Fel there lives a woman by the name of Rinida Honwyer. She claims her poor, sweet innocent brother has been kidnapped by smugglers. This unfortunate outcome is a result of an unlikely series of events and her poor brother's own naivety. Now Rinida fears for her brothers life, sure that these smugglers mean nothing
by Adds a Daedric helm bearing the aspect of Azura which you can acquire through a new quest which starts at the Holamayan Monastery near the Shrine of Azura. Explore the hidden depths below the shrine to become the Champion of Azura!
Apothecary's Demise is a quest mod about choice, that starts in the quaint abode in the Ascadian Isles. Upon entering this nice Apothecary's Abode, you are greeted with a dead apothecary, and a note that reads: "Don't go in the cellar, under any circumstance!"
Join a fully playable guild and gain ranks to the top. Included are several dungeons, some new and others extensions of existing ones.
This quest will bring you back in time, to solve a mystery untouched for hundreds of years.
Introduces five new quests to investigate the Order of the Black Worm's presence in Vvardenfell.
by An open ended quest mod about love, death, Daedra, vengeance, and whiney Bosmer conmen.
Recover a stolen arcane tome from a renegade wizard and his magically animated puppet servants.
In this Mod you meet a Dunmer near Balmora who sends you on a Hunt for Big Tooth. Your reward is a magical starter Weapon of your choice.
This mod adds a new quest featuring a medium sized sixth house base.
Made for Summer Modjam 2022! Meet One-Eye and Beela Fire-Beard, two Argonian pearl divers with a mysterious connection.
Go on a quest to find a mage's missing daughter.
An orc you might recognize in Suran has had a stroke of bad luck. Bula gra-Muk purchased a pillow from some traveling khajiit. But the pillow came with more than just a fancy cover and she is looking more tired than usual...
Sa'Virr, the greatest bladesmith Nirn ever knew. You can find him at the Strider Port in Khuul.
A new merchant has come to Gnisis, selling potions of jump to would-be fast travelers. A pilgrim has gone missing. Are these two things as unrelated as they might seem? A small quest mod, suitable for low level characters.
Embark on a set of unique adventures by helping out Yul Marshee complete her collection of lost treasures and assist her in building a bizarre Dwemer contraption.
This mod adds in Dawnbreaker as well as a full quest with a unique and lore friendly story, new npcs, and a shrine to Meridia.
Brave the dangers of Vvardenfell in this lore-friendly quest mod to reforge Goldbrand into the mysterious Eltonbrand. Speak to Sirilonwe in the Vivec Mages Guild while carrying Goldbrand to begin the quest. Part of the 2023 Winter Modjam.
Become the Ashkhan of your own Ashlander tribe and do quests for its members.
A short quest involving a strange gauntlet. Ask about rumors in Vivec to start.
Dive for secrets and uncover the mysteries of the Cliffracer's Roost in this short adventure.
A scientific expedition headed into the Sea of Ghosts has failed to report on their progress. An investigator from the Imperial Navy has been dispatched to locate the White Wave and is looking for a hand. Join his crew to unravel what happened to the White Wave in the frozen northern waters...
Seek out an old hermit and explore the sunken shrine of Hermaeus Mora, deep within the Sea of Ghosts
Caldera Priory has been overrun by the Undead. Do you have the courage and the will to venture into the Depths of Blood and Bone and vanquish the ancient Evil that has taken hold of the lands above?